09:06:52  INFO      emu - GUI - Java version: 1.7.0_07 (1.7.0_07-b10)
09:06:52  INFO      emu - GUI - Java library path: lib/windows-amd64
09:06:52  INFO      emu - GUI - Jpcsp v0.6 2838
09:06:52  INFO      emu - GUI - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJM05093
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = ?????????????????
probably homebrew? false
09:06:52  INFO      emu - GUI - File EBOOT.OLD not found in directory.
09:06:52  INFO compiler - GUI - Compiler MethodMaxInstructions: 3000
09:06:52  WARN   loader - GUI - Encrypted file detected! (~PSP)
09:06:52  INFO   loader - GUI - Calling crypto engine for PRX.
09:06:54  INFO   loader - GUI - Found ModuleInfo name:'beancar' version:0101 attr:00000000 gp:08a5f7e0
09:06:54  INFO   loader - GUI - Found 251 unresolved imports
09:06:54  INFO   loader - GUI - 251 NIDS mapped
09:06:54  INFO hle.ThreadManForUser - GUI - Audio threads disabled: false
09:06:54  INFO       ge - GUI - Only GE Graphics: false
09:06:54  INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
09:06:54  INFO hle.sceAudio - GUI - Audio Blocking disabled: false
09:06:54  INFO hle.sceMpeg - GUI - Media Engine enabled
09:06:54  INFO      hle - GUI - Using the external audio decoder (SonicStage)
09:06:54  INFO hle.sceFont - GUI - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
09:06:54  INFO hle.sceFont - GUI - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
09:06:54  INFO      emu - GUI - Using the following settings:
09:06:54  INFO      emu - GUI - Configuration / Region
09:06:54  INFO      emu - GUI -     Language                                 [English]
09:06:54  INFO      emu - GUI -     Button preference:                       ["X" for "Enter"]
09:06:54  INFO      emu - GUI -     Daylight savings:                        [Off]
09:06:54  INFO      emu - GUI -     Time zone offset in minutes (GMT+/-):    [0]
09:06:54  INFO      emu - GUI -     Time format:                             [24H]
09:06:54  INFO      emu - GUI -     Date format:                             [YYYY-MM-DD]
09:06:54  INFO      emu - GUI -     WLAN power saving mode:                  [Off]
09:06:54  INFO      emu - GUI -     Ad hoc channel:                          [Auto]
09:06:54  INFO      emu - GUI -     Nickname:                                []
09:06:54  INFO      emu - GUI - Configuration / Video
09:06:54  INFO      emu - GUI -     [ ] Disable VBO (automatically disabled if not supported)
09:06:54  INFO      emu - GUI -     [ ] Only GE graphics (not recommended for homebrew)
09:06:54  INFO      emu - GUI -     [ ] Use vertex cache
09:06:54  INFO      emu - GUI -     [ ] Use shaders (experimental)
09:06:54  INFO      emu - GUI -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
09:06:54  INFO      emu - GUI -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
09:06:54  INFO      emu - GUI -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
09:06:54  INFO      emu - GUI -     [ ] Enable saving GE screen to Textures instead of Memory
09:06:54  INFO      emu - GUI -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
09:06:54  INFO      emu - GUI -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
09:06:54  INFO      emu - GUI -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
09:06:54  INFO      emu - GUI -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
09:06:54  INFO      emu - GUI -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
09:06:54  INFO      emu - GUI -     [X] Use Software Rendering (very experimental, not yet complete, slow)
09:06:54  INFO      emu - GUI - Configuration / Audio
09:06:54  INFO      emu - GUI -     [ ] Disable audio threads
09:06:54  INFO      emu - GUI -     [ ] Disable audio channels (not recommended)
09:06:54  INFO      emu - GUI -     [ ] Disable audio blocking
09:06:54  INFO      emu - GUI - Configuration / Memory
09:06:54  INFO      emu - GUI -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
09:06:54  INFO      emu - GUI -     [ ] Ignore unmapped imports (not recommended)
09:06:54  INFO      emu - GUI - Configuration / Media
09:06:54  INFO      emu - GUI -     [X] Use Media Engine
09:06:54  INFO      emu - GUI -     [ ] Extract media files to tmp folder
09:06:54  INFO      emu - GUI -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
09:06:54  INFO      emu - GUI -     [ ] Use debug font (disable flash0 fonts)
09:06:54  INFO      emu - GUI - Configuration / Compiler
09:06:54  INFO      emu - GUI -     [X] Use compiler (dynarec)
09:06:54  INFO      emu - GUI -     [ ] Output profiler info to profiler.txt (only for compiler)
09:06:54  INFO      emu - GUI -     [3000] Maximum method size
09:06:54  INFO      emu - GUI - Configuration / Crypto
09:06:54  INFO      emu - GUI -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
09:06:54  INFO      emu - GUI -     [ ] Handle SAVEDATA in crypto mode
09:06:54  INFO      emu - GUI -     [ ] Extract original PGD files to the TMP folder
09:06:54  INFO      emu - GUI - Configuration / Display
09:06:54  INFO      emu - GUI -     Anti-aliasing:                           [OFF]
09:06:54  INFO      emu - GUI -     Resolution:                              [Native]
09:06:54  INFO      emu - GUI -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
09:06:54  INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
09:06:54  INFO       ge - GUI - Using SoftwareRenderer
09:06:54  INFO       ge - GUI - Using RenderingEngineLwjgl31
09:06:54  INFO       ge - GUI - Using VBO
09:06:54  INFO       ge - GUI - OpenGL version: 4.2.11931 Compatibility Profile Context
09:06:54  INFO       ge - GUI - Shading Language version: 4.20
09:06:54  INFO       ge - GUI - GL_CONTEXT_FLAGS: 0x0
09:06:54  INFO       ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
09:06:55  INFO  runtime - Emu - Using Compiler
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x088420A4 by Native Code 'strlen'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x0883F1C0 by Native Code 'memset'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x0883AB80 by Native Code 'nop'
09:06:55  INFO compiler - user_main - Replacing CodeSequence at 0x08A4B088-0x08A4B0A4 by Native Code 'memcpySequence'
09:06:55  INFO compiler - user_main - Replacing CodeSequence at 0x08A4B0B8-0x08A4B0D4 by Native Code 'memcpySequence'
09:06:55  INFO compiler - user_main - Replacing CodeSequence at 0x08A4B110-0x08A4B12C by Native Code 'memcpySequence'
09:06:55  INFO compiler - user_main - Replacing CodeSequence at 0x08A4B170-0x08A4B18C by Native Code 'memcpySequence'
09:06:55  INFO compiler - user_main - Replacing CodeSequence at 0x08A4B1D0-0x08A4B1EC by Native Code 'memcpySequence'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x0881AA0C by Native Code 'nop'
09:06:55  INFO compiler - user_main - Replacing CodeSequence at 0x0883F1C0-0x0883F274 by Native Code 'memset'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x0881ACDC by Native Code 'nop'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x0881AA14 by Native Code 'nop'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x0882C2B4 by Native Code 'nop'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x088329C4 by Native Code 'nop'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x08834490 by Native Code 'nop'
09:06:55  INFO compiler - user_main - Replacing CodeBlock at 0x08832974 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0883ED78 by Native Code 'memcpy'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0882C0E4 by Native Code 'nop'
09:06:56  INFO hle.LoadExecForUser - user_main - sceKernelRegisterExitCallback SceUID=e
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F574 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x08912780 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x088FE640 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F53C by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F5F8 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F544 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F638 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F640 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F670 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F860 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FE2C by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FDDC by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F608 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F620 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FDBC by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F7DC by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FE4C by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FCFC by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FCEC by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F7E4 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FD50 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FDEC by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F820 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F58C by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F5D8 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x08920708 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893FDD4 by Native Code 'nop'
09:06:56  INFO hle.sceUtility - user_main - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
09:06:56  INFO hle.sceNet - user_main - sceNetInit poolSize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0
09:06:56  INFO hle.sceUtility - user_main - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
09:06:56  INFO hle.sceNetAdhoc - user_main - sceNetAdhocInit: using MAC address=dc:7e:5b:45:0d:ef, nick name=''
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0887E08C by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F424 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x0893F690 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeSequence at 0x088FC544-0x088FC550 by Native Code 'bzeroSequence'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x088FBE64 by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeBlock at 0x088FBE6C by Native Code 'nop'
09:06:56  INFO compiler - user_main - Replacing CodeSequence at 0x0883F1C0-0x0883F274 by Native Code 'memset'
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/lba.dat flags = 1 permissions = 0755
09:06:57  INFO hle.scePower - user_main - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x15
09:06:57  INFO       ge - GUI - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
09:06:57  WARN       ge - GUI - Unimplemented VSCX: coordX=0
09:06:57  WARN       ge - GUI - Unimplemented VSCY: coordY=0
09:06:57  WARN       ge - GUI - Unimplemented VSCZ: coordZ=0
09:06:57  WARN       ge - GUI - Unimplemented VTCS: coordS=0.0
09:06:57  WARN       ge - GUI - Unimplemented VTCT: coordT=0.0
09:06:57  WARN       ge - GUI - Unimplemented VTCQ: coordQ=0.0
09:06:57  WARN       ge - GUI - Unimplemented VCV: colorR=0, colorG=0, colorB=0
09:06:57  WARN       ge - GUI - Unimplemented VAP: alpha=0, prim_type=0, unknown=0x0000
09:06:57  WARN       ge - GUI - Unimplemented VFC: fog=0
09:06:57  WARN       ge - GUI - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0889D630 by Native Code 'nop'
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xa450_size0x1ab0 flags = 1 permissions = 0755
09:06:57  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/sce_lbn0xa450_size0x1ab0') HLE module sc_sascore loaded
09:06:57  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'sc_sascore'
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xa400_size0xcf0 flags = 1 permissions = 0755
09:06:57  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0xa400_size0xcf0'): module sceAudiocodec_Driver from banlist not loaded
09:06:57  WARN hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule flash module 'sceAudiocodec_Driver'
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xa410_size0x2790 flags = 1 permissions = 0755
09:06:57  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/sce_lbn0xa410_size0x2790') HLE module libatrac3plus loaded
09:06:57  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'libatrac3plus'
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xa460_size0xdb0 flags = 1 permissions = 0755
09:06:57  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0xa460_size0xdb0'): module sceVideocodec_Driver from banlist not loaded
09:06:57  WARN hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule flash module 'sceVideocodec_Driver'
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xa430_size0x1510 flags = 1 permissions = 0755
09:06:57  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/sce_lbn0xa430_size0x1510') HLE module mpeg loaded
09:06:57  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'mpeg'
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xa420_size0x5a30 flags = 1 permissions = 0755
09:06:57  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/sce_lbn0xa420_size0x5a30') HLE module mpeg loaded
09:06:57  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'mpeg'
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xa440_size0x1840 flags = 1 permissions = 0755
09:06:57  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/sce_lbn0xa440_size0x1840') HLE module scePsmf_library loaded
09:06:57  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'scePsmf_library'
09:06:57  INFO hle.sceMpeg - user_main - sceMpegInit
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x86720_size0x94c0 flags = 1 permissions = 0755
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x86740_size0x2d940 flags = 1 permissions = 0755
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x866b0_size0x33e40 flags = 1 permissions = 0755
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x72e20_size0x27b86 flags = 1 permissions = 0755
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x73e60_size0x1fc7e flags = 1 permissions = 0755
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x10710_size0x1a1c flags = 1 permissions = 0755
09:06:57  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x77760_size0xb004 flags = 1 permissions = 0755
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x0891ABFC-0x0891AC08 by Native Code 'bzeroSequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x0891AC18-0x0891AC24 by Native Code 'bzeroSequence'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0893F668 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0893FDFC by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0893FE34 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0893FD38 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0893FE5C by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x08940A84 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x08940A7C by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x08940A8C by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x08940A74 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x088B1CF4-0x088B1D10 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x088E99E8 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x088E9928 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x088FC990 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x088FC50C by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0884D75C by Native Code 'sceGuSetMatrix'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x08822EBC by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0882355C by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x08942C50 by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0894364C by Native Code 'nop'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x089437EC-0x08943808 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08943818-0x08943834 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08943954-0x08943970 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08943A74-0x08943A90 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08943AA0-0x08943ABC by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08943BDC-0x08943BF8 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08942EDC-0x08942EF8 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08942F08-0x08942F24 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08943044-0x08943060 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x089432F4-0x08943310 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x08943320-0x0894333C by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeSequence at 0x0894345C-0x08943478 by Native Code 'memcpySequence'
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0893FD40 by Native Code 'nop'
09:06:57  INFO       ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:06:57  INFO compiler - user_main - Replacing CodeBlock at 0x0893F8C8 by Native Code 'nop'
09:06:57  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x1E0661FFCFFC857F, key2=0x6280C0F0)
09:06:57  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB927, key2=0x428FE0F0)
09:06:57  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB927, key2=0x628FE0F0)
09:06:57  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB93F, key2=0x428FE0F0)
09:06:57  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB93F, key2=0x628FE0F0)
09:06:58  INFO compiler - user_main - Replacing CodeBlock at 0x089504B4 by Native Code 'nop'
09:06:58  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x77760_size0xb004 flags = 1 permissions = 0755
09:06:58  INFO compiler - user_main - Replacing CodeSequence at 0x0883AF88-0x0883AF98 by Native Code 'memcpySequence'
09:06:58  INFO compiler - user_main - Replacing CodeSequence at 0x0883AFC0-0x0883AFD0 by Native Code 'memcpySequence'
09:06:58  INFO compiler - user_main - Replacing CodeSequence at 0x0883AFD8-0x0883AFE8 by Native Code 'memcpySequence'
09:06:58  INFO compiler - user_main - Replacing CodeSequence at 0x0883AF88-0x0883AF98 by Native Code 'memcpySequence'
09:06:58  INFO compiler - user_main - Replacing CodeSequence at 0x0883AFC0-0x0883AFD0 by Native Code 'memcpySequence'
09:06:58  INFO compiler - user_main - Replacing CodeSequence at 0x0883AFD8-0x0883AFE8 by Native Code 'memcpySequence'
09:06:58  INFO compiler - user_main - Replacing CodeBlock at 0x088F55F4 by Native Code 'nop'
09:06:58  INFO compiler - user_main - Replacing CodeBlock at 0x0884DB3C by Native Code 'sceGuMaterial'
09:06:58  INFO       ge - GUI - Compiling VertexInfoReader for GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:06:58  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x7066A640FFCB903, key2=0x600FE0F0)
09:06:58  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16066A640FFCB927, key2=0x428FE0F0)
09:06:58  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16066A640FFCB927, key2=0x628FE0F0)
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16066A640FFCB93F, key2=0x428FE0F0)
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16066A640FFCB93F, key2=0x628FE0F0)
09:06:59  INFO compiler - user_main - Replacing CodeBlock at 0x08806718 by Native Code 'nop'
09:06:59  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:06:59  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61E6A640FFCB903, key2=0x10C00E3F0)
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61E6A640FFCB903, key2=0xC00E3F0)
09:06:59  INFO       ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A640FFCB927, key2=0x14280E0F0)
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A640FFCB927, key2=0x16280E0F0)
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x71E6A640FFCB903, key2=0xC00E0F0)
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A640FFCB93F, key2=0x4280E0F0)
09:06:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A640FFCB93F, key2=0x6280E0F0)
09:07:02  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:PSP/SAVEDATA/ULJM050930000/DATA.BIN flags = 1 permissions = 0755
09:07:02  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x777f0_size0x35f80 flags = 1 permissions = 0755
09:07:02  INFO hle.sceUtility - user_main - sceUtilitySavedataInitStart 0x09261004-0x09261604: Address 0x09261004, mode=8(SIZES), gameName=ULJM05093, saveName=0000, fileName=DATA.BIN, secureVersion=0
09:07:04  INFO compiler - user_main - Replacing CodeBlock at 0x08806738 by Native Code 'nop'
09:07:04  INFO compiler - user_main - Replacing CodeBlock at 0x08806740 by Native Code 'nop'
09:07:04  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A640FFCB927, key2=0x428FE0F0)
09:07:04  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A640FFCB927, key2=0x628FE0F0)
09:07:04  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A640FFCB93F, key2=0x428FE0F0)
09:07:04  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A640FFCB93F, key2=0x628FE0F0)
09:07:04  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x71E6A640FFCB903, key2=0x8C00E0F0)
09:07:06  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x890e0_size0x18680 flags = 1 permissions = 0755
09:07:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61E6A643FFCB903, key2=0x10F80E3F0)
09:07:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB927, key2=0x14280E0F0)
09:07:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB927, key2=0x16280E0F0)
09:07:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x6066A640FFCB903, key2=0x16000E0F0)
09:07:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16066A640FFCB93F, key2=0x14280E0F0)
09:07:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16066A640FFCB93F, key2=0x16280E0F0)
09:07:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB93F, key2=0x14280E0F0)
09:07:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB93F, key2=0x16280E0F0)
09:07:06  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x72e20_size0x27b86 flags = 1 permissions = 0755
09:07:06  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x73e60_size0x1fc7e flags = 1 permissions = 0755
09:07:06  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x10710_size0x1a1c flags = 1 permissions = 0755
09:07:06  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x77760_size0xb004 flags = 1 permissions = 0755
09:07:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61E6A643FFCB903, key2=0x8F89E3F0)
09:07:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61E6A643FFCB903, key2=0xF89E3F0)
09:07:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB927, key2=0x4289E0F0)
09:07:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB927, key2=0x6289E0F0)
09:07:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x6066A640FFCB903, key2=0x6009E0F0)
09:07:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16066A640FFCB93F, key2=0x4289E0F0)
09:07:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16066A640FFCB93F, key2=0x6289E0F0)
09:07:13  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB93F, key2=0x4289E0F0)
09:07:13  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160E6A643FFCB93F, key2=0x6289E0F0)
09:07:16  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x77860_size0x30a0000 flags = 1 permissions = 0755
09:07:16  INFO hle.scePsmf - user_main - scePsmfSetPsmf psmf=0x09FFEDA0, bufferAddr=0x091EA740
09:07:16  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe0, privateStreamID=0x0, unk1=0x22, unk2=0x50, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeigth=272
09:07:16  INFO hle.scePsmf - user_main - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
09:07:17  INFO       me - MoviePlayThread - Using external audio 'tmp\ULJM05093\Mpeg-50984960\ExtAudio-0.wav'
09:07:17  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
09:07:17  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
09:07:17  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6D543FFCB903, key2=0xD80C0F0)
09:07:17  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6D543FFCB927, key2=0x4280C0F0)
09:07:17  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6D543FFCB927, key2=0x6280C0F0)
09:07:17  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6D543FFCB93F, key2=0x4280C0F0)
09:07:17  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6D543FFCB93F, key2=0x6280C0F0)
09:07:20 DEBUG  runtime - MovieReadThread - syncEmulator immediately=true
09:07:20 DEBUG hle.ThreadManForUser - MovieReadThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:20 DEBUG  runtime - MovieReadThread - Switching to Thread idle0
09:07:20 DEBUG hle.ThreadManForUser - MovieReadThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:20 DEBUG  runtime - MovieReadThread - Switching to Thread MoviePlayThread
09:07:20 DEBUG  runtime - MovieReadThread - Ending Idle State
09:07:20 DEBUG  runtime - MovieReadThread - syncThread currentThread=MovieReadThread, currentRuntimeThread=MoviePlayThread
09:07:20 DEBUG  runtime - MovieReadThread - Waiting to be scheduled...
09:07:20 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:20 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:20 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=MoviePlayThread
09:07:20 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - hleKernelWaitSema - 'sound_lockSema' fast check succeeded
09:07:20 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=MoviePlayThread
09:07:20 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelSignalSema id=0x44 name='sound_lockSema' signal=1
09:07:20 DEBUG hle.sceAudio - MoviePlayThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:20 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=MoviePlayThread
09:07:20 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelWaitEventFlag redirecting to hleKernelWaitEventFlag(callbacks=false)
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - hleKernelWaitEventFlag uid=0x3b bits=0x2 wait=0x21 outBits=0x0 timeout=0x0 callbacks=false
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - hleKernelWaitEventFlag - 'waitFlag' fast check failed
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - -------------------- hleKernelThreadWait micros=0 forever:true thread:'MoviePlayThread' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:20 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to MovieReadThread
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceDisplay.hleVblankStart'
09:07:20 DEBUG hle.sceCtrl - MoviePlayThread - hleCtrlExecuteSampling
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - Triggering Interrupt VBLANK(0x1E)
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:20 DEBUG  runtime - MoviePlayThread - Start of Callback 0x0881DE90
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - onEventFlagModified waking thread 0x47 name:'MoviePlayThread'
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - Inside an interrupt, not context switching to user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
09:07:20 DEBUG  runtime - MoviePlayThread - End of Callback 0x0881DE90
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - End of Interrupt
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:20 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:20 DEBUG  runtime - MoviePlayThread - Switching from Thread MovieReadThread to user_main
09:07:20 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=user_main
09:07:20 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:20 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:20 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:20 DEBUG hle.sceAudio - user_main - free buffer 11
09:07:20 DEBUG hle.sceAudio - user_main - free buffer 19
09:07:20 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:20 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:20 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:20 DEBUG hle.sceAudio - user_main - free buffer 21
09:07:20 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:20 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:20 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:20 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:20 DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:20 DEBUG  runtime - user_main - Start of Callback 0x0881DE90
09:07:20 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:20 DEBUG  runtime - user_main - End of Callback 0x0881DE90
09:07:20 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:20 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:20 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:20 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:20 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:20 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:20 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:20 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:20 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:20 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
09:07:20 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x095EF680)
09:07:20 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
09:07:20 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=45 name:'MovieSoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:20 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:20 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:20 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:20 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:20 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:20 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:20 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:20 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:20 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:20 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:20 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:20 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:21 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:21 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:21 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:21 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:21 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:21 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:21 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:21 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:22 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:22 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:22 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:22 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:22 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:22 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:22 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:22 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:22 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:22 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:22 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:23 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:23 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:23 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:23 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:23 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:23 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:23 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:23 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:23 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:23 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:23 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:23 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:23 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:23 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:23 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:23 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:23 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:23 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:23 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x13
09:07:23 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:23 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG       ge - GUI - executeList PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E05640, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:23 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:23 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:23 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:23 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:23 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:23 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:23 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:23 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:23 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:23 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 19
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:24 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:24 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:24 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - Wait for sync while stall reached
09:07:24 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:24 DEBUG       ge - GUI - Stall address 0x08E05640 reached, waiting for Sync
09:07:24 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:24 DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SceNetAdhocctl - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SceNetAdhocctl - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SceNetAdhocctl - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
09:07:24 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=user_main
09:07:24 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:24 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:24 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:24 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:24 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:24 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x13, stall=0x08E0565C)
09:07:24 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:24 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:24 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:24 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:24 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:24 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:24 DEBUG       ge - GUI - base 08000000
09:07:24 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:24 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:24 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:24 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:24 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:24 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:24 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:24 DEBUG hle.sceAudio - user_main - free buffer 19
09:07:24 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:24 DEBUG hle.sceAudio - user_main - free buffer 18
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:24 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:24 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:24 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:24 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:24 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG       ge - GUI - vaddr 08e85820
09:07:24 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:24 DEBUG       ge - GUI - prim sprites 16x
09:07:24 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:24 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - clear mode end
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - fface counter-clockwise
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sfix : 0x000000
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - dfix : 0x000000
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - morph weight 0 1.0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - morph weight 1 0.0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - morph weight 2 0.0
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - morph weight 3 0.0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - morph weight 4 0.0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - morph weight 5 0.0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG       ge - GUI - morph weight 6 0.0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG       ge - GUI - morph weight 7 0.0
09:07:24 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:24 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG       ge - GUI - zscale -26624.0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG       ge - GUI - zpos 30720.0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 11
09:07:24 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:24 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
09:07:24 DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
09:07:24 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
09:07:24 DEBUG       ge - GUI - sceGuTexMode(tpsm=3(PSM_8888), X, X, X)
09:07:24 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:24 DEBUG       ge - GUI - sceGuTexFunc mode 000000
09:07:24 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091EB140)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x091EB140))
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
09:07:24 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - sfix : 0xFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85BB0, new PC: 0x08E85BC4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG       ge - GUI - vaddr 08e85bb0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG       ge - GUI - tflush 0x091EB140, buffer_width=512 (512,512)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG       ge - GUI - tflush texture_storage=0x3(PSM_8888), tex_clut_mode=0x3, tex_clut_addr=0x091F2780, texture_swizzle=false
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85BDC, new PC: 0x08E85BF0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - vaddr 08e85bdc
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85C08, new PC: 0x08E85C1C
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - vaddr 08e85c08
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85C34, new PC: 0x08E85C48
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG       ge - GUI - vaddr 08e85c34
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85C60, new PC: 0x08E85C74
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - vaddr 08e85c60
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85C8C, new PC: 0x08E85CA0
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - vaddr 08e85c8c
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85CB8, new PC: 0x08E85CCC
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - vaddr 08e85cb8
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85CE4, new PC: 0x08E85CF8
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - vaddr 08e85ce4
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85D10, new PC: 0x08E85D24
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG       ge - GUI - vaddr 08e85d10
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85D3C, new PC: 0x08E85D50
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG       ge - GUI - vaddr 08e85d3c
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85D68, new PC: 0x08E85D7C
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - vaddr 08e85d68
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85D94, new PC: 0x08E85DA8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG       ge - GUI - vaddr 08e85d94
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85DC0, new PC: 0x08E85DD4
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG       ge - GUI - vaddr 08e85dc0
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85DEC, new PC: 0x08E85E00
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - vaddr 08e85dec
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85E18, new PC: 0x08E85E2C
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - vaddr 08e85e18
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85E44, new PC: 0x08E85E58
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - vaddr 08e85e44
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85E70, new PC: 0x08E85E84
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - vaddr 08e85e70
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EB0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85EC8, new PC: 0x08E85EDC
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - vaddr 08e85ec8
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85EF4, new PC: 0x08E85F08
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - vaddr 08e85ef4
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85F20, new PC: 0x08E85F34
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG       ge - GUI - vaddr 08e85f20
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85F4C, new PC: 0x08E85F60
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - vaddr 08e85f4c
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85F78, new PC: 0x08E85F8C
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - vaddr 08e85f78
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85FA4, new PC: 0x08E85FB8
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - vaddr 08e85fa4
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85FD0, new PC: 0x08E85FE4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG       ge - GUI - vaddr 08e85fd0
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E85FFC, new PC: 0x08E86010
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - vaddr 08e85ffc
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E86028, new PC: 0x08E8603C
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - vaddr 08e86028
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E86054, new PC: 0x08E86068
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG       ge - GUI - vaddr 08e86054
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E86080, new PC: 0x08E86094
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - vaddr 08e86080
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E860AC, new PC: 0x08E860C0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG       ge - GUI - vaddr 08e860ac
09:07:24 DEBUG       ge - GUI - prim sprites 1x
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:24 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:24 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:24 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:24 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:24 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:24 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E862C0, new PC: 0x08E86440
09:07:24 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:24 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - vaddr 08e862c0
09:07:24 DEBUG       ge - GUI - prim sprites 16x
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:24 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG       ge - GUI - clear mode end
09:07:24 DEBUG       ge - GUI - fface clockwise
09:07:24 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:24 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:24 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:24 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:24 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:24 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - fface counter-clockwise
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:24 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG       ge - GUI - jump old PC: 0x08E86684, new PC: 0x08E86804
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:24 DEBUG       ge - GUI - vaddr 08e86684
09:07:24 DEBUG       ge - GUI - prim sprites 16x
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - clear mode end
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - ret old PC: 0x08E86820, new PC: 0x08E05654
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG       ge - GUI - finish (0)
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x13, behavior=1, signalId=0x0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:24 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:24 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x13, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:24 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:24 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:24 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - user_main - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fff5cc
09:07:24 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:24 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:24 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:24 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:24 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - user_main - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fff5ec
09:07:24 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:24 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:24 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:24 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:24 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:24 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:24 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:24 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:24 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:24 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:24 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:25 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:25 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:25 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:25 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:25 DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SceNetAdhocctl - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SceNetAdhocctl - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:25 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:25 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:25 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:25 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:25 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:25 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:25 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:25 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:25 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:25 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:25 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:25 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:25 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - user_main - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fff5bc
09:07:25 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:25 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 11
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 11
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:25 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:25 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:25 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:25 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:25 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:25 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:25 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:25 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:25 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:25 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:25 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:25 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:26 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:26 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fff5ac
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fff56c
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - sceKernelReferEventFlagStatus uid=0x40 addr=0x9fff5cc
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 11
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 11
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 11
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 11
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:26 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:26 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.sceMpeg - user_main - sceMpegAvcCsc mpeg=0x91EA740, sourceAddr=0x09555140, rangeAddr=0x09FFF610, frameWidth=0x200, destAddr=0x092731C0
09:07:26 DEBUG hle.sceMpeg - user_main - sceMpegAvcCsc range - x=0, y=0, xLen=480, yLen=272
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x3f,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'lock_sema' fast check succeeded
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x3f name='lock_sema' signal=1
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3a bitsToSet=0x2
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=19, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:26 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - user_main - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - user_main - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 11
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=11, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:26 DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:26 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to MovieSoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=MovieSoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - hleKernelWaitSema - 'sound_lockSema' fast check succeeded
09:07:26 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=MovieSoundThread
09:07:26 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelSignalSema id=0x44 name='sound_lockSema' signal=1
09:07:26 DEBUG hle.sceCtrl - MovieSoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - MovieSoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - MovieSoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - End of Interrupt
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to user_main
09:07:26 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:26 DEBUG hle.sceAudio - user_main - free buffer 18
09:07:26 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:26 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:26 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:26 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:26 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:26 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x14
09:07:26 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:26 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG  runtime - user_main - Start of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG  runtime - user_main - End of Callback 0x0881DE90
09:07:26 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x14, stall=0x08E0565C)
09:07:26 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:26 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:26 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:26 DEBUG compiler - user_main - Compiling _S1_2_897E644
09:07:26 DEBUG       ge - GUI - executeList PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:26 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:26 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:26 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:26 DEBUG       ge - GUI - base 08000000
09:07:26 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:26 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:26 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:26 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:26 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:26 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:26 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:26 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897E644 - addiu      $sp, $sp, -16
09:07:26 DEBUG       ge - GUI - vaddr 08e057a0
09:07:26 DEBUG       ge - GUI - prim sprites 16x
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E648 - sw         $ra, 12($sp)
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E64C - sw         $s0, 8($sp)
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E650 - lw         $v1, 84($a0)
09:07:26 DEBUG       ge - GUI - clear mode end
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:26 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile <  0x897E654 - beq        $v1, $zr, 0x0897E6C0
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E658 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E65C - lui        $v0, 0x08A7 <=> li $v0, 0x08A70000
09:07:26 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E660 - lw         $v0, 27376($v0)
09:07:26 DEBUG       ge - GUI - fface counter-clockwise
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E664 - lw         $a0, 68($v0)
09:07:26 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E668 - lw         $t9, 148($a0)
09:07:26 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E66C - lw         $t9, 36($t9)
09:07:26 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E670 - jalr       $ra, $t9
09:07:26 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E674 - nop
09:07:26 DEBUG       ge - GUI - sfix : 0x000000
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E678 - lui        $v0, 0x08A7 <=> li $v0, 0x08A70000
09:07:26 DEBUG       ge - GUI - dfix : 0x000000
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E67C - lw         $a0, 27376($v0)
09:07:26 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E680 - lw         $t9, 32($a0)
09:07:26 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E684 - lw         $t9, 60($t9)
09:07:26 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E688 - jalr       $ra, $t9
09:07:26 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E68C - addiu      $a1, $zr, 60 <=> li $a1, 60
09:07:26 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:26 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile <  0x897E690 - jal        0x0897FCCC
09:07:26 DEBUG       ge - GUI - morph weight 0 1.0
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E694 - lw         $a0, 84($s0)
09:07:26 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - morph weight 1 0.0
09:07:26 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile <  0x897E698 - jal        0x0897FD38
09:07:26 DEBUG       ge - GUI - morph weight 2 0.0
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E69C - lw         $a0, 84($s0)
09:07:26 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6A0 - lw         $a0, 84($s0)
09:07:26 DEBUG       ge - GUI - morph weight 3 0.0
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile <  0x897E6A4 - beql       $a0, $zr, 0x0897E6C0
09:07:26 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6A8 - sw         $zr, 84($s0)
09:07:26 DEBUG       ge - GUI - morph weight 4 0.0
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897E6AC - lw         $t9, 0($a0)
09:07:26 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6B0 - lw         $t9, 8($t9)
09:07:26 DEBUG       ge - GUI - morph weight 5 0.0
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6B4 - jalr       $ra, $t9
09:07:26 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6B8 - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:26 DEBUG       ge - GUI - morph weight 6 0.0
09:07:26 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6BC - sw         $zr, 84($s0)
09:07:26 DEBUG       ge - GUI - morph weight 7 0.0
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897E6C0 - lw         $ra, 12($sp)
09:07:26 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6C4 - lw         $s0, 8($sp)
09:07:26 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6C8 - jr         $ra
09:07:26 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:26 DEBUG compiler - user_main - CodeInstruction.compile    0x897E6CC - addiu      $sp, $sp, 16
09:07:26 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:26 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:26 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:26 DEBUG       ge - GUI - zscale -26624.0
09:07:26 DEBUG       ge - GUI - zpos 30720.0
09:07:26 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:26 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:26 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:26 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:26 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:26 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
09:07:26 DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
09:07:26 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
09:07:26 DEBUG       ge - GUI - sceGuTexMode(tpsm=3(PSM_8888), X, X, X)
09:07:26 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:26 DEBUG       ge - GUI - sceGuTexFunc mode 000000
09:07:26 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:26 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x092731C0)
09:07:26 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x092731C0))
09:07:26 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
09:07:26 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:26 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
09:07:26 DEBUG       ge - GUI - sfix : 0xFFFFFF
09:07:26 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:26 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:26 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:26 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05B30, new PC: 0x08E05B44
09:07:26 DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
09:07:26 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x08E05B4C, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:26 DEBUG       ge - GUI - vaddr 08e05b30
09:07:26 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:26 DEBUG       ge - GUI - tflush 0x092731C0, buffer_width=512 (512,512)
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG       ge - GUI - tflush texture_storage=0x3(PSM_8888), tex_clut_mode=0x3, tex_clut_addr=0x091F2780, texture_swizzle=false
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:26 DEBUG       ge - GUI - prim sprites 1x
09:07:26 DEBUG  runtime - user_main - Switching from Thread user_main to MovieSoundThread
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:26 DEBUG hle.sceAudio - user_main - free buffer 19
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:26 DEBUG hle.sceAudio - user_main - free buffer 11
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:26 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:26 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05B5C, new PC: 0x08E05B70
09:07:26 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:26 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1536, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:26 DEBUG       ge - GUI - vaddr 08e05b5c
09:07:26 DEBUG       ge - GUI - prim sprites 1x
09:07:26 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:26 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:26 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05B88, new PC: 0x08E05B9C
09:07:26 DEBUG  runtime - user_main - Switching from Thread MovieSoundThread to SoundThread
09:07:26 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:26 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:26 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG       ge - GUI - vaddr 08e05b88
09:07:26 DEBUG       ge - GUI - prim sprites 1x
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:26 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05BB4, new PC: 0x08E05BC8
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:26 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:26 DEBUG       ge - GUI - vaddr 08e05bb4
09:07:26 DEBUG       ge - GUI - prim sprites 1x
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:26 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05BE0, new PC: 0x08E05BF4
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:26 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:26 DEBUG       ge - GUI - vaddr 08e05be0
09:07:26 DEBUG       ge - GUI - prim sprites 1x
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:26 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05C0C, new PC: 0x08E05C20
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:26 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:26 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG       ge - GUI - vaddr 08e05c0c
09:07:26 DEBUG       ge - GUI - prim sprites 1x
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05C38, new PC: 0x08E05C4C
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:26 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:26 DEBUG       ge - GUI - vaddr 08e05c38
09:07:26 DEBUG       ge - GUI - prim sprites 1x
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:26 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05C64, new PC: 0x08E05C78
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:26 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:26 DEBUG       ge - GUI - vaddr 08e05c64
09:07:26 DEBUG       ge - GUI - prim sprites 1x
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:26 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:26 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:26 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:26 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:26 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:26 DEBUG       ge - GUI - jump old PC: 0x08E05C90, new PC: 0x08E05CA4
09:07:26 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:26 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:26 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG       ge - GUI - vaddr 08e05c90
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05CBC, new PC: 0x08E05CD0
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - vaddr 08e05cbc
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05CE8, new PC: 0x08E05CFC
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - vaddr 08e05ce8
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05D14, new PC: 0x08E05D28
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG       ge - GUI - vaddr 08e05d14
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05D40, new PC: 0x08E05D54
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:27 DEBUG       ge - GUI - vaddr 08e05d40
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05D6C, new PC: 0x08E05D80
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG       ge - GUI - vaddr 08e05d6c
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05D98, new PC: 0x08E05DAC
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG       ge - GUI - vaddr 08e05d98
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05DC4, new PC: 0x08E05DD8
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - vaddr 08e05dc4
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05DF0, new PC: 0x08E05E04
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - vaddr 08e05df0
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E30
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05E48, new PC: 0x08E05E5C
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG       ge - GUI - vaddr 08e05e48
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05E74, new PC: 0x08E05E88
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - vaddr 08e05e74
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05EA0, new PC: 0x08E05EB4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG       ge - GUI - vaddr 08e05ea0
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05ECC, new PC: 0x08E05EE0
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - vaddr 08e05ecc
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05EF8, new PC: 0x08E05F0C
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG       ge - GUI - vaddr 08e05ef8
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05F24, new PC: 0x08E05F38
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - vaddr 08e05f24
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05F50, new PC: 0x08E05F64
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - vaddr 08e05f50
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05F7C, new PC: 0x08E05F90
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG       ge - GUI - vaddr 08e05f7c
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05FA8, new PC: 0x08E05FBC
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - vaddr 08e05fa8
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E05FD4, new PC: 0x08E05FE8
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:27 DEBUG       ge - GUI - vaddr 08e05fd4
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E06000, new PC: 0x08E06014
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG       ge - GUI - vaddr 08e06000
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E0602C, new PC: 0x08E06040
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG       ge - GUI - vtype 0x800102 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG       ge - GUI - vaddr 08e0602c
09:07:27 DEBUG       ge - GUI - prim sprites 1x
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:27 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:27 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E06240, new PC: 0x08E063C0
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG       ge - GUI - vaddr 08e06240
09:07:27 DEBUG       ge - GUI - prim sprites 16x
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG       ge - GUI - clear mode end
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - fface clockwise
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:27 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:27 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG       ge - GUI - fface counter-clockwise
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:27 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:27 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - jump old PC: 0x08E06604, new PC: 0x08E06784
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG       ge - GUI - vaddr 08e06604
09:07:27 DEBUG       ge - GUI - prim sprites 16x
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG       ge - GUI - clear mode end
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG       ge - GUI - ret old PC: 0x08E067A0, new PC: 0x08E05654
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG       ge - GUI - finish (0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x14, behavior=1, signalId=0x0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:27 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:27 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:27 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x14, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:27 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:27 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:27 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:27 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:27 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:27 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:27 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:27 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:27 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:27 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:27 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:27 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:27 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:27 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:27 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:27 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:27 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:27 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:27 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:27 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:27 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:27 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:27 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:28 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:28 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:28 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:28 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:28 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:28 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:28 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:28 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:28 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:28 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:28 DEBUG compiler - user_main - Compiling _S1_2_897FCCC
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FCCC - addiu      $sp, $sp, -16
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x897FCD0 - sw         $ra, 12($sp)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x897FCD4 - lw         $v0, 76($a0)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FCD8 - jal        0x0881D218
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x897FCDC - lw         $a0, 0($v0)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x897FCE0 - lw         $ra, 12($sp)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x897FCE4 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x897FCE8 - jr         $ra
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x897FCEC - addiu      $sp, $sp, 16
09:07:28 DEBUG compiler - user_main - Compiling _S1_2_881D218
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D218 - addiu      $sp, $sp, -16
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D21C - sw         $ra, 12($sp)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D220 - sw         $s0, 8($sp)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D224 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D228 - jal        0x0881DFEC
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D22C - addiu      $a0, $s0, 128
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D230 - andi       $v0, $v0, 255
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D234 - xori       $v0, $v0, 255
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D238 - sltiu      $v0, $v0, 1
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D23C - bnel       $v0, $zr, 0x0881D25C
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D240 - lw         $ra, 12($sp)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881D244 - jal        0x089BC78C [sceMpegAvcDecodeFlush]
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D248 - addu       $a0, $s0, $zr <=> move $a0, $s0
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D24C - addiu      $a0, $s0, 128
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D250 - jal        0x0881DFE4
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D254 - addiu      $a1, $zr, 60 <=> li $a1, 60
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D258 - lw         $ra, 12($sp)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D25C - lw         $s0, 8($sp)
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D260 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D264 - jr         $ra
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x881D268 - addiu      $sp, $sp, 16
09:07:28 DEBUG hle.ThreadManForUser - user_main - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fff5bc
09:07:28 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:28 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:28 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:28 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:28 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:28 DEBUG compiler - user_main - Compiling _S1_2_89BC78C
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC78C - jr         $ra
09:07:28 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC790 - syscall    0x0470F [sceMpegAvcDecodeFlush]
09:07:28 DEBUG hle.sceMpeg - user_main - sceMpegAvcDecodeFlush mpeg=0x91EA740
09:07:28 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:28 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:28 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:28 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:28 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:28 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:28 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:28 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:28 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:28 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:28 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:29 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:29 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:29 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:29 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:29 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3a bitsToSet=0x3c
09:07:29 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - user_main - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - user_main - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:29 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:29 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:29 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:29 DEBUG compiler - user_main - Compiling _S1_2_897FD38
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FD38 - addiu      $sp, $sp, -32
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD3C - sw         $ra, 12($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD40 - sw         $s0, 8($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD44 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD48 - lb         $v0, 31280($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FD4C - bne        $v0, $zr, 0x0897FDA0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD50 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD54 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD58 - sw         $zr, 31296($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD5C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD60 - addiu      $v1, $v1, -11164
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD64 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD68 - sw         $v1, 31300($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD6C - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD70 - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD74 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD78 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD7C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD80 - sw         $v1, 31304($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD84 - addiu      $a0, $a0, 31296
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD88 - addiu      $a1, $a1, -15368
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FD8C - jal        0x08838634
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD90 - addiu      $a2, $a2, -16324
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD94 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD98 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FD9C - sb         $v1, 31280($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FDA0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDA4 - lb         $v0, 31308($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FDA8 - bne        $v0, $zr, 0x0897FDF8
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDAC - nop
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDB0 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDB4 - addiu      $v1, $v1, -11124
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDB8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDBC - sw         $v1, 31328($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDC0 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDC4 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDC8 - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDCC - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDD0 - addiu      $v1, $v1, 31296
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDD4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDD8 - sw         $v1, 31324($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDDC - addiu      $a0, $a0, 31324
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDE0 - addiu      $a1, $a1, -15596
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FDE4 - jal        0x08838634
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDE8 - addiu      $a2, $a2, -16312
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDEC - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDF0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDF4 - sb         $v1, 31308($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FDF8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FDFC - addiu      $v0, $v0, -11124
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE00 - sw         $v0, 28($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE04 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE08 - lw         $v1, 31324($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE0C - sw         $v1, 24($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE10 - lw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE14 - addiu      $v0, $v0, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE18 - sw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE1C - lw         $v0, 76($s0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE20 - lw         $a0, 0($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FE24 - jal        0x0881CF64
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE28 - addiu      $a1, $sp, 24
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE2C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE30 - addiu      $v0, $v0, -11124
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE34 - lw         $v1, 24($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE38 - sw         $v0, 28($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE3C - lw         $v0, 0($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FE40 - beql       $v0, $zr, 0x0897FE78
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE44 - lw         $a1, 24($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FE48 - lw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE4C - addiu      $v0, $v0, -1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE50 - sw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE54 - lw         $v1, 24($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE58 - lw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FE5C - bgtz       $v0, 0x0897FE74
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE60 - nop
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FE64 - jal        0x0881AE0C
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE68 - lw         $a0, 0($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE6C - lw         $v0, 24($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE70 - sw         $zr, 0($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FE74 - lw         $a1, 24($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FE78 - lw         $v0, 8($a1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FE7C - bgtzl      $v0, 0x0897FECC
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE80 - lw         $ra, 12($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FE84 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE88 - lb         $v0, 31272($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FE8C - bne        $v0, $zr, 0x0897FEB0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE90 - nop
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE94 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE98 - addiu      $v1, $v1, -11140
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FE9C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEA0 - sw         $v1, 31276($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEA4 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEA8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEAC - sb         $v1, 31272($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FEB0 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEB4 - addiu      $a0, $a0, 31276
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEB8 - lw         $t9, 0($a0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEBC - lw         $t9, 12($t9)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEC0 - jalr       $ra, $t9
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEC4 - nop
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FEC8 - lw         $ra, 12($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FECC - lw         $s0, 8($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FED0 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FED4 - jr         $ra
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x897FED8 - addiu      $sp, $sp, 32
09:07:29 DEBUG compiler - user_main - Compiling _S1_2_881CF64
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CF64 - addiu      $sp, $sp, -16
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF68 - sw         $ra, 12($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF6C - sw         $s2, 8($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF70 - sw         $s1, 4($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF74 - sw         $s0, 0($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF78 - lw         $v1, 0($a1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF7C - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF80 - lw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF84 - addiu      $v0, $v0, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF88 - sw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF8C - lw         $s2, 572($a0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF90 - lw         $v0, 0($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CF94 - beq        $v0, $zr, 0x0881CFB8
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF98 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CF9C - lw         $v0, 8($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFA0 - addiu      $v0, $v0, -1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CFA4 - bgtz       $v0, 0x0881CFB8
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFA8 - sw         $v0, 8($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CFAC - jal        0x0881AE0C
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFB0 - lw         $a0, 0($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFB4 - sw         $zr, 0($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CFB8 - lw         $v0, 572($s1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFBC - lw         $v0, 8($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CFC0 - bgtzl      $v0, 0x0881D010
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFC4 - lw         $v0, 0($s0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CFC8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFCC - lb         $v0, 31272($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CFD0 - bne        $v0, $zr, 0x0881CFF4
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFD4 - nop
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFD8 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFDC - addiu      $v1, $v1, -11140
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFE0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFE4 - sw         $v1, 31276($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFE8 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFEC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFF0 - sb         $v1, 31272($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CFF4 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFF8 - addiu      $a0, $a0, 31276
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881CFFC - lw         $t9, 0($a0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D000 - lw         $t9, 12($t9)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D004 - jalr       $ra, $t9
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D008 - lw         $a1, 572($s1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D00C - lw         $v0, 0($s0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D010 - addiu      $a0, $s1, 128
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D014 - addiu      $a1, $zr, 255 <=> li $a1, 255
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D018 - sw         $v0, 572($s1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D01C - jal        0x0881E014
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D020 - addu       $a2, $zr, $zr <=> li $a2, 0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D024 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D028 - lb         $v0, 31280($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D02C - bne        $v0, $zr, 0x0881D080
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D030 - nop
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D034 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D038 - sw         $zr, 31296($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D03C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D040 - addiu      $v1, $v1, -11164
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D044 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D048 - sw         $v1, 31300($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D04C - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D050 - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D054 - lui        $a2, 0x08A5 <=> li $a2, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D058 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D05C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D060 - sw         $v1, 31304($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D064 - addiu      $a0, $a0, 31296
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D068 - addiu      $a1, $a1, -15368
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D06C - jal        0x08838634
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D070 - addiu      $a2, $a2, 31284
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D074 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D078 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D07C - sb         $v1, 31280($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D080 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D084 - lb         $v0, 31308($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D088 - bne        $v0, $zr, 0x0881D0D8
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D08C - nop
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D090 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D094 - addiu      $v1, $v1, -11124
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D098 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D09C - sw         $v1, 31328($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0A0 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0A4 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0A8 - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0AC - lui        $a2, 0x08A5 <=> li $a2, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0B0 - addiu      $v1, $v1, 31296
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0B4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0B8 - sw         $v1, 31324($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0BC - addiu      $a0, $a0, 31324
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0C0 - addiu      $a1, $a1, -15596
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D0C4 - jal        0x08838634
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0C8 - addiu      $a2, $a2, 31312
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0CC - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0D0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0D4 - sb         $v1, 31308($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D0D8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0DC - lw         $v1, 31324($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0E0 - lui        $s0, 0x08A5 <=> li $s0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0E4 - lw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0E8 - addiu      $v0, $v0, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0EC - sw         $v0, 8($v1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0F0 - lw         $s2, 572($s1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0F4 - lw         $v0, 0($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D0F8 - beq        $v0, $zr, 0x0881D11C
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D0FC - addiu      $s0, $s0, 31324
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D100 - lw         $v0, 8($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D104 - addiu      $v0, $v0, -1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D108 - bgtz       $v0, 0x0881D11C
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D10C - sw         $v0, 8($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D110 - jal        0x0881AE0C
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D114 - lw         $a0, 0($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D118 - sw         $zr, 0($s2)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D11C - lw         $v0, 572($s1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D120 - lw         $v0, 8($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D124 - bgtzl      $v0, 0x0881D174
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D128 - lw         $v1, 0($s0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D12C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D130 - lb         $v0, 31272($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D134 - bne        $v0, $zr, 0x0881D158
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D138 - nop
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D13C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D140 - addiu      $v1, $v1, -11140
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D144 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D148 - sw         $v1, 31276($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D14C - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D150 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D154 - sb         $v1, 31272($v0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D158 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D15C - addiu      $a0, $a0, 31276
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D160 - lw         $t9, 0($a0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D164 - lw         $t9, 12($t9)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D168 - jalr       $ra, $t9
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D16C - lw         $a1, 572($s1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D170 - lw         $v1, 0($s0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D174 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D178 - sw         $v1, 572($s1)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D17C - lw         $ra, 12($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D180 - lw         $s2, 8($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D184 - lw         $s1, 4($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D188 - lw         $s0, 0($sp)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D18C - jr         $ra
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881D190 - addiu      $sp, $sp, 16
09:07:29 DEBUG compiler - user_main - Compiling _S1_2_881E014
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881E014 - addu       $a3, $zr, $zr <=> li $a3, 0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <  0x881E018 - j          0x08829F90
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x881E01C - addu       $t0, $zr, $zr <=> li $t0, 0
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8829F90 - j          0x089BC524 [sceKernelWaitEventFlag]
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F94 - lw         $a0, 0($a0)
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC524 - jr         $ra
09:07:29 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC528 - syscall    0x044E3 [sceKernelWaitEventFlag]
09:07:29 DEBUG hle.ThreadManForUser - user_main - sceKernelWaitEventFlag redirecting to hleKernelWaitEventFlag(callbacks=false)
09:07:29 DEBUG hle.ThreadManForUser - user_main - hleKernelWaitEventFlag uid=0x3a bits=0xff wait=0x0 outBits=0x0 timeout=0x0 callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - user_main - hleKernelWaitEventFlag - 'controlFlag' fast check failed
09:07:29 DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
09:07:29 DEBUG hle.ThreadManForUser - user_main - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - user_main - Switching from Thread user_main to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - user_main - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fd9e6c
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - free buffer 17
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x095ED600)
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - hleKernelWaitSema - 'sound_lockSema' fast check succeeded
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelSignalSema id=0x44 name='sound_lockSema' signal=1
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fd9e6c
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - free buffer 17
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x095EF680)
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - hleKernelWaitSema - 'sound_lockSema' fast check succeeded
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelSignalSema id=0x44 name='sound_lockSema' signal=1
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fd9e6c
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=589, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - free buffer 17
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x095ED600)
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - hleKernelWaitSema - 'sound_lockSema' fast check succeeded
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelSignalSema id=0x44 name='sound_lockSema' signal=1
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fd9e6c
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:29 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:29 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SceNetAdhocctl - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG compiler - MovieSoundThread - Compiling _S1_2_88282FC
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile <> 0x88282FC - j          0x088640BC
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x8828300 - lw         $a0, 0($a0)
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile  > 0x88640BC - lui        $v1, 0x08A7 <=> li $v1, 0x08A70000
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640C0 - sll        $a1, $a0, 0x0002
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640C4 - addiu      $a3, $v1, 24400
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640C8 - addiu      $sp, $sp, -16
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640CC - addu       $v1, $a1, $a3
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640D0 - lui        $a2, 0x8044 <=> li $a2, 0x80440000
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640D4 - sltiu      $a1, $a0, 4
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640D8 - sw         $ra, 0($sp)
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile <  0x88640DC - beq        $a1, $zr, 0x088640EC
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640E0 - ori        $v0, $a2, 16
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile <  0x88640E4 - jal        0x089BC63C [sceAudioGetChannelRestLength]
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640E8 - lw         $a0, 0($v1)
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile  > 0x88640EC - lw         $ra, 0($sp)
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640F0 - jr         $ra
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x88640F4 - addiu      $sp, $sp, 16
09:07:29 DEBUG compiler - MovieSoundThread - Compiling _S1_2_89BC63C
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile  > 0x89BC63C - jr         $ra
09:07:29 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x89BC640 - syscall    0x04687 [sceAudioGetChannelRestLength]
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - sceAudioGetChannelRestLength channel=1
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - free buffer 17
09:07:29 DEBUG hle.sceAudio - MovieSoundThread - hleAudioGetChannelRestLen(1) = 0
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:29 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:29 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:29 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:29 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:29 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:29 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelSetEventFlag uid=0x3a bitsToSet=0x20
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:29 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:29 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - syncThread currentThread=MovieSoundThread, currentRuntimeThread=SoundThread
09:07:29 DEBUG  runtime - MovieSoundThread - Waiting to be scheduled...
09:07:29 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:29 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:29 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MovieSoundThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieSoundThread(uid=0x45, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=45 name:'MovieSoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieSoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieSoundThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MovieSoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MovieSoundThread - syncEmulator immediately=false
09:07:30 DEBUG compiler - MovieSoundThread - Compiling _S1_2_89BC434
09:07:30 DEBUG compiler - MovieSoundThread - CodeInstruction.compile  > 0x89BC434 - jr         $ra
09:07:30 DEBUG compiler - MovieSoundThread - CodeInstruction.compile    0x89BC438 - syscall    0x04525 [sceKernelExitThread]
09:07:30 DEBUG hle.ThreadManForUser - MovieSoundThread - sceKernelExitThread SceUID=45 name:'MovieSoundThread' exitStatus:0x0
09:07:30 DEBUG  runtime - MovieSoundThread - Exiting Thread MovieSoundThread(uid=0x45, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
09:07:30 DEBUG hle.ThreadManForUser - MovieSoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MovieSoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - MovieSoundThread - Switching from Thread MovieSoundThread to MoviePlayThread
09:07:30 DEBUG  runtime - MovieSoundThread - End of Thread MovieSoundThread - stopped
09:07:30 DEBUG  runtime - MovieSoundThread - End of Thread MovieSoundThread - sync
09:07:30 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MovieSoundThread - End of Thread MovieSoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fd8e3c
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG compiler - MoviePlayThread - Compiling _S1_2_88202D8
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x88202D8 - addiu      $sp, $sp, -16
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x88202DC - sw         $ra, 12($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x88202E0 - sw         $s0, 8($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x88202E4 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x88202E8 - jal        0x089BC7E4 [sceMpegRingbufferAvailableSize]
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x88202EC - addiu      $a0, $s0, 12
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x88202F0 - lw         $v1, 8($s0)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x88202F4 - lw         $ra, 12($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x88202F8 - lw         $s0, 8($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x88202FC - xor        $v0, $v1, $v0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820300 - sltiu      $v0, $v0, 1
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820304 - jr         $ra
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820308 - addiu      $sp, $sp, 16
09:07:30 DEBUG hle.sceMpeg - MoviePlayThread - sceMpegRingbufferAvailableSize ringbufferAddr=0x091EA8D0
09:07:30 DEBUG hle.sceMpeg - MoviePlayThread - sceMpegRingbufferAvailableSize returning 1024
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelSetEventFlag uid=0x3a bitsToSet=0x8
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG compiler - MoviePlayThread - Compiling _S1_2_881E280
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x881E280 - addiu      $sp, $sp, -48
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E284 - sw         $ra, 28($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E288 - sw         $s3, 24($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E28C - sw         $s2, 20($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E290 - sw         $s1, 16($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E294 - addu       $s2, $a2, $zr <=> move $s2, $a2
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E298 - addu       $s3, $a0, $zr <=> move $s3, $a0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E29C - addu       $s1, $a1, $zr <=> move $s1, $a1
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2A0 - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E2A4 - jal        0x0881DADC
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2A8 - sw         $s0, 12($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2AC - addu       $s0, $v0, $zr <=> move $s0, $v0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E2B0 - jal        0x0881F130
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2B4 - addu       $a0, $s0, $zr <=> move $a0, $s0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E2B8 - bnel       $v0, $zr, 0x0881E2C8
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2BC - addu       $a0, $s0, $zr <=> move $a0, $s0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <> 0x881E2C0 - b          0x0881E334
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2C4 - addiu      $v0, $zr, 1 <=> li $v0, 1
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <> 0x881E2C8 - jal        0x0881F07C
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2CC - addiu      $a1, $sp, 44
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2D0 - lw         $v0, 44($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2D4 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2D8 - addiu      $a1, $s3, 16
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2DC - addiu      $a2, $sp, 40
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E2E0 - jal        0x089BC7AC [sceMpegAvcDecodeStopYCbCr]
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2E4 - sw         $v0, 16($s3)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E2E8 - beq        $v0, $zr, 0x0881E308
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2EC - addu       $s1, $v0, $zr <=> move $s1, $v0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2F0 - lui        $a0, 0x089F <=> li $a0, 0x089F0000
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2F4 - addiu      $a0, $a0, 13332
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E2F8 - jal        0x08804028
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E2FC - addu       $a1, $s1, $zr <=> move $a1, $s1
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E300 - b          0x0881E334
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E304 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x881E308 - lw         $v0, 40($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E30C - blezl      $v0, 0x0881E334
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E310 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <> 0x881E314 - jal        0x0881DC54
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E318 - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E31C - addu       $a1, $v0, $zr <=> move $a1, $v0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E320 - jal        0x0881F148
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E324 - addu       $a0, $s0, $zr <=> move $a0, $s0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <  0x881E328 - jal        0x0881F0CC
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E32C - addu       $a0, $s0, $zr <=> move $a0, $s0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E330 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x881E334 - lw         $ra, 28($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E338 - lw         $s3, 24($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E33C - lw         $s2, 20($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E340 - lw         $s1, 16($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E344 - lw         $s0, 12($sp)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E348 - jr         $ra
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881E34C - addiu      $sp, $sp, 48
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceCtrl - MoviePlayThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - MoviePlayThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - MoviePlayThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG compiler - MoviePlayThread - Compiling _S1_2_89BC7AC
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x89BC7AC - jr         $ra
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x89BC7B0 - syscall    0x04713 [sceMpegAvcDecodeStopYCbCr]
09:07:30 DEBUG hle.sceMpeg - MoviePlayThread - sceMpegAvcDecodeStopYCbCr mpeg=0x91EA740, bufferAddr=0x091EA960, statusAddr=0x09FD8E78
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MoviePlayThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MoviePlayThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG compiler - MoviePlayThread - Compiling _S1_2_8820358
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x8820358 - addu       $v0, $a0, $zr <=> move $v0, $a0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x882035C - lw         $t9, 72($v0)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820360 - addiu      $a0, $v0, 60
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820364 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820368 - lw         $t9, 40($t9)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x882036C - jr         $t9
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820370 - nop
09:07:30 DEBUG compiler - MoviePlayThread - Compiling _S1_2_881D8C0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile <> 0x881D8C0 - j          0x089BC4A4 [sceKernelWaitThreadEnd]
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x881D8C4 - lw         $a0, 0($a0)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x89BC4A4 - jr         $ra
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x89BC4A8 - syscall    0x044D2 [sceKernelWaitThreadEnd]
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelWaitThreadEnd redirecting to hleKernelWaitThreadEnd(callbacks=false)
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - hleKernelWaitThreadEnd SceUID=0x3C, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - -------------------- hleKernelThreadWait micros=0 forever:true thread:'MoviePlayThread' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to MovieReadThread
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieReadThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MovieReadThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MovieReadThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fdbe6c
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MovieReadThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - MovieReadThread - syncThread currentThread=MovieReadThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MovieReadThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieReadThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MovieReadThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MovieReadThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceCtrl - MovieReadThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - MovieReadThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - MovieReadThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MovieReadThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - MovieReadThread - syncThread currentThread=MovieReadThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MovieReadThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieReadThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MovieReadThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MovieReadThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MovieReadThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - MovieReadThread - syncThread currentThread=MovieReadThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MovieReadThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieReadThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MovieReadThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MovieReadThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - MovieReadThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - MovieReadThread - syncThread currentThread=MovieReadThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - MovieReadThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread MovieReadThread to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MovieReadThread(uid=0x3C, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=3c name:'MovieReadThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MovieReadThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MovieReadThread
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - MovieReadThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MovieReadThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - sceKernelExitThread SceUID=3c name:'MovieReadThread' exitStatus:0x0
09:07:30 DEBUG  runtime - MovieReadThread - Exiting Thread MovieReadThread(uid=0x3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MovieReadThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:30 DEBUG  runtime - MovieReadThread - Switching from Thread MovieReadThread to MoviePlayThread
09:07:30 DEBUG  runtime - MovieReadThread - End of Thread MovieReadThread - stopped
09:07:30 DEBUG  runtime - MovieReadThread - End of Thread MovieReadThread - sync
09:07:30 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - MovieReadThread - End of Thread MovieReadThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG compiler - MoviePlayThread - Compiling _S1_2_8820CF4
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x8820CF4 - addu       $v0, $a0, $zr <=> move $v0, $a0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820CF8 - lw         $t9, 76($v0)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820CFC - addiu      $a0, $v0, 64
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820D00 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820D04 - lw         $t9, 40($t9)
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820D08 - jr         $t9
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x8820D0C - nop
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelWaitThreadEnd redirecting to hleKernelWaitThreadEnd(callbacks=false)
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - hleKernelWaitThreadEnd SceUID=0x45, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - hleKernelWaitThreadEnd MovieSoundThread(uid=0x45, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false) thread already stopped, not waiting
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=MoviePlayThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG compiler - MoviePlayThread - Compiling _S1_2_89BC77C
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile  > 0x89BC77C - jr         $ra
09:07:30 DEBUG compiler - MoviePlayThread - CodeInstruction.compile    0x89BC780 - syscall    0x0470A [sceMpegFlushAllStream]
09:07:30 DEBUG hle.sceMpeg - MoviePlayThread - sceMpegFlushAllStream mpeg=0x91EA740
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=MoviePlayThread
09:07:30 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelSetEventFlag uid=0x3a bitsToSet=0xff
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - onEventFlagModified waking thread 0xb name:'user_main'
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to user_main
09:07:30 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=user_main
09:07:30 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:30 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_897EDCC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EDCC - addiu      $sp, $sp, -16
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDD0 - sw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDD4 - sw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDD8 - sw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDDC - sw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDE0 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EDE4 - beq        $s1, $zr, 0x0897F108
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDE8 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDEC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDF0 - addiu      $v0, $v0, 26956
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDF4 - sw         $v0, 0($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDF8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EDFC - addiu      $v0, $v0, 26972
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EE00 - jal        0x0897F670
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE04 - sw         $v0, 8($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE08 - addiu      $v0, $s1, 84
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EE0C - beql       $v0, $zr, 0x0897EEB8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE10 - addiu      $v0, $s1, 76
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EE14 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE18 - addiu      $v0, $v0, 26788
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE1C - sw         $v0, 88($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE20 - lw         $s2, 84($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE24 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EE28 - beql       $v0, $zr, 0x0897EE64
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE2C - lw         $v0, 84($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EE30 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE34 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EE38 - bgtz       $v0, 0x0897EE60
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE3C - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE40 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EE44 - beql       $a0, $zr, 0x0897EE60
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE48 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EE4C - lw         $t9, 32($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE50 - lw         $t9, 8($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE54 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE58 - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE5C - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EE60 - lw         $v0, 84($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EE64 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EE68 - bgtz       $v0, 0x0897EEB4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE6C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE70 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE74 - lb         $v0, -16540($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EE78 - bne        $v0, $zr, 0x0897EE9C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE7C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE80 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE84 - addiu      $v1, $v1, 26772
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE88 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE8C - sw         $v1, -16536($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE90 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE94 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EE98 - sb         $v1, -16540($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EE9C - lui        $a0, 0x08D1 <=> li $a0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEA0 - addiu      $a0, $a0, -16536
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEA4 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEA8 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEAC - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEB0 - lw         $a1, 84($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EEB4 - addiu      $v0, $s1, 76
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897EEB8 - beql       $v0, $zr, 0x0897EF64
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEBC - addiu      $v0, $s1, 68
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EEC0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEC4 - addiu      $v0, $v0, 27044
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEC8 - sw         $v0, 80($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EECC - lw         $s2, 76($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EED0 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EED4 - beql       $v0, $zr, 0x0897EF10
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EED8 - lw         $v0, 76($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EEDC - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEE0 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EEE4 - bgtz       $v0, 0x0897EF0C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEE8 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEEC - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EEF0 - beql       $a0, $zr, 0x0897EF0C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEF4 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EEF8 - lw         $t9, 632($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EEFC - lw         $t9, 8($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF00 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF04 - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF08 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EF0C - lw         $v0, 76($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EF10 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EF14 - bgtz       $v0, 0x0897EF60
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF18 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF1C - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF20 - lb         $v0, -16408($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EF24 - bne        $v0, $zr, 0x0897EF48
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF28 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF2C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF30 - addiu      $v1, $v1, 27028
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF34 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF38 - sw         $v1, -16404($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF3C - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF40 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF44 - sb         $v1, -16408($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EF48 - lui        $a0, 0x08D1 <=> li $a0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF4C - addiu      $a0, $a0, -16404
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF50 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF54 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF58 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF5C - lw         $a1, 76($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EF60 - addiu      $v0, $s1, 68
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897EF64 - beql       $v0, $zr, 0x0897F010
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF68 - addiu      $v0, $s1, 60
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EF6C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF70 - addiu      $v0, $v0, -11072
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF74 - sw         $v0, 72($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF78 - lw         $s2, 68($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF7C - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EF80 - beql       $v0, $zr, 0x0897EFBC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF84 - lw         $v0, 68($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EF88 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF8C - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EF90 - bgtz       $v0, 0x0897EFB8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF94 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EF98 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EF9C - beql       $a0, $zr, 0x0897EFB8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFA0 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EFA4 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFA8 - lw         $t9, 8($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFAC - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFB0 - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFB4 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EFB8 - lw         $v0, 68($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EFBC - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EFC0 - bgtz       $v0, 0x0897F00C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFC4 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFC8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFCC - lb         $v0, 31212($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897EFD0 - bne        $v0, $zr, 0x0897EFF4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFD4 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFD8 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFDC - addiu      $v1, $v1, -11088
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFE0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFE4 - sw         $v1, 31216($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFE8 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFEC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFF0 - sb         $v1, 31212($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897EFF4 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFF8 - addiu      $a0, $a0, 31216
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897EFFC - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F000 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F004 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F008 - lw         $a1, 68($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F00C - addiu      $v0, $s1, 60
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897F010 - beq        $v0, $zr, 0x0897F0A4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F014 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F018 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F01C - addiu      $v0, $v0, -11060
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F020 - sw         $v0, 64($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F024 - lw         $s2, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F028 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F02C - beql       $v0, $zr, 0x0897F054
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F030 - lw         $v0, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F034 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F038 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F03C - bgtz       $v0, 0x0897F050
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F040 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F044 - jal        0x0881AE0C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F048 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F04C - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F050 - lw         $v0, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F054 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F058 - bgtz       $v0, 0x0897F0A4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F05C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F060 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F064 - lb         $v0, 31204($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F068 - bne        $v0, $zr, 0x0897F08C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F06C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F070 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F074 - addiu      $v1, $v1, -11456
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F078 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F07C - sw         $v1, 31208($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F080 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F084 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F088 - sb         $v1, 31204($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F08C - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F090 - addiu      $a0, $a0, 31208
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F094 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F098 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F09C - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0A0 - lw         $a1, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897F0A4 - beql       $s1, $zr, 0x0897F0F8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0A8 - seh        $v0, $s0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F0AC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0B0 - addiu      $v0, $v0, -13860
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0B4 - sw         $v0, 0($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0B8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0BC - addiu      $v0, $v0, -13844
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0C0 - sw         $v0, 8($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0C4 - addiu      $a0, $s1, 32
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F0C8 - jal        0x088048C0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0CC - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0D0 - addiu      $a0, $s1, 12
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F0D4 - jal        0x08804974
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0D8 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0DC - addiu      $a0, $s1, 4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F0E0 - jal        0x08804AE8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0E4 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0E8 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F0EC - jal        0x08804B30
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0F0 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0F4 - seh        $v0, $s0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897F0F8 - blezl      $v0, 0x0897F10C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F0FC - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897F100 - jal        0x0881AE0C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F104 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F108 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F10C - lw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F110 - lw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F114 - lw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F118 - lw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F11C - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F120 - addiu      $sp, $sp, 16
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_897F670
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F670 - addiu      $sp, $sp, -16
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F674 - sw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F678 - sw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F67C - sw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F680 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F684 - jal        0x0897FCCC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F688 - sw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F68C - lw         $v0, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F690 - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F694 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F698 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F69C - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6A0 - lw         $a1, 104($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6A4 - lw         $v0, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6A8 - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6AC - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6B0 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6B4 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6B8 - lw         $a1, 108($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6BC - lw         $t9, 0($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6C0 - lw         $t9, 40($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6C4 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6C8 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6CC - lw         $a0, 52($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6D0 - lw         $a1, 56($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F6D4 - jal        0x08823F2C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6D8 - addu       $a2, $v0, $zr <=> move $a2, $v0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6DC - lw         $t9, 0($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6E0 - lw         $t9, 44($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6E4 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6E8 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6EC - lw         $a0, 52($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F6F0 - jal        0x08823ED8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6F4 - addu       $a1, $v0, $zr <=> move $a1, $v0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6F8 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F6FC - lb         $v0, -16532($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F700 - bne        $v0, $zr, 0x0897F754
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F704 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F708 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F70C - sw         $zr, -16516($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F710 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F714 - addiu      $v1, $v1, 26748
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F718 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F71C - sw         $v1, -16512($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F720 - lui        $a0, 0x08D1 <=> li $a0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F724 - lui        $a1, 0x0898 <=> li $a1, 0x08980000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F728 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F72C - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F730 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F734 - sw         $v1, -16508($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F738 - addiu      $a0, $a0, -16516
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F73C - addiu      $a1, $a1, -6880
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F740 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F744 - addiu      $a2, $a2, -16348
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F748 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F74C - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F750 - sb         $v1, -16532($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F754 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F758 - lb         $v0, -16504($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F75C - bne        $v0, $zr, 0x0897F7AC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F760 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F764 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F768 - addiu      $v1, $v1, 26788
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F76C - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F770 - sw         $v1, -16484($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F774 - lui        $v1, 0x08D1 <=> li $v1, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F778 - lui        $a0, 0x08D1 <=> li $a0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F77C - lui        $a1, 0x0898 <=> li $a1, 0x08980000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F780 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F784 - addiu      $v1, $v1, -16516
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F788 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F78C - sw         $v1, -16488($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F790 - addiu      $a0, $a0, -16488
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F794 - addiu      $a1, $a1, -7120
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F798 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F79C - addiu      $a2, $a2, -16336
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7A0 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7A4 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7A8 - sb         $v1, -16504($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F7AC - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7B0 - lw         $v1, -16488($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7B4 - lui        $s0, 0x08D1 <=> li $s0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7B8 - lw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7BC - addiu      $v0, $v0, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7C0 - sw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7C4 - lw         $s2, 84($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7C8 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F7CC - beq        $v0, $zr, 0x0897F804
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7D0 - addiu      $s0, $s0, -16488
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7D4 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7D8 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F7DC - bgtz       $v0, 0x0897F804
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7E0 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7E4 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F7E8 - beql       $a0, $zr, 0x0897F804
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7EC - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F7F0 - lw         $t9, 32($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7F4 - lw         $t9, 8($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7F8 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F7FC - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F800 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F804 - lw         $v0, 84($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F808 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F80C - bgtzl      $v0, 0x0897F85C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F810 - lw         $v1, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F814 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F818 - lb         $v0, -16540($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F81C - bne        $v0, $zr, 0x0897F840
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F820 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F824 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F828 - addiu      $v1, $v1, 26772
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F82C - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F830 - sw         $v1, -16536($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F834 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F838 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F83C - sb         $v1, -16540($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F840 - lui        $a0, 0x08D1 <=> li $a0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F844 - addiu      $a0, $a0, -16536
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F848 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F84C - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F850 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F854 - lw         $a1, 84($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F858 - lw         $v1, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F85C - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F860 - sw         $v1, 84($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F864 - lb         $v0, -16400($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F868 - bne        $v0, $zr, 0x0897F8BC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F86C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F870 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F874 - sw         $zr, -16384($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F878 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F87C - addiu      $v1, $v1, 27004
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F880 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F884 - sw         $v1, -16380($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F888 - lui        $a0, 0x08D1 <=> li $a0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F88C - lui        $a1, 0x0898 <=> li $a1, 0x08980000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F890 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F894 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F898 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F89C - sw         $v1, -16376($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8A0 - addiu      $a0, $a0, -16384
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8A4 - addiu      $a1, $a1, -6032
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F8A8 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8AC - addiu      $a2, $a2, -16396
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8B0 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8B4 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8B8 - sb         $v1, -16400($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F8BC - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8C0 - lb         $v0, -16372($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F8C4 - bne        $v0, $zr, 0x0897F914
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8C8 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8CC - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8D0 - addiu      $v1, $v1, 27044
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8D4 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8D8 - sw         $v1, -16352($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8DC - lui        $v1, 0x08D1 <=> li $v1, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8E0 - lui        $a0, 0x08D1 <=> li $a0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8E4 - lui        $a1, 0x0898 <=> li $a1, 0x08980000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8E8 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8EC - addiu      $v1, $v1, -16384
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8F0 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8F4 - sw         $v1, -16356($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8F8 - addiu      $a0, $a0, -16356
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F8FC - addiu      $a1, $a1, -6280
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F900 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F904 - addiu      $a2, $a2, -16368
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F908 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F90C - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F910 - sb         $v1, -16372($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F914 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F918 - lw         $v1, -16356($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F91C - lui        $s0, 0x08D1 <=> li $s0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F920 - lw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F924 - addiu      $v0, $v0, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F928 - sw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F92C - lw         $s2, 76($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F930 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F934 - beq        $v0, $zr, 0x0897F96C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F938 - addiu      $s0, $s0, -16356
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F93C - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F940 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F944 - bgtz       $v0, 0x0897F96C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F948 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F94C - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F950 - beql       $a0, $zr, 0x0897F96C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F954 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F958 - lw         $t9, 632($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F95C - lw         $t9, 8($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F960 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F964 - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F968 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F96C - lw         $v0, 76($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F970 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F974 - bgtzl      $v0, 0x0897F9C4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F978 - lw         $v1, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F97C - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F980 - lb         $v0, -16408($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F984 - bne        $v0, $zr, 0x0897F9A8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F988 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F98C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F990 - addiu      $v1, $v1, 27028
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F994 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F998 - sw         $v1, -16404($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F99C - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9A0 - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9A4 - sb         $v1, -16408($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F9A8 - lui        $a0, 0x08D1 <=> li $a0, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9AC - addiu      $a0, $a0, -16404
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9B0 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9B4 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9B8 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9BC - lw         $a1, 76($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9C0 - lw         $v1, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897F9C4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9C8 - sw         $v1, 76($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9CC - lb         $v0, 31220($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897F9D0 - bne        $v0, $zr, 0x0897FA24
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9D4 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9D8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9DC - sw         $zr, 31236($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9E0 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9E4 - addiu      $v1, $v1, -11112
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9E8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9EC - sw         $v1, 31240($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9F0 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9F4 - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9F8 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897F9FC - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA00 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA04 - sw         $v1, 31244($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA08 - addiu      $a0, $a0, 31236
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA0C - addiu      $a1, $a1, -14960
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FA10 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA14 - addiu      $a2, $a2, -16432
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA18 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA1C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA20 - sb         $v1, 31220($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FA24 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA28 - lb         $v0, 31248($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FA2C - bne        $v0, $zr, 0x0897FA7C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA30 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA34 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA38 - addiu      $v1, $v1, -11072
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA3C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA40 - sw         $v1, 31268($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA44 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA48 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA4C - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA50 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA54 - addiu      $v1, $v1, 31236
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA58 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA5C - sw         $v1, 31264($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA60 - addiu      $a0, $a0, 31264
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA64 - addiu      $a1, $a1, -15208
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FA68 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA6C - addiu      $a2, $a2, -16420
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA70 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA74 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA78 - sb         $v1, 31248($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FA7C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA80 - lw         $v1, 31264($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA84 - lui        $s0, 0x08A5 <=> li $s0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA88 - lw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA8C - addiu      $v0, $v0, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA90 - sw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA94 - lw         $s2, 68($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FA98 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FA9C - beq        $v0, $zr, 0x0897FAD4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAA0 - addiu      $s0, $s0, 31264
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAA4 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAA8 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FAAC - bgtz       $v0, 0x0897FAD4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAB0 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAB4 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FAB8 - beql       $a0, $zr, 0x0897FAD4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FABC - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FAC0 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAC4 - lw         $t9, 8($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAC8 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FACC - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAD0 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FAD4 - lw         $v0, 68($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAD8 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FADC - bgtzl      $v0, 0x0897FB2C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAE0 - lw         $v1, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FAE4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAE8 - lb         $v0, 31212($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FAEC - bne        $v0, $zr, 0x0897FB10
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAF0 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAF4 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAF8 - addiu      $v1, $v1, -11088
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FAFC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB00 - sw         $v1, 31216($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB04 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB08 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB0C - sb         $v1, 31212($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FB10 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB14 - addiu      $a0, $a0, 31216
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB18 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB1C - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB20 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB24 - lw         $a1, 68($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB28 - lw         $v1, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FB2C - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB30 - sw         $v1, 68($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB34 - lb         $v0, 31360($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FB38 - bne        $v0, $zr, 0x0897FB8C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB3C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB40 - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB44 - sw         $zr, 31376($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB48 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB4C - addiu      $v1, $v1, -10868
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB50 - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB54 - sw         $v1, 31380($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB58 - lui        $a0, 0x08A6 <=> li $a0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB5C - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB60 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB64 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB68 - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB6C - sw         $v1, 31384($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB70 - addiu      $a0, $a0, 31376
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB74 - addiu      $a1, $a1, -936
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FB78 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB7C - addiu      $a2, $a2, -16456
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB80 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB84 - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB88 - sb         $v1, 31360($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FB8C - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB90 - lb         $v0, 31388($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FB94 - bne        $v0, $zr, 0x0897FBE4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB98 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FB9C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBA0 - addiu      $v1, $v1, -11060
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBA4 - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBA8 - sw         $v1, 31408($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBAC - lui        $v1, 0x08A6 <=> li $v1, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBB0 - lui        $a0, 0x08A6 <=> li $a0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBB4 - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBB8 - lui        $a2, 0x08D1 <=> li $a2, 0x08D10000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBBC - addiu      $v1, $v1, 31376
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBC0 - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBC4 - sw         $v1, 31404($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBC8 - addiu      $a0, $a0, 31404
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBCC - addiu      $a1, $a1, -15824
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FBD0 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBD4 - addiu      $a2, $a2, -16444
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBD8 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBDC - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBE0 - sb         $v1, 31388($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FBE4 - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBE8 - lw         $v1, 31404($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBEC - lui        $s0, 0x08A6 <=> li $s0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBF0 - lw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBF4 - addiu      $v0, $v0, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBF8 - sw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FBFC - lw         $s2, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC00 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FC04 - beq        $v0, $zr, 0x0897FC28
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC08 - addiu      $s0, $s0, 31404
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC0C - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC10 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FC14 - bgtz       $v0, 0x0897FC28
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC18 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FC1C - jal        0x0881AE0C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC20 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC24 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FC28 - lw         $v0, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC2C - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FC30 - bgtzl      $v0, 0x0897FC80
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC34 - lw         $v1, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FC38 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC3C - lb         $v0, 31204($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x897FC40 - bne        $v0, $zr, 0x0897FC64
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC44 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC48 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC4C - addiu      $v1, $v1, -11456
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC50 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC54 - sw         $v1, 31208($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC58 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC5C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC60 - sb         $v1, 31204($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FC64 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC68 - addiu      $a0, $a0, 31208
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC6C - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC70 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC74 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC78 - lw         $a1, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC7C - lw         $v1, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897FC80 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC84 - sw         $v1, 60($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC88 - lw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC8C - lw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC90 - lw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC94 - lw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC98 - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x897FC9C - addiu      $sp, $sp, 16
09:07:30 DEBUG hle.ThreadManForUser - user_main - sceKernelReferEventFlagStatus uid=0x3a addr=0x9fff59c
09:07:30 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - user_main - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - user_main - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:30 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:30 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 18
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 17
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 13
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 21
09:07:30 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:30 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:30 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=588, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:30 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:30 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:30 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:30 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:30 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:30 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_881C648
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C648 - addiu      $sp, $sp, -16
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C64C - sw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C650 - sw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C654 - sw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C658 - sw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C65C - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C660 - beq        $s1, $zr, 0x0881C920
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C664 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C668 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C66C - addiu      $v0, $v0, -11468
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C670 - jal        0x0881CC3C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C674 - sw         $v0, 632($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C678 - addiu      $v1, $s1, 596
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C67C - beql       $v1, $zr, 0x0881C6EC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C680 - addiu      $v0, $s1, 572
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C684 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C688 - addiu      $v0, $v0, -11416
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C68C - beq        $v1, $zr, 0x0881C6E8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C690 - sw         $v0, 608($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C694 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C698 - addiu      $v0, $v0, -11328
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C69C - beq        $v1, $zr, 0x0881C6E8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6A0 - sw         $v0, 608($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6A4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6A8 - addiu      $v0, $v0, -11240
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6AC - sw         $v0, 608($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6B0 - lw         $a0, 600($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C6B4 - blezl      $a0, 0x0881C6D0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6B8 - lw         $v0, 596($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C6BC - blez       $a0, 0x0881C6CC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6C0 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C6C4 - jal        0x089BC4F4 [sceKernelReleaseThreadEventHandler]
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6C8 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C6CC - lw         $v0, 596($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C6D0 - blez       $v0, 0x0881C6E8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6D4 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6D8 - lw         $t9, 608($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6DC - lw         $t9, 20($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6E0 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6E4 - addiu      $a0, $s1, 596
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C6E8 - addiu      $v0, $s1, 572
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C6EC - beql       $v0, $zr, 0x0881C784
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6F0 - addiu      $v0, $s1, 564
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C6F4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6F8 - addiu      $v0, $v0, -11124
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C6FC - sw         $v0, 576($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C700 - lw         $s2, 572($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C704 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C708 - beql       $v0, $zr, 0x0881C730
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C70C - lw         $v0, 572($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C710 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C714 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C718 - bgtz       $v0, 0x0881C72C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C71C - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C720 - jal        0x0881AE0C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C724 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C728 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C72C - lw         $v0, 572($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C730 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C734 - bgtz       $v0, 0x0881C780
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C738 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C73C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C740 - lb         $v0, 31272($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C744 - bne        $v0, $zr, 0x0881C768
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C748 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C74C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C750 - addiu      $v1, $v1, -11140
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C754 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C758 - sw         $v1, 31276($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C75C - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C760 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C764 - sb         $v1, 31272($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C768 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C76C - addiu      $a0, $a0, 31276
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C770 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C774 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C778 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C77C - lw         $a1, 572($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C780 - addiu      $v0, $s1, 564
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C784 - beql       $v0, $zr, 0x0881C830
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C788 - addiu      $v0, $s1, 556
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C78C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C790 - addiu      $v0, $v0, -11072
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C794 - sw         $v0, 568($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C798 - lw         $s2, 564($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C79C - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C7A0 - beql       $v0, $zr, 0x0881C7DC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7A4 - lw         $v0, 564($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C7A8 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7AC - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C7B0 - bgtz       $v0, 0x0881C7D8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7B4 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7B8 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C7BC - beql       $a0, $zr, 0x0881C7D8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7C0 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C7C4 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7C8 - lw         $t9, 8($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7CC - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7D0 - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7D4 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C7D8 - lw         $v0, 564($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C7DC - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C7E0 - bgtz       $v0, 0x0881C82C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7E4 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7E8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7EC - lb         $v0, 31212($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C7F0 - bne        $v0, $zr, 0x0881C814
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7F4 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7F8 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C7FC - addiu      $v1, $v1, -11088
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C800 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C804 - sw         $v1, 31216($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C808 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C80C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C810 - sb         $v1, 31212($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C814 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C818 - addiu      $a0, $a0, 31216
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C81C - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C820 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C824 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C828 - lw         $a1, 564($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C82C - addiu      $v0, $s1, 556
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C830 - beql       $v0, $zr, 0x0881C8C8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C834 - addiu      $a0, $s1, 528
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C838 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C83C - addiu      $v0, $v0, -11060
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C840 - sw         $v0, 560($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C844 - lw         $s2, 556($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C848 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C84C - beql       $v0, $zr, 0x0881C874
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C850 - lw         $v0, 556($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C854 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C858 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C85C - bgtz       $v0, 0x0881C870
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C860 - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C864 - jal        0x0881AE0C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C868 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C86C - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C870 - lw         $v0, 556($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C874 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C878 - bgtz       $v0, 0x0881C8C4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C87C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C880 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C884 - lb         $v0, 31204($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C888 - bne        $v0, $zr, 0x0881C8AC
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C88C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C890 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C894 - addiu      $v1, $v1, -11456
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C898 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C89C - sw         $v1, 31208($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8A0 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8A4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8A8 - sb         $v1, 31204($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C8AC - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8B0 - addiu      $a0, $a0, 31208
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8B4 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8B8 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8BC - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8C0 - lw         $a1, 556($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C8C4 - addiu      $a0, $s1, 528
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C8C8 - jal        0x0881E034
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8CC - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8D0 - addiu      $a0, $s1, 480
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C8D4 - jal        0x0881D9E4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8D8 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8DC - addiu      $a0, $s1, 388
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C8E0 - jal        0x08820040
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8E4 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8E8 - addiu      $a0, $s1, 284
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C8EC - jal        0x08820648
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8F0 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8F4 - addiu      $a0, $s1, 164
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C8F8 - jal        0x0881EB08
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C8FC - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C900 - addiu      $a0, $s1, 128
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C904 - jal        0x0881DEA0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C908 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C90C - seh        $v0, $s0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881C910 - blezl      $v0, 0x0881C924
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C914 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C918 - jal        0x0881AE0C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C91C - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C920 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881C924 - lw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C928 - lw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C92C - lw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C930 - lw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C934 - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881C938 - addiu      $sp, $sp, 16
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_881CC3C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CC3C - addiu      $sp, $sp, -16
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC40 - sw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC44 - sw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC48 - sw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC4C - sw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC50 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC54 - lw         $a0, 596($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CC58 - blezl      $a0, 0x0881CC6C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC5C - addiu      $a0, $s1, 480
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881CC60 - jal        0x089BC424 [sceKernelDeleteThread]
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC64 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC68 - addiu      $a0, $s1, 480
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881CC6C - jal        0x0881DB7C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC70 - sw         $zr, 596($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC74 - addiu      $a0, $s1, 528
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC78 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC7C - addu       $a2, $zr, $zr <=> li $a2, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC80 - addu       $a3, $zr, $zr <=> li $a3, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CC84 - jal        0x0881E07C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC88 - addu       $t0, $zr, $zr <=> li $t0, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC8C - lw         $a1, 52($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CC90 - jal        0x089BC744 [sceMpegUnRegistStream]
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC94 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC98 - sw         $zr, 52($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CC9C - lw         $v0, 556($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCA0 - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCA4 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCA8 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCAC - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCB0 - lw         $a1, 124($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CCB4 - jal        0x08820A4C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCB8 - addiu      $a0, $s1, 284
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCBC - lw         $a1, 48($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CCC0 - jal        0x089BC744 [sceMpegUnRegistStream]
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCC4 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCC8 - sw         $zr, 48($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCCC - lw         $a1, 112($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CCD0 - jal        0x089BC754 [sceMpegFreeAvcEsBuf]
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCD4 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCD8 - addiu      $a0, $s1, 164
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CCDC - jal        0x0881EF7C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCE0 - sw         $zr, 112($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CCE4 - jal        0x089BC734 [sceMpegDelete]
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCE8 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CCEC - jal        0x0882020C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCF0 - addiu      $a0, $s1, 388
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCF4 - lw         $v0, 556($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCF8 - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CCFC - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD00 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD04 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD08 - lw         $a1, 120($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD0C - lw         $v0, 556($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD10 - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD14 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD18 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD1C - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD20 - lw         $a1, 116($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD24 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD28 - lb         $v0, 31220($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CD2C - bne        $v0, $zr, 0x0881CD80
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD30 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD34 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD38 - sw         $zr, 31236($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD3C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD40 - addiu      $v1, $v1, -11112
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD44 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD48 - sw         $v1, 31240($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD4C - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD50 - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD54 - lui        $a2, 0x08A5 <=> li $a2, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD58 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD5C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD60 - sw         $v1, 31244($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD64 - addiu      $a0, $a0, 31236
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD68 - addiu      $a1, $a1, -14960
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CD6C - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD70 - addiu      $a2, $a2, 31224
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD74 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD78 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD7C - sb         $v1, 31220($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CD80 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD84 - lb         $v0, 31248($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CD88 - bne        $v0, $zr, 0x0881CDD8
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD8C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD90 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD94 - addiu      $v1, $v1, -11072
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD98 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CD9C - sw         $v1, 31268($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDA0 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDA4 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDA8 - lui        $a1, 0x0882 <=> li $a1, 0x08820000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDAC - lui        $a2, 0x08A5 <=> li $a2, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDB0 - addiu      $v1, $v1, 31236
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDB4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDB8 - sw         $v1, 31264($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDBC - addiu      $a0, $a0, 31264
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDC0 - addiu      $a1, $a1, -15208
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CDC4 - jal        0x08838634
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDC8 - addiu      $a2, $a2, 31252
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDCC - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDD0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDD4 - sb         $v1, 31248($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CDD8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDDC - lw         $v1, 31264($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDE0 - lui        $s0, 0x08A5 <=> li $s0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDE4 - lw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDE8 - addiu      $v0, $v0, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDEC - sw         $v0, 8($v1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDF0 - lw         $s2, 564($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDF4 - lw         $v0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CDF8 - beq        $v0, $zr, 0x0881CE30
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CDFC - addiu      $s0, $s0, 31264
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE00 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE04 - addiu      $v0, $v0, -1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CE08 - bgtz       $v0, 0x0881CE30
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE0C - sw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE10 - lw         $a0, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CE14 - beql       $a0, $zr, 0x0881CE30
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE18 - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CE1C - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE20 - lw         $t9, 8($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE24 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE28 - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE2C - sw         $zr, 0($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CE30 - lw         $v0, 564($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE34 - lw         $v0, 8($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CE38 - bgtzl      $v0, 0x0881CE88
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE3C - lw         $a0, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CE40 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE44 - lb         $v0, 31212($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881CE48 - bne        $v0, $zr, 0x0881CE6C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE4C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE50 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE54 - addiu      $v1, $v1, -11088
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE58 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE5C - sw         $v1, 31216($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE60 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE64 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE68 - sb         $v1, 31212($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CE6C - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE70 - addiu      $a0, $a0, 31216
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE74 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE78 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE7C - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE80 - lw         $a1, 564($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE84 - lw         $a0, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881CE88 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE8C - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE90 - sw         $a0, 564($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE94 - sw         $v1, 584($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE98 - lw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CE9C - lw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CEA0 - lw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CEA4 - lw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CEA8 - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881CEAC - addiu      $sp, $sp, 16
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_89BC424
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC424 - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC428 - syscall    0x04522 [sceKernelDeleteThread]
09:07:30 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:30 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_881DB7C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DB7C - addiu      $sp, $sp, -16
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DB80 - sw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DB84 - sw         $s0, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DB88 - lw         $a1, 8($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DB8C - beq        $a1, $zr, 0x0881DBB0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DB90 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DB94 - lw         $v0, 36($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DB98 - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DB9C - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DBA0 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DBA4 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DBA8 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DBAC - sw         $zr, 8($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DBB0 - lw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DBB4 - lw         $s0, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DBB8 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DBBC - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x881DBC0 - addiu      $sp, $sp, 16
09:07:30 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:30 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_89BC744
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC744 - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC748 - syscall    0x046FE [sceMpegUnRegistStream]
09:07:30 DEBUG hle.sceMpeg - user_main - sceMpegUnRegistStream mpeg=0x91EA740, streamUid=0x43
09:07:30 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:30 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:30 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:30 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:30 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:30 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:30 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_8820A4C
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820A4C - addiu      $sp, $sp, -16
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A50 - sw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A54 - sw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A58 - sw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A5C - addu       $s2, $a0, $zr <=> move $s2, $a0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820A60 - jal        0x0882A078
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A64 - sw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A68 - lw         $a0, 64($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820A6C - blezl      $a0, 0x08820A80
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A70 - sw         $zr, 64($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820A74 - jal        0x089BC424 [sceKernelDeleteThread]
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A78 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A7C - sw         $zr, 64($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820A80 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820A84 - beql       $v0, $zr, 0x08820B00
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A88 - lw         $a1, 12($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820A8C - b          0x08820AD0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A90 - addu       $s1, $zr, $zr <=> li $s1, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820A94 - sll        $s0, $s1, 0x0002
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A98 - addu       $v0, $v0, $s0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820A9C - lw         $a1, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820AA0 - beql       $a1, $zr, 0x08820AD0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AA4 - addiu      $s1, $s1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820AA8 - lw         $v0, 92($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AAC - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AB0 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AB4 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AB8 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820ABC - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AC0 - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AC4 - addu       $v0, $v0, $s0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AC8 - sw         $zr, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820ACC - addiu      $s1, $s1, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820AD0 - lw         $v0, 28($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AD4 - slt        $v0, $s1, $v0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820AD8 - bnel       $v0, $zr, 0x08820A94
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820ADC - lw         $v0, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820AE0 - lw         $v0, 92($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AE4 - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AE8 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AEC - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AF0 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AF4 - lw         $a1, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AF8 - sw         $zr, 8($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820AFC - lw         $a1, 12($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820B00 - beql       $a1, $zr, 0x08820B28
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B04 - addu       $s0, $zr, $zr <=> li $s0, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820B08 - lw         $v0, 92($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B0C - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B10 - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B14 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B18 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B1C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B20 - sw         $zr, 12($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B24 - addu       $s0, $zr, $zr <=> li $s0, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820B28 - lui        $v0, 0x08A6 <=> li $v0, 0x08A60000
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B2C - sll        $v1, $s0, 0x0002
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B30 - addiu      $v0, $v0, 31416
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B34 - addu       $s1, $v0, $v1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B38 - lw         $a1, 0($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820B3C - beql       $a1, $zr, 0x08820B64
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B40 - addiu      $s0, $s0, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820B44 - lw         $v0, 92($s2)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B48 - lw         $a0, 0($v0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B4C - lw         $t9, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B50 - lw         $t9, 12($t9)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B54 - jalr       $ra, $t9
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B58 - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B5C - sw         $zr, 0($s1)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B60 - addiu      $s0, $s0, 1
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820B64 - slti       $v0, $s0, 2
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820B68 - bne        $v0, $zr, 0x08820B28
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B6C - nop
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B70 - lw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B74 - lw         $s2, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B78 - lw         $s1, 4($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B7C - lw         $s0, 0($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B80 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B84 - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x8820B88 - addiu      $sp, $sp, 16
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_882A078
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x882A078 - addiu      $sp, $sp, -16
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A07C - sw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A080 - sw         $s0, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A084 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile <  0x882A088 - jal        0x089BC4D4 [sceKernelDeleteSema]
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A08C - lw         $a0, 0($a0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A090 - sw         $zr, 0($s0)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A094 - lw         $ra, 12($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A098 - lw         $s0, 8($sp)
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A09C - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x882A0A0 - addiu      $sp, $sp, 16
09:07:30 DEBUG compiler - user_main - Compiling _S1_2_89BC4D4
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC4D4 - jr         $ra
09:07:30 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC4D8 - syscall    0x044D8 [sceKernelDeleteSema]
09:07:30 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteSema id=0x44
09:07:30 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:30 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:30 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:30 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:30 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:30 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:30 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:30 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:30 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:30 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:30 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:30 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteThread SceUID=45 name:'MovieSoundThread'
09:07:31 DEBUG hle.ThreadManForUser - user_main - really deleting thread:'MovieSoundThread'
09:07:31 DEBUG hle.ThreadManForUser - user_main - thread:'MovieSoundThread' freeing stack 0x09FD9000
09:07:31 DEBUG hle.SysMemUserForUser - user_main - free SysMemInfo[addr=0x09FD9000-0x09FDA000, uid=46, partition=2, name='ThreadMan-Stack-0x45-MovieSoundThread', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG hle.sceMpeg - user_main - sceMpegUnRegistStream mpeg=0x91EA740, streamUid=0x3E
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_89BC754
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC754 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC758 - syscall    0x04700 [sceMpegFreeAvcEsBuf]
09:07:31 DEBUG hle.sceMpeg - user_main - sceMpegFreeAvcEsBuf mpeg=0x91EA740, esBuf=0x1
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_881EF7C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EF7C - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EF80 - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EF84 - sw         $s2, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EF88 - addu       $s2, $a0, $zr <=> move $s2, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EF8C - sw         $s1, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EF90 - addiu      $a0, $s2, 4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EF94 - jal        0x0882A078
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EF98 - sw         $s0, 0($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EF9C - jal        0x08829F50
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFA0 - addiu      $a0, $s2, 12
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFA4 - lw         $a0, 80($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EFA8 - blezl      $a0, 0x0881EFBC
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFAC - sw         $zr, 80($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881EFB0 - jal        0x089BC424 [sceKernelDeleteThread]
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFB4 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFB8 - sw         $zr, 80($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EFBC - lw         $v0, 24($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EFC0 - beql       $v0, $zr, 0x0881F03C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFC4 - lw         $a1, 32($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881EFC8 - b          0x0881F00C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFCC - addu       $s1, $zr, $zr <=> li $s1, 0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EFD0 - sll        $s0, $s1, 0x0002
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFD4 - addu       $v0, $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFD8 - lw         $a1, 0($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EFDC - beql       $a1, $zr, 0x0881F00C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFE0 - addiu      $s1, $s1, 1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EFE4 - lw         $v0, 108($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFE8 - lw         $a0, 0($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFEC - lw         $t9, 0($a0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFF0 - lw         $t9, 12($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFF4 - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFF8 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EFFC - lw         $v0, 24($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F000 - addu       $v0, $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F004 - sw         $zr, 0($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F008 - addiu      $s1, $s1, 1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881F00C - lw         $v0, 52($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F010 - slt        $v0, $s1, $v0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881F014 - bnel       $v0, $zr, 0x0881EFD0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F018 - lw         $v0, 24($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881F01C - lw         $v0, 108($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F020 - lw         $a0, 0($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F024 - lw         $t9, 0($a0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F028 - lw         $t9, 12($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F02C - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F030 - lw         $a1, 24($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F034 - sw         $zr, 24($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F038 - lw         $a1, 32($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881F03C - beql       $a1, $zr, 0x0881F064
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F040 - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881F044 - lw         $v0, 108($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F048 - lw         $a0, 0($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F04C - lw         $t9, 0($a0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F050 - lw         $t9, 12($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F054 - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F058 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F05C - sw         $zr, 32($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F060 - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881F064 - lw         $s2, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F068 - lw         $s1, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F06C - lw         $s0, 0($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F070 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F074 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881F078 - addiu      $sp, $sp, 16
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteSema id=0x3f
09:07:31 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - user_main - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - user_main - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:31 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:31 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:31 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:31 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_8829F50
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8829F50 - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F54 - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F58 - sw         $s0, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F5C - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8829F60 - jal        0x089BC50C [sceKernelDeleteEventFlag]
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F64 - lw         $a0, 0($a0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F68 - sw         $zr, 0($s0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F6C - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F70 - lw         $s0, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F74 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F78 - addiu      $sp, $sp, 16
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_89BC50C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC50C - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC510 - syscall    0x044E0 [sceKernelDeleteEventFlag]
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteEventFlag uid=0x40)
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteThread SceUID=41 name:'MovieDisplayThread'
09:07:31 DEBUG hle.ThreadManForUser - user_main - really deleting thread:'MovieDisplayThread'
09:07:31 DEBUG hle.ThreadManForUser - user_main - thread:'MovieDisplayThread' freeing stack 0x09FDA000
09:07:31 DEBUG hle.SysMemUserForUser - user_main - free SysMemInfo[addr=0x09FDA000-0x09FDB000, uid=42, partition=2, name='ThreadMan-Stack-0x41-MovieDisplayThread', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_89BC734
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC734 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC738 - syscall    0x046FC [sceMpegDelete]
09:07:31 DEBUG hle.sceMpeg - user_main - sceMpegDelete mpeg=0x91EA740
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_882020C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x882020C - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820210 - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820214 - sw         $s0, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820218 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x882021C - jal        0x089BC7D4 [sceMpegRingbufferDestruct]
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820220 - addiu      $a0, $s0, 12
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820224 - lw         $a0, 60($s0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820228 - blezl      $a0, 0x0882023C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882022C - sw         $zr, 60($s0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820230 - jal        0x089BC424 [sceKernelDeleteThread]
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820234 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820238 - sw         $zr, 60($s0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x882023C - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820240 - lw         $s0, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820244 - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820248 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882024C - addiu      $sp, $sp, 16
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_89BC7D4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC7D4 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC7D8 - syscall    0x04717 [sceMpegRingbufferDestruct]
09:07:31 DEBUG hle.sceMpeg - user_main - sceMpegRingbufferDestruct ringbufferAddr=0x091EA8D0
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteThread SceUID=3c name:'MovieReadThread'
09:07:31 DEBUG hle.ThreadManForUser - user_main - really deleting thread:'MovieReadThread'
09:07:31 DEBUG hle.ThreadManForUser - user_main - thread:'MovieReadThread' freeing stack 0x09FDB000
09:07:31 DEBUG hle.SysMemUserForUser - user_main - free SysMemInfo[addr=0x09FDB000-0x09FDC000, uid=3d, partition=2, name='ThreadMan-Stack-0x3c-MovieReadThread', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_881E034
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881E034 - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E038 - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E03C - sw         $s0, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E040 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881E044 - beql       $s0, $zr, 0x0881E06C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E048 - addu       $v0, $s0, $zr <=> move $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881E04C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E050 - addiu      $v1, $v1, -11004
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E054 - seh        $v0, $a1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881E058 - blez       $v0, 0x0881E068
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E05C - sw         $v1, 24($s0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881E060 - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E064 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881E068 - addu       $v0, $s0, $zr <=> move $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881E06C - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E070 - lw         $s0, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E074 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881E078 - addiu      $sp, $sp, 16
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_881D9E4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881D9E4 - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881D9E8 - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881D9EC - sw         $s2, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881D9F0 - sw         $s1, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881D9F4 - sw         $s0, 0($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881D9F8 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881D9FC - beq        $s1, $zr, 0x0881DAC0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA00 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA04 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA08 - addiu      $v0, $v0, -11048
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DA0C - jal        0x0881DB7C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA10 - sw         $v0, 44($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA14 - addiu      $v0, $s1, 36
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DA18 - beql       $v0, $zr, 0x0881DAB0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA1C - seh        $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DA20 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA24 - addiu      $v0, $v0, -11060
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA28 - sw         $v0, 40($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA2C - lw         $s2, 36($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA30 - lw         $v0, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DA34 - beql       $v0, $zr, 0x0881DA5C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA38 - lw         $v0, 36($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DA3C - lw         $v0, 8($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA40 - addiu      $v0, $v0, -1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DA44 - bgtz       $v0, 0x0881DA58
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA48 - sw         $v0, 8($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DA4C - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA50 - lw         $a0, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA54 - sw         $zr, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DA58 - lw         $v0, 36($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DA5C - lw         $v0, 8($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DA60 - bgtz       $v0, 0x0881DAAC
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA64 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA68 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA6C - lb         $v0, 31204($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DA70 - bne        $v0, $zr, 0x0881DA94
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA74 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA78 - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA7C - addiu      $v1, $v1, -11456
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA80 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA84 - sw         $v1, 31208($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA88 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA8C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA90 - sb         $v1, 31204($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DA94 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA98 - addiu      $a0, $a0, 31208
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DA9C - lw         $t9, 0($a0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DAA0 - lw         $t9, 12($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DAA4 - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DAA8 - lw         $a1, 36($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DAAC - seh        $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881DAB0 - blezl      $v0, 0x0881DAC4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DAB4 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881DAB8 - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DABC - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DAC0 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DAC4 - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DAC8 - lw         $s2, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DACC - lw         $s1, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DAD0 - lw         $s0, 0($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DAD4 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881DAD8 - addiu      $sp, $sp, 16
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_8820040
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820040 - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820044 - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820048 - sw         $s1, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882004C - sw         $s0, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820050 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820054 - beq        $s1, $zr, 0x088200F0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820058 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882005C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820060 - addiu      $v0, $v0, -10832
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820064 - jal        0x0882020C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820068 - sw         $v0, 88($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882006C - addiu      $v1, $s1, 60
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820070 - beql       $v1, $zr, 0x088200E0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820074 - seh        $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820078 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882007C - addiu      $v0, $v0, -10820
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820080 - beq        $v1, $zr, 0x088200DC
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820084 - sw         $v0, 72($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820088 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882008C - addiu      $v0, $v0, -11328
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820090 - beq        $v1, $zr, 0x088200DC
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820094 - sw         $v0, 72($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820098 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882009C - addiu      $v0, $v0, -11240
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200A0 - sw         $v0, 72($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200A4 - lw         $a0, 64($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x88200A8 - blezl      $a0, 0x088200C4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200AC - lw         $v0, 60($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x88200B0 - blez       $a0, 0x088200C0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200B4 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x88200B8 - jal        0x089BC4F4 [sceKernelReleaseThreadEventHandler]
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200BC - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88200C0 - lw         $v0, 60($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x88200C4 - blez       $v0, 0x088200DC
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200C8 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200CC - lw         $t9, 72($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200D0 - lw         $t9, 20($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200D4 - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200D8 - addiu      $a0, $s1, 60
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88200DC - seh        $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x88200E0 - blezl      $v0, 0x088200F4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200E4 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x88200E8 - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200EC - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88200F0 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88200F4 - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200F8 - lw         $s1, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88200FC - lw         $s0, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820100 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820104 - addiu      $sp, $sp, 16
09:07:31 DEBUG hle.sceMpeg - user_main - sceMpegRingbufferDestruct ringbufferAddr=0x091EA8D0
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_8820648
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820648 - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882064C - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820650 - sw         $s2, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820654 - sw         $s1, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820658 - sw         $s0, 0($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882065C - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820660 - beq        $s1, $zr, 0x088207A0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820664 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820668 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882066C - addiu      $v0, $v0, -10732
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820670 - jal        0x08820A4C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820674 - sw         $v0, 100($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820678 - addiu      $v0, $s1, 92
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x882067C - beql       $v0, $zr, 0x08820714
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820680 - addiu      $v1, $s1, 64
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820684 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820688 - addiu      $v0, $v0, -11060
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882068C - sw         $v0, 96($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820690 - lw         $s2, 92($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820694 - lw         $v0, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820698 - beql       $v0, $zr, 0x088206C0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882069C - lw         $v0, 92($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88206A0 - lw         $v0, 8($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206A4 - addiu      $v0, $v0, -1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x88206A8 - bgtz       $v0, 0x088206BC
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206AC - sw         $v0, 8($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x88206B0 - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206B4 - lw         $a0, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206B8 - sw         $zr, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88206BC - lw         $v0, 92($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88206C0 - lw         $v0, 8($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x88206C4 - bgtz       $v0, 0x08820710
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206C8 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206CC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206D0 - lb         $v0, 31204($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x88206D4 - bne        $v0, $zr, 0x088206F8
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206D8 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206DC - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206E0 - addiu      $v1, $v1, -11456
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206E4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206E8 - sw         $v1, 31208($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206EC - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206F0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206F4 - sb         $v1, 31204($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88206F8 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88206FC - addiu      $a0, $a0, 31208
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820700 - lw         $t9, 0($a0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820704 - lw         $t9, 12($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820708 - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882070C - lw         $a1, 92($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820710 - addiu      $v1, $s1, 64
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820714 - beql       $v1, $zr, 0x08820784
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820718 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x882071C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820720 - addiu      $v0, $v0, -10720
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820724 - beq        $v1, $zr, 0x08820780
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820728 - sw         $v0, 76($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882072C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820730 - addiu      $v0, $v0, -11328
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820734 - beq        $v1, $zr, 0x08820780
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820738 - sw         $v0, 76($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882073C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820740 - addiu      $v0, $v0, -11240
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820744 - sw         $v0, 76($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820748 - lw         $a0, 68($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x882074C - blezl      $a0, 0x08820768
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820750 - lw         $v0, 64($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820754 - blez       $a0, 0x08820764
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820758 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x882075C - jal        0x089BC4F4 [sceKernelReleaseThreadEventHandler]
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820760 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820764 - lw         $v0, 64($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820768 - blez       $v0, 0x08820780
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882076C - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820770 - lw         $t9, 76($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820774 - lw         $t9, 20($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820778 - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882077C - addiu      $a0, $s1, 64
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8820780 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820784 - jal        0x08829FC8
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820788 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882078C - seh        $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820790 - blezl      $v0, 0x088207A4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8820794 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8820798 - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882079C - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88207A0 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88207A4 - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88207A8 - lw         $s2, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88207AC - lw         $s1, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88207B0 - lw         $s0, 0($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88207B4 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x88207B8 - addiu      $sp, $sp, 16
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteSema id=0x0
09:07:31  WARN hle.ThreadManForUser - user_main - sceKernelDeleteSema - unknown uid 0x0
09:07:31 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - user_main - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - user_main - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - user_main - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:31 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:31 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:31 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_8829FC8
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8829FC8 - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FCC - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FD0 - sw         $s1, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FD4 - sw         $s0, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FD8 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8829FDC - beq        $s1, $zr, 0x0882A024
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FE0 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FE4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FE8 - addiu      $v0, $v0, -9068
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FEC - sw         $v0, 4($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FF0 - lw         $v0, 0($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x8829FF4 - blezl      $v0, 0x0882A014
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x8829FF8 - seh        $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8829FFC - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x882A000 - jal        0x0882A0BC
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A004 - addu       $a2, $zr, $zr <=> li $a2, 0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x882A008 - jal        0x0882A078
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A00C - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A010 - seh        $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x882A014 - blezl      $v0, 0x0882A028
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A018 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x882A01C - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A020 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x882A024 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x882A028 - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A02C - lw         $s1, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A030 - lw         $s0, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A034 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x882A038 - addiu      $sp, $sp, 16
09:07:31 DEBUG compiler - user_main - Compiling _S1_2_881EB08
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EB08 - addiu      $sp, $sp, -16
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB0C - sw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB10 - sw         $s2, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB14 - sw         $s1, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB18 - sw         $s0, 0($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB1C - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EB20 - beq        $s1, $zr, 0x0881EC6C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB24 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB28 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB2C - addiu      $v0, $v0, -10992
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EB30 - jal        0x0881EF7C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB34 - sw         $v0, 116($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB38 - addiu      $v0, $s1, 108
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EB3C - beql       $v0, $zr, 0x0881EBD4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB40 - addiu      $v1, $s1, 80
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EB44 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB48 - addiu      $v0, $v0, -11060
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB4C - sw         $v0, 112($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB50 - lw         $s2, 108($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB54 - lw         $v0, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EB58 - beql       $v0, $zr, 0x0881EB80
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB5C - lw         $v0, 108($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EB60 - lw         $v0, 8($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB64 - addiu      $v0, $v0, -1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EB68 - bgtz       $v0, 0x0881EB7C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB6C - sw         $v0, 8($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EB70 - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB74 - lw         $a0, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB78 - sw         $zr, 0($s2)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EB7C - lw         $v0, 108($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EB80 - lw         $v0, 8($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EB84 - bgtz       $v0, 0x0881EBD0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB88 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB8C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB90 - lb         $v0, 31204($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EB94 - bne        $v0, $zr, 0x0881EBB8
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB98 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EB9C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBA0 - addiu      $v1, $v1, -11456
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBA4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBA8 - sw         $v1, 31208($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBAC - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBB0 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBB4 - sb         $v1, 31204($v0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EBB8 - lui        $a0, 0x08A5 <=> li $a0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBBC - addiu      $a0, $a0, 31208
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBC0 - lw         $t9, 0($a0)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBC4 - lw         $t9, 12($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBC8 - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBCC - lw         $a1, 108($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EBD0 - addiu      $v1, $s1, 80
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881EBD4 - beql       $v1, $zr, 0x0881EC44
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBD8 - addiu      $a0, $s1, 12
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EBDC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBE0 - addiu      $v0, $v0, -10980
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EBE4 - beq        $v1, $zr, 0x0881EC40
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBE8 - sw         $v0, 92($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBEC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBF0 - addiu      $v0, $v0, -11328
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EBF4 - beq        $v1, $zr, 0x0881EC40
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBF8 - sw         $v0, 92($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EBFC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC00 - addiu      $v0, $v0, -11240
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC04 - sw         $v0, 92($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC08 - lw         $a0, 84($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EC0C - blezl      $a0, 0x0881EC28
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC10 - lw         $v0, 80($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881EC14 - blez       $a0, 0x0881EC24
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC18 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EC1C - jal        0x089BC4F4 [sceKernelReleaseThreadEventHandler]
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC20 - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EC24 - lw         $v0, 80($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881EC28 - blez       $v0, 0x0881EC40
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC2C - nop
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC30 - lw         $t9, 92($s1)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC34 - lw         $t9, 20($t9)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC38 - jalr       $ra, $t9
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC3C - addiu      $a0, $s1, 80
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EC40 - addiu      $a0, $s1, 12
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881EC44 - jal        0x08829EB0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC48 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC4C - addiu      $a0, $s1, 4
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EC50 - jal        0x08829FC8
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC54 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC58 - seh        $v0, $s0
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <  0x881EC5C - blezl      $v0, 0x0881EC70
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC60 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881EC64 - jal        0x0881AE0C
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC68 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EC6C - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881EC70 - lw         $ra, 12($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC74 - lw         $s2, 8($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC78 - lw         $s1, 4($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC7C - lw         $s0, 0($sp)
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC80 - jr         $ra
09:07:31 DEBUG compiler - user_main - CodeInstruction.compile    0x881EC84 - addiu      $sp, $sp, 16
09:07:31 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteSema id=0x0
09:07:31  WARN hle.ThreadManForUser - user_main - sceKernelDeleteSema - unknown uid 0x0
09:07:31 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:31 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:31 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:31 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:31 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:31 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:31 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:31 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:31 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:31 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:31 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:31 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:32 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:32 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:32 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:32 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:32 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteEventFlag uid=0x0)
09:07:32  WARN hle.ThreadManForUser - user_main - sceKernelDeleteEventFlag unknown uid
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0881DE90(0x00000000,0x091EA7D0)
09:07:32 DEBUG  runtime - SoundThread - Start of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSetEventFlag uid=0x3b bitsToSet=0x3
09:07:32 DEBUG  runtime - SoundThread - End of Callback 0x0881DE90
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_8829EB0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8829EB0 - addiu      $sp, $sp, -16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EB4 - sw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EB8 - sw         $s1, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EBC - sw         $s0, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EC0 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x8829EC4 - beq        $s1, $zr, 0x08829F00
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EC8 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829ECC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829ED0 - addiu      $v0, $v0, -9080
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829ED4 - sw         $v0, 4($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829ED8 - lw         $v0, 0($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x8829EDC - blezl      $v0, 0x08829EF0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EE0 - seh        $v0, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8829EE4 - jal        0x08829F50
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EE8 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EEC - seh        $v0, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8829EF0 - blezl      $v0, 0x08829F04
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EF4 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8829EF8 - jal        0x0881AE0C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829EFC - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8829F00 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8829F04 - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F08 - lw         $s1, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F0C - lw         $s0, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F10 - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8829F14 - addiu      $sp, $sp, 16
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_881DEA0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DEA0 - addiu      $sp, $sp, -16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEA4 - sw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEA8 - sw         $s1, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEAC - sw         $s0, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEB0 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DEB4 - beq        $s1, $zr, 0x0881DF3C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEB8 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEBC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEC0 - addiu      $v0, $v0, -11036
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEC4 - sw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEC8 - lw         $t9, 28($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DECC - lw         $t9, 16($t9)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DED0 - jalr       $ra, $t9
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DED4 - addiu      $a0, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DED8 - jal        0x08829F50
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEDC - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DEE0 - jal        0x08829F50
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEE4 - addiu      $a0, $s1, 8
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEE8 - addiu      $a0, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DEEC - beql       $a0, $zr, 0x0881DF14
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEF0 - addiu      $a0, $s1, 8
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DEF4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEF8 - addiu      $v0, $v0, -11024
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DEFC - sw         $v0, 28($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF00 - lw         $t9, 12($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF04 - lw         $t9, 16($t9)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF08 - jalr       $ra, $t9
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF0C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF10 - addiu      $a0, $s1, 8
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881DF14 - jal        0x08829EB0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF18 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF1C - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DF20 - jal        0x08829EB0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF24 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF28 - seh        $v0, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DF2C - blezl      $v0, 0x0881DF40
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF30 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881DF34 - jal        0x0881AE0C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF38 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DF3C - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DF40 - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF44 - lw         $s1, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF48 - lw         $s0, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF4C - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DF50 - addiu      $sp, $sp, 16
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_881DE64
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881DE64 - lw         $a0, 8($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DE68 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881DE6C - j          0x0883AB90
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881DE70 - addu       $a2, $zr, $zr <=> li $a2, 0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x883AB90 - addiu      $sp, $sp, -16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883AB94 - addu       $v1, $a1, $zr <=> move $v1, $a1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883AB98 - sw         $s0, 0($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883AB9C - addu       $a1, $a0, $zr <=> move $a1, $a0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABA0 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABA4 - addu       $a3, $a2, $zr <=> move $a3, $a2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABA8 - sw         $ra, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABAC - addiu      $a0, $zr, 30 <=> li $a0, 30
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x883ABB0 - beq        $v1, $zr, 0x0883ABE4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABB4 - addu       $a2, $v1, $zr <=> move $a2, $v1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x883ABB8 - jal        0x089BC2F4 [sceKernelRegisterSubIntrHandler]
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABBC - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABC0 - addu       $a1, $s0, $zr <=> move $a1, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x883ABC4 - bltz       $v0, 0x0883ABD4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABC8 - addiu      $a0, $zr, 30 <=> li $a0, 30
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x883ABCC - jal        0x089BC304 [sceKernelEnableSubIntr]
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABD0 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x883ABD4 - lw         $ra, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x883ABD8 - lw         $s0, 0($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABDC - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABE0 - addiu      $sp, $sp, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x883ABE4 - addu       $a1, $s0, $zr <=> move $a1, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x883ABE8 - jal        0x089BC2FC [sceKernelReleaseSubIntrHandler]
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABEC - addiu      $a0, $zr, 30 <=> li $a0, 30
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x883ABF0 - j          0x0883ABD8
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x883ABF4 - lw         $ra, 4($sp)
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_89BC2FC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89BC2FC - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x89BC300 - syscall    0x04533 [sceKernelReleaseSubIntrHandler]
09:07:32 DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseSubIntrHandler(30, 0)
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteEventFlag uid=0x3a)
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - user_main - sceKernelDeleteEventFlag uid=0x3b)
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseSubIntrHandler(30, 0)
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_897E868
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A8C0 - addiu      $sp, $sp, -16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8C4 - sw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8C8 - sw         $s2, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8CC - sw         $s1, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8D0 - sw         $s0, 0($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8D4 - beq        $a0, $zr, 0x0881A9F4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8D8 - addiu      $s1, $a0, -64
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8DC - lw         $a0, 40($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8E0 - lui        $v1, 0xBABE <=> li $v1, 0xBABE0000
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8E4 - ori        $v1, $v1, -1330
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8E8 - bnel       $a0, $v1, 0x0881A9F8
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8EC - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A8F0 - sw         $zr, 40($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8F4 - lw         $s2, 4($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8F8 - jal        0x0881AA0C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8FC - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A900 - jal        0x0881ACE4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A904 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A908 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A90C - jal        0x0881ACAC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A910 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A914 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A918 - addiu      $a0, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A91C - addiu      $a0, $s2, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A920 - jal        0x0881AD14
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A924 - addiu      $a1, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A928 - lw         $v0, 8($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A92C - beql       $v0, $s1, 0x0881A97C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A930 - lw         $v0, 4($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A934 - lw         $a0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A938 - beq        $a0, $zr, 0x0881A978
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A93C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A940 - lw         $v0, 0($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A944 - andi       $v0, $v0, 1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A948 - bne        $v0, $zr, 0x0881A978
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A94C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A950 - lw         $v0, 8($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A954 - beq        $v0, $zr, 0x0881A960
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A958 - sw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A95C - sw         $s1, 12($v0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A960 - lw         $v0, 32($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A964 - lw         $v1, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A968 - addiu      $a0, $a0, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A96C - addu       $v0, $v1, $v0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A970 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A974 - sw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A978 - lw         $v0, 4($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881A97C - beql       $v0, $s1, 0x0881A9D0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A980 - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A984 - lw         $s0, 12($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A988 - beq        $s0, $zr, 0x0881A9CC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A98C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A990 - lw         $v0, 0($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A994 - andi       $v0, $v0, 1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A998 - bne        $v0, $zr, 0x0881A9CC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A99C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9A0 - lw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9A4 - beq        $v0, $zr, 0x0881A9B0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9A8 - sw         $v0, 8($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9AC - sw         $s0, 12($v0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9B0 - lw         $v1, 32($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9B4 - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9B8 - addiu      $a0, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9BC - addu       $v0, $v1, $v0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9C0 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9C4 - sw         $v0, 32($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9C8 - addu       $s1, $s0, $zr <=> move $s1, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9CC - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9D0 - addiu      $v0, $v0, -68
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9D4 - sw         $v0, 36($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9D8 - lw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9DC - bnel       $v0, $zr, 0x0881A9EC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9E0 - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9E4 - sw         $s1, 8($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9E8 - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881A9EC - jal        0x0881AA14
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9F0 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9F4 - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9F8 - lw         $s2, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9FC - lw         $s1, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA00 - lw         $s0, 0($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA04 - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA08 - addiu      $sp, $sp, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881AFA0 - j          0x0881A8C0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AFA4 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897E868 - j          0x0881AFA0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x897E86C - addu       $a0, $a1, $zr <=> move $a0, $a1
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_881F80C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881F80C - addiu      $sp, $sp, -16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F810 - sw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F814 - sw         $s1, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F818 - sw         $s0, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F81C - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881F820 - beq        $s1, $zr, 0x0881F86C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F824 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F828 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F82C - addiu      $v0, $v0, -10892
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881F830 - jal        0x0881F894
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F834 - sw         $v0, 0($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F838 - addiu      $a0, $s1, 4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881F83C - jal        0x088067E8
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F840 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881F844 - beql       $s1, $zr, 0x0881F85C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F848 - seh        $v0, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881F84C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F850 - addiu      $v0, $v0, -11440
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F854 - sw         $v0, 0($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F858 - seh        $v0, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881F85C - blezl      $v0, 0x0881F870
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F860 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881F864 - jal        0x0881AE0C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F868 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881F86C - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881F870 - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F874 - lw         $s1, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F878 - lw         $s0, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F87C - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F880 - addiu      $sp, $sp, 16
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_881F894
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8806A74 - addiu      $sp, $sp, -16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806A78 - sw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806A7C - sw         $s0, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806A80 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806A84 - lw         $a0, 0($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x8806A88 - bltz       $a0, 0x08806A98
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806A8C - addu       $v0, $zr, $zr <=> li $v0, 0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x8806A90 - jal        0x089BC35C [sceIoClose]
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806A94 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8806A98 - addiu      $v1, $zr, -1 <=> li $v1, -1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806A9C - sw         $v1, 0($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806AA0 - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806AA4 - lw         $s0, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806AA8 - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x8806AAC - addiu      $sp, $sp, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881F894 - j          0x08806A74
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881F898 - addiu      $a0, $a0, 4
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.IoFileMgrForUser - user_main - sceIoClose redirecting to hleIoClose
09:07:32 DEBUG hle.IoFileMgrForUser - user_main - hleIoClose - id 3
09:07:32 DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to MoviePlayThread
09:07:32 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread MoviePlayThread to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_881C588
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A8C0 - addiu      $sp, $sp, -16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8C4 - sw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8C8 - sw         $s2, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8CC - sw         $s1, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8D0 - sw         $s0, 0($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8D4 - beq        $a0, $zr, 0x0881A9F4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8D8 - addiu      $s1, $a0, -64
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8DC - lw         $a0, 40($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8E0 - lui        $v1, 0xBABE <=> li $v1, 0xBABE0000
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8E4 - ori        $v1, $v1, -1330
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8E8 - bnel       $a0, $v1, 0x0881A9F8
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8EC - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A8F0 - sw         $zr, 40($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8F4 - lw         $s2, 4($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8F8 - jal        0x0881AA0C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8FC - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A900 - jal        0x0881ACE4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A904 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A908 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A90C - jal        0x0881ACAC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A910 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A914 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A918 - addiu      $a0, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A91C - addiu      $a0, $s2, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A920 - jal        0x0881AD14
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A924 - addiu      $a1, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A928 - lw         $v0, 8($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A92C - beql       $v0, $s1, 0x0881A97C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A930 - lw         $v0, 4($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A934 - lw         $a0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A938 - beq        $a0, $zr, 0x0881A978
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A93C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A940 - lw         $v0, 0($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A944 - andi       $v0, $v0, 1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A948 - bne        $v0, $zr, 0x0881A978
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A94C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A950 - lw         $v0, 8($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A954 - beq        $v0, $zr, 0x0881A960
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A958 - sw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A95C - sw         $s1, 12($v0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A960 - lw         $v0, 32($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A964 - lw         $v1, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A968 - addiu      $a0, $a0, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A96C - addu       $v0, $v1, $v0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A970 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A974 - sw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A978 - lw         $v0, 4($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881A97C - beql       $v0, $s1, 0x0881A9D0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A980 - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A984 - lw         $s0, 12($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A988 - beq        $s0, $zr, 0x0881A9CC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A98C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A990 - lw         $v0, 0($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A994 - andi       $v0, $v0, 1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A998 - bne        $v0, $zr, 0x0881A9CC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A99C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9A0 - lw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9A4 - beq        $v0, $zr, 0x0881A9B0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9A8 - sw         $v0, 8($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9AC - sw         $s0, 12($v0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9B0 - lw         $v1, 32($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9B4 - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9B8 - addiu      $a0, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9BC - addu       $v0, $v1, $v0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9C0 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9C4 - sw         $v0, 32($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9C8 - addu       $s1, $s0, $zr <=> move $s1, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9CC - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9D0 - addiu      $v0, $v0, -68
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9D4 - sw         $v0, 36($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9D8 - lw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9DC - bnel       $v0, $zr, 0x0881A9EC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9E0 - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9E4 - sw         $s1, 8($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9E8 - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881A9EC - jal        0x0881AA14
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9F0 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9F4 - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9F8 - lw         $s2, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9FC - lw         $s1, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA00 - lw         $s0, 0($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA04 - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA08 - addiu      $sp, $sp, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881AFA0 - j          0x0881A8C0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AFA4 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C588 - j          0x0881AFA0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881C58C - addu       $a0, $a1, $zr <=> move $a0, $a1
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG compiler - user_main - Compiling _S1_2_881C30C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A8C0 - addiu      $sp, $sp, -16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8C4 - sw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8C8 - sw         $s2, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8CC - sw         $s1, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8D0 - sw         $s0, 0($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8D4 - beq        $a0, $zr, 0x0881A9F4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8D8 - addiu      $s1, $a0, -64
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8DC - lw         $a0, 40($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8E0 - lui        $v1, 0xBABE <=> li $v1, 0xBABE0000
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8E4 - ori        $v1, $v1, -1330
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8E8 - bnel       $a0, $v1, 0x0881A9F8
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8EC - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A8F0 - sw         $zr, 40($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8F4 - lw         $s2, 4($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A8F8 - jal        0x0881AA0C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A8FC - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A900 - jal        0x0881ACE4
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A904 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A908 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A90C - jal        0x0881ACAC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A910 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A914 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A918 - addiu      $a0, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A91C - addiu      $a0, $s2, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A920 - jal        0x0881AD14
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A924 - addiu      $a1, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A928 - lw         $v0, 8($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A92C - beql       $v0, $s1, 0x0881A97C
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A930 - lw         $v0, 4($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A934 - lw         $a0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A938 - beq        $a0, $zr, 0x0881A978
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A93C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A940 - lw         $v0, 0($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A944 - andi       $v0, $v0, 1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A948 - bne        $v0, $zr, 0x0881A978
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A94C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A950 - lw         $v0, 8($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A954 - beq        $v0, $zr, 0x0881A960
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A958 - sw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A95C - sw         $s1, 12($v0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A960 - lw         $v0, 32($a0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A964 - lw         $v1, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A968 - addiu      $a0, $a0, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A96C - addu       $v0, $v1, $v0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A970 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A974 - sw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A978 - lw         $v0, 4($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881A97C - beql       $v0, $s1, 0x0881A9D0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A980 - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A984 - lw         $s0, 12($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A988 - beq        $s0, $zr, 0x0881A9CC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A98C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A990 - lw         $v0, 0($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A994 - andi       $v0, $v0, 1
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A998 - bne        $v0, $zr, 0x0881A9CC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A99C - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9A0 - lw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9A4 - beq        $v0, $zr, 0x0881A9B0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9A8 - sw         $v0, 8($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9AC - sw         $s0, 12($v0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9B0 - lw         $v1, 32($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9B4 - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9B8 - addiu      $a0, $s1, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9BC - addu       $v0, $v1, $v0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9C0 - jal        0x0881AD58
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9C4 - sw         $v0, 32($s0)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9C8 - addu       $s1, $s0, $zr <=> move $s1, $s0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9CC - lw         $v0, 32($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9D0 - addiu      $v0, $v0, -68
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9D4 - sw         $v0, 36($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9D8 - lw         $v0, 8($s1)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <  0x881A9DC - bnel       $v0, $zr, 0x0881A9EC
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9E0 - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9E4 - sw         $s1, 8($s2)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9E8 - addu       $a0, $s2, $zr <=> move $a0, $s2
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881A9EC - jal        0x0881AA14
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9F0 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9F4 - lw         $ra, 12($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile  > 0x881A9F8 - lw         $s2, 8($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881A9FC - lw         $s1, 4($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA00 - lw         $s0, 0($sp)
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA04 - jr         $ra
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AA08 - addiu      $sp, $sp, 16
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881AFA0 - j          0x0881A8C0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881AFA4 - nop
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile <> 0x881C30C - j          0x0881AFA0
09:07:32 DEBUG compiler - user_main - CodeInstruction.compile    0x881C310 - addu       $a0, $a1, $zr <=> move $a0, $a1
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:32 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:32 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:32 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:32 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:32 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:32 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:32 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:32 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:32 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:32 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:32 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:32 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:32 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:32 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:33 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:33 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:33 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to MoviePlayThread
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread MoviePlayThread to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread MoviePlayThread to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x15
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x15, stall=0x08E0565C)
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:33 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG compiler - user_main - Compiling _S1_2_897DBA0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897DBA0 - addiu      $sp, $sp, -16
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBA4 - sw         $ra, 12($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBA8 - sw         $s1, 8($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBAC - sw         $s0, 4($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBB0 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x897DBB4 - beq        $s1, $zr, 0x0897DC94
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBB8 - addu       $s0, $a1, $zr <=> move $s0, $a1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBBC - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBC0 - addiu      $v0, $v0, 26832
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBC4 - sw         $v0, 12($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBC8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBCC - addiu      $v0, $v0, 26856
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBD0 - sw         $v0, 24($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBD4 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBD8 - addiu      $v0, $v0, 26944
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBDC - sw         $v0, 76($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBE0 - lw         $t9, 12($a0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBE4 - lw         $t9, 20($t9)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBE8 - jalr       $ra, $t9
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBEC - nop
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x897DBF0 - beql       $s1, $zr, 0x0897DC84
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBF4 - seh        $v0, $s0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897DBF8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DBFC - addiu      $v0, $v0, 25100
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC00 - sw         $v0, 12($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC04 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC08 - addiu      $v0, $v0, 25124
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC0C - sw         $v0, 24($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC10 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC14 - addiu      $v0, $v0, 25212
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC18 - sw         $v0, 76($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC1C - addiu      $a0, $s1, 76
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x897DC20 - jal        0x0889D734
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC24 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x897DC28 - beq        $s1, $zr, 0x0897DC80
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC2C - nop
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC30 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC34 - addiu      $v0, $v0, -4616
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC38 - sw         $v0, 12($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC3C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC40 - addiu      $v0, $v0, -4592
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC44 - sw         $v0, 24($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC48 - addiu      $a0, $s1, 32
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x897DC4C - jal        0x0889E4FC
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC50 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x897DC54 - beq        $s1, $zr, 0x0897DC80
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC58 - nop
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC5C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC60 - addiu      $v0, $v0, -7720
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC64 - sw         $v0, 12($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC68 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC6C - addiu      $v0, $v0, -7696
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC70 - sw         $v0, 24($s1)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC74 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x897DC78 - jal        0x0889E7B0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC7C - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897DC80 - seh        $v0, $s0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897DC84 - blezl      $v0, 0x0897DC98
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC88 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <> 0x897DC8C - jal        0x0881AE0C
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC90 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897DC94 - addu       $v0, $s1, $zr <=> move $v0, $s1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x897DC98 - lw         $ra, 12($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DC9C - lw         $s1, 8($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DCA0 - lw         $s0, 4($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DCA4 - jr         $ra
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x897DCA8 - addiu      $sp, $sp, 16
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:33 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x15, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:33 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to MoviePlayThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=MoviePlayThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - MoviePlayThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - End of Interrupt
09:07:33 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=MoviePlayThread
09:07:33 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - MoviePlayThread - free buffer 13
09:07:33 DEBUG hle.sceAudio - MoviePlayThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - MoviePlayThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - MoviePlayThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - MoviePlayThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to SoundThread
09:07:33 DEBUG  runtime - MoviePlayThread - syncThread currentThread=MoviePlayThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - MoviePlayThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'MoviePlayThread(uid=0x47, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=47 name:'MoviePlayThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to MoviePlayThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=MoviePlayThread
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - MoviePlayThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - sceKernelExitThread SceUID=47 name:'MoviePlayThread' exitStatus:0x0
09:07:33 DEBUG  runtime - MoviePlayThread - Exiting Thread MoviePlayThread(uid=0x47, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - MoviePlayThread - Switching from Thread MoviePlayThread to idle0
09:07:33 DEBUG  runtime - MoviePlayThread - End of Thread MoviePlayThread - stopped
09:07:33 DEBUG  runtime - MoviePlayThread - End of Thread MoviePlayThread - sync
09:07:33 DEBUG  runtime - MoviePlayThread - Starting Idle State...
09:07:33 DEBUG  runtime - MoviePlayThread - syncEmulator immediately=true
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - MoviePlayThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - MoviePlayThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - MoviePlayThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - MoviePlayThread - Ending Idle State
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - MoviePlayThread - End of Thread MoviePlayThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG       ge - GUI - executeList PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:33 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:33 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:33 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:33 DEBUG       ge - GUI - base 08000000
09:07:33 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:33 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:33 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:33 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:33 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:33 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:33 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:33 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:33 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:33 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - vaddr 08e85820
09:07:33 DEBUG       ge - GUI - prim sprites 16x
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:33 DEBUG       ge - GUI - clear mode end
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:33 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:33 DEBUG       ge - GUI - fface counter-clockwise
09:07:33 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:33 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:33 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:33 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:33 DEBUG       ge - GUI - sfix : 0x000000
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG       ge - GUI - dfix : 0x000000
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG       ge - GUI - morph weight 0 1.0
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - morph weight 1 0.0
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - morph weight 2 0.0
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG       ge - GUI - morph weight 3 0.0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG       ge - GUI - morph weight 4 0.0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG       ge - GUI - morph weight 5 0.0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG       ge - GUI - morph weight 6 0.0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG       ge - GUI - morph weight 7 0.0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - zscale -26624.0
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - zpos 30720.0
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG       ge - GUI - jump old PC: 0x08E85D44, new PC: 0x08E85EC4
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:33 DEBUG       ge - GUI - vaddr 08e85d44
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG       ge - GUI - prim sprites 16x
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x428FE0F0)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x628FE0F0)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG       ge - GUI - clear mode end
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - fface clockwise
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:33 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG       ge - GUI - fface counter-clockwise
09:07:33 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:33 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:33 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:33 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:33 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:33 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - jump old PC: 0x08E86108, new PC: 0x08E86288
09:07:33 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:33 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:33 DEBUG       ge - GUI - vaddr 08e86108
09:07:33 DEBUG       ge - GUI - prim sprites 16x
09:07:33 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:33 DEBUG       ge - GUI - clear mode end
09:07:33 DEBUG       ge - GUI - ret old PC: 0x08E862A4, new PC: 0x08E05654
09:07:33 DEBUG       ge - GUI - finish (0)
09:07:33 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x15, behavior=1, signalId=0x0
09:07:33 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:33 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:33 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:33 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:33 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:33 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread idle0 to SoundThread
09:07:33 DEBUG  runtime - SoundThread - Ending Idle State
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x15, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:33 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:33 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:33 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching to Thread user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:33 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:33 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:33 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:33 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:33 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:33 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:33 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:33 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:33 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:33 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:33 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x16
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x16, stall=0x08E0565C)
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:33 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:33 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:33 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:33 DEBUG compiler - user_main - Compiling _S1_2_8995FEC
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8995FEC - addiu      $sp, $sp, -16
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8995FF0 - sw         $ra, 12($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8995FF4 - sw         $s0, 8($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x8995FF8 - jal        0x0889E768
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8995FFC - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996000 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996004 - addiu      $v0, $v0, -7664
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996008 - sw         $v0, 24($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899600C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996010 - addiu      $v0, $v0, -7720
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996014 - sw         $v0, 12($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996018 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899601C - addiu      $v0, $v0, -7696
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996020 - sw         $v0, 24($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996024 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996028 - addiu      $v0, $v0, -4616
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899602C - sw         $v0, 12($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996030 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996034 - addiu      $v0, $v0, -4592
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996038 - sw         $v0, 24($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899603C - addiu      $a0, $s0, 32
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996040 - jal        0x0889E4BC
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996044 - sb         $zr, 28($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996048 - jal        0x0889D720
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899604C - addiu      $a0, $s0, 76
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996050 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996054 - addiu      $v0, $v0, 25100
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996058 - sw         $v0, 12($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899605C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996060 - addiu      $v0, $v0, 25124
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996064 - sw         $v0, 24($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996068 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899606C - addiu      $v0, $v0, 25212
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996070 - addiu      $a1, $zr, -1 <=> li $a1, -1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996074 - sw         $v0, 76($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996078 - addiu      $a0, $s0, 80
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x899607C - jal        0x089423F8
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996080 - addu       $a2, $a1, $zr <=> move $a2, $a1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996084 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996088 - addiu      $v0, $v0, 28232
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899608C - sw         $v0, 12($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996090 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996094 - addiu      $v0, $v0, 28256
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996098 - sw         $v0, 24($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899609C - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960A0 - addiu      $v0, $v0, 28344
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960A4 - sw         $v0, 76($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960A8 - lui        $v0, 0x08A5 <=> li $v0, 0x08A50000
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960AC - addiu      $v0, $v0, 28356
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960B0 - sw         $v0, 80($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960B4 - sb         $zr, 104($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960B8 - sw         $zr, 108($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960BC - sw         $zr, 112($s0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960C0 - addu       $v1, $zr, $zr <=> li $v1, 0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960C4 - sll        $v0, $v1, 0x0002
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89960C8 - addu       $v0, $s0, $v0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960CC - sw         $zr, 116($v0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960D0 - addiu      $v1, $v1, 1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960D4 - slti       $v0, $v1, 2
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x89960D8 - bnel       $v0, $zr, 0x089960C8
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960DC - sll        $v0, $v1, 0x0002
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89960E0 - addu       $v0, $s0, $zr <=> move $v0, $s0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960E4 - lw         $ra, 12($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960E8 - lw         $s0, 8($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960EC - jr         $ra
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x89960F0 - addiu      $sp, $sp, 16
09:07:33 DEBUG compiler - user_main - Compiling _S1_2_8996218
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996218 - addiu      $sp, $sp, -32
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899621C - sw         $ra, 12($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996220 - sw         $s0, 8($sp)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996224 - lbu        $v1, 104($a0)
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996228 - bne        $v1, $zr, 0x08996318
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x899622C - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996230 - addiu      $v0, $zr, 1 <=> li $v0, 1
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996234 - jal        0x08996328
09:07:33 DEBUG compiler - user_main - CodeInstruction.compile    0x8996238 - sb         $v0, 104($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899623C - jal        0x089AFFB0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996240 - addu       $a0, $zr, $zr <=> li $a0, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996244 - lui        $a0, 0x08A4 <=> li $a0, 0x08A40000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996248 - addiu      $a0, $a0, 14792
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899624C - jal        0x08944AC4
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996250 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996254 - sw         $v0, 108($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996258 - addu       $a1, $v0, $zr <=> move $a1, $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899625C - jal        0x08942808
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996260 - addiu      $a0, $sp, 24
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996264 - jal        0x0881ADC4
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996268 - addiu      $a0, $zr, 36 <=> li $a0, 36
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899626C - beql       $v0, $zr, 0x08996288
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996270 - sw         $v0, 112($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996274 - addu       $a0, $v0, $zr <=> move $a0, $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996278 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899627C - jal        0x0887A114
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996280 - addu       $a2, $zr, $zr <=> li $a2, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996284 - sw         $v0, 112($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8996288 - jal        0x0881ADC4
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899628C - addiu      $a0, $zr, 1316 <=> li $a0, 1316
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996290 - beql       $v0, $zr, 0x089962B0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996294 - sw         $v0, 116($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996298 - lui        $a2, 0x08A4 <=> li $a2, 0x08A40000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899629C - addu       $a0, $v0, $zr <=> move $a0, $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962A0 - addiu      $a1, $sp, 24
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89962A4 - jal        0x088EB1C8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962A8 - addiu      $a2, $a2, 14816
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962AC - sw         $v0, 116($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89962B0 - addu       $a0, $v0, $zr <=> move $a0, $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962B4 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89962B8 - jal        0x088EB518
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962BC - addu       $a2, $zr, $zr <=> li $a2, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89962C0 - jal        0x0881ADC4
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962C4 - addiu      $a0, $zr, 1316 <=> li $a0, 1316
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89962C8 - beql       $v0, $zr, 0x089962E8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962CC - sw         $v0, 120($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89962D0 - lui        $a2, 0x08A4 <=> li $a2, 0x08A40000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962D4 - addu       $a0, $v0, $zr <=> move $a0, $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962D8 - addiu      $a1, $sp, 24
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89962DC - jal        0x088EB1C8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962E0 - addiu      $a2, $a2, 14832
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962E4 - sw         $v0, 120($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89962E8 - addu       $a0, $v0, $zr <=> move $a0, $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962EC - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89962F0 - jal        0x088EB518
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962F4 - addu       $a2, $zr, $zr <=> li $a2, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962F8 - lw         $t9, 80($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89962FC - addiu      $a0, $s0, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996300 - lw         $t9, 20($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996304 - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996308 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899630C - lui        $v1, 0x08A5 <=> li $v1, 0x08A50000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996310 - addiu      $v1, $v1, -7864
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996314 - sw         $v1, 24($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996318 - lw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899631C - lw         $s0, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996320 - jr         $ra
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996324 - addiu      $sp, $sp, 32
09:07:34 DEBUG compiler - user_main - Compiling _S1_2_8996328
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996328 - addiu      $sp, $sp, -16
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899632C - sw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996330 - lui        $v0, 0x08C9 <=> li $v0, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996334 - sw         $zr, 20232($v0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996338 - lui        $v0, 0x08C9 <=> li $v0, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899633C - sw         $zr, 20248($v0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996340 - lui        $v0, 0x08C9 <=> li $v0, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996344 - sw         $zr, 20296($v0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996348 - lui        $v0, 0x08C9 <=> li $v0, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899634C - sb         $zr, 20384($v0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996350 - jal        0x088E2350
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996354 - addu       $a0, $zr, $zr <=> li $a0, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996358 - addu       $a0, $zr, $zr <=> li $a0, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899635C - jal        0x088E23B4
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996360 - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996364 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996368 - sb         $zr, 20388($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899636C - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996370 - sb         $zr, 20389($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996374 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996378 - sb         $zr, 20390($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899637C - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996380 - sb         $zr, 20391($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996384 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996388 - sb         $zr, 20392($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899638C - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996390 - sb         $zr, 20393($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996394 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996398 - sb         $zr, 20394($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899639C - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963A0 - sb         $zr, 20395($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963A4 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963A8 - sb         $zr, 20396($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963AC - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963B0 - sb         $zr, 20397($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963B4 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963B8 - sb         $zr, 20398($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963BC - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963C0 - lw         $a1, 21412($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963C4 - addiu      $a0, $zr, -1025 <=> li $a0, -1025
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963C8 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963CC - and        $a0, $a1, $a0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963D0 - sw         $a0, 21412($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963D4 - lw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963D8 - jr         $ra
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963DC - addiu      $sp, $sp, 16
09:07:34 DEBUG compiler - user_main - Compiling _S1_2_88E2350
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88E2350 - addiu      $sp, $sp, -64
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2354 - lui        $t0, 0x08A1 <=> li $t0, 0x08A10000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2358 - addiu      $t0, $t0, 30932
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E235C - addiu      $a3, $sp, 8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2360 - addiu      $a2, $zr, 7 <=> li $a2, 7
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88E2364 - lw         $a1, 0($t0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2368 - lw         $v1, 4($t0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E236C - addiu      $a2, $a2, -1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2370 - sw         $a1, 0($a3)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2374 - sw         $v1, 4($a3)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2378 - addiu      $t0, $t0, 8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x88E237C - bgtz       $a2, 0x088E2364
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2380 - addiu      $a3, $a3, 8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2384 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2388 - sw         $a0, 20272($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E238C - sll        $v1, $a0, 0x0003
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2390 - addu       $v1, $v1, $sp
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2394 - lw         $a1, 12($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E2398 - lw         $a0, 8($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E239C - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23A0 - sw         $a1, 21396($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23A4 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23A8 - sw         $a0, 21404($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23AC - jr         $ra
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23B0 - addiu      $sp, $sp, 64
09:07:34 DEBUG compiler - user_main - Compiling _S1_2_88E23B4
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x88E23B4 - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23B8 - sw         $a1, 21400($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23BC - lui        $v1, 0x08A1 <=> li $v1, 0x08A10000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23C0 - sll        $a0, $a0, 0x0002
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23C4 - addiu      $v1, $v1, 30904
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23C8 - addu       $v1, $v1, $a0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23CC - lw         $a0, 0($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23D0 - sll        $a1, $a1, 0x0002
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23D4 - addu       $a0, $a0, $a1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23D8 - lw         $a0, 0($a0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23DC - lui        $v1, 0x08C9 <=> li $v1, 0x08C90000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23E0 - jr         $ra
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x88E23E4 - sw         $a0, 20248($v1)
09:07:34 DEBUG hle.sceUmdUser - user_main - sceUmdWaitDriveStatWithTimer wantedStat=0x2, timeout=0xF4240
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.sceUmdUser - user_main - sceUmdWaitDriveStatWithTimer wantedStat=0x20, timeout=0xF4240
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.sceUmdUser - user_main - sceUmdGetDriveStat
09:07:34 DEBUG hle.sceUmdUser - user_main - sceUmdGetDriveStat returning 0x32
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x13,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'UMD_DEVICE_IO_SEMA' fast check succeeded
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - sceIoOpen redirecting to hleIoOpen
09:07:34  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x89120_size0x2f680 flags = 1 permissions = 0755
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - PSP_O_RDONLY
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - hleIoOpen - opening file disc0/sce_lbn0x89120_size0x2f680
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - hleIoOpen assigned id = 0x3
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=5000, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:34 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:34 DEBUG  runtime - user_main - Starting Idle State...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 13
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 18
09:07:34 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1536, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - user_main - Ending Idle State
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x13 name='UMD_DEVICE_IO_SEMA' signal=1
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_CUR
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 0
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_END
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 194176
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - hleIoLseek returning 0
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.sceUmdUser - user_main - sceUmdGetDriveStat
09:07:34 DEBUG hle.sceUmdUser - user_main - sceUmdGetDriveStat returning 0x32
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x13,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'UMD_DEVICE_IO_SEMA' fast check succeeded
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - hleIoRead(id=3,data=0x91ea600,size=0x2f680) async=false
09:07:34 DEBUG  runtime - user_main - RuntimeContext.invalidateRange(addr=0x091EA600, size=194176)
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=4000, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x13 name='UMD_DEVICE_IO_SEMA' signal=1
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - sceIoClose redirecting to hleIoClose
09:07:34 DEBUG hle.IoFileMgrForUser - user_main - hleIoClose - id 3
09:07:34 DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=1000, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:34 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:34 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:34 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:34 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG compiler - user_main - Compiling _S1_2_89963E0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89963E0 - addiu      $sp, $sp, -16
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963E4 - sw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963E8 - sw         $s0, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963EC - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963F0 - lui        $v0, 0x08A7 <=> li $v0, 0x08A70000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89963F4 - jal        0x0889D6CC
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963F8 - lw         $a0, 27376($v0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89963FC - lw         $t9, 12($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996400 - lw         $t9, 168($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996404 - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996408 - addu       $a0, $s0, $zr <=> move $a0, $s0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899640C - jal        0x08996434
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996410 - addu       $a0, $s0, $zr <=> move $a0, $s0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996414 - jal        0x0887A218
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996418 - lw         $a0, 112($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899641C - jal        0x0887A318
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996420 - lw         $a0, 112($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996424 - lw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996428 - lw         $s0, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899642C - jr         $ra
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996430 - addiu      $sp, $sp, 16
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG compiler - user_main - Compiling _S1_2_89965DC
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89965DC - addiu      $sp, $sp, -16
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89965E0 - sw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89965E4 - sw         $s1, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89965E8 - addu       $s1, $a0, $zr <=> move $s1, $a0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89965EC - addiu      $a0, $s1, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89965F0 - jal        0x08942498
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89965F4 - sw         $s0, 4($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89965F8 - lw         $t9, 80($s1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89965FC - lw         $t9, 28($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996600 - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996604 - addiu      $a0, $s1, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996608 - bltzl      $v0, 0x08996648
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899660C - lw         $t9, 80($s1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996610 - sll        $v1, $v0, 0x0001
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996614 - addu       $v0, $v1, $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996618 - sll        $v1, $v0, 0x0002
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899661C - lui        $v0, 0x08D1 <=> li $v0, 0x08D10000
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996620 - addiu      $v0, $v0, -15684
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996624 - addu       $s0, $v0, $v1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996628 - jal        0x08838700
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899662C - addu       $a0, $s0, $zr <=> move $a0, $s0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996630 - beq        $v0, $zr, 0x08996644
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996634 - nop
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996638 - addu       $t9, $s0, $zr <=> move $t9, $s0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899663C - jal        0x088386CC
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996640 - addu       $a0, $s1, $zr <=> move $a0, $s1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996644 - lw         $t9, 80($s1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996648 - lw         $t9, 28($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899664C - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996650 - addiu      $a0, $s1, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996654 - lw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996658 - lw         $s1, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899665C - lw         $s0, 4($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996660 - jr         $ra
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996664 - addiu      $sp, $sp, 16
09:07:34 DEBUG compiler - user_main - Compiling _S1_2_8996668
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996668 - addiu      $sp, $sp, -16
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899666C - sw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996670 - sw         $s0, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996674 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996678 - lw         $t9, 80($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899667C - lw         $t9, 24($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996680 - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996684 - addiu      $a0, $s0, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996688 - beql       $v0, $zr, 0x089966A0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899668C - lw         $v1, 112($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996690 - lw         $v1, 112($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996694 - addiu      $a0, $zr, 1 <=> li $a0, 1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996698 - sw         $a0, 16($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899669C - lw         $v1, 112($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89966A0 - lw         $v1, 16($v1)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966A4 - sltiu      $at, $v1, 5
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89966A8 - beq        $at, $zr, 0x089966C8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966AC - addu       $a1, $zr, $zr <=> li $a1, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966B0 - addiu      $a0, $zr, 1 <=> li $a0, 1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966B4 - sllv       $v1, $a0, $v1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966B8 - andi       $v1, $v1, 21
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89966BC - beq        $v1, $zr, 0x089966C8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966C0 - nop
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966C4 - andi       $a1, $a0, 255
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <> 0x89966C8 - beql       $a1, $zr, 0x089966E8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966CC - lw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89966D0 - lw         $t9, 80($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966D4 - addiu      $a0, $s0, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966D8 - lw         $t9, 20($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966DC - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966E0 - addiu      $a1, $zr, 1 <=> li $a1, 1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966E4 - lw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89966E8 - lw         $s0, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966EC - jr         $ra
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89966F0 - addiu      $sp, $sp, 16
09:07:34 DEBUG compiler - user_main - Compiling _S1_2_8996434
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996434 - addiu      $sp, $sp, -16
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996438 - sw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899643C - sw         $s1, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996440 - sw         $s0, 4($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996444 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996448 - lw         $t9, 80($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899644C - addiu      $a0, $s0, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996450 - lw         $t9, 28($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996454 - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996458 - addu       $s1, $zr, $zr <=> li $s1, 0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899645C - addiu      $v1, $zr, 3 <=> li $v1, 3
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996460 - beql       $v0, $v1, 0x089964B4
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996464 - lw         $t9, 80($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996468 - addiu      $v1, $zr, 2 <=> li $v1, 2
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x899646C - beq        $v0, $v1, 0x089964B0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996470 - nop
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996474 - addiu      $v1, $zr, 1 <=> li $v1, 1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996478 - beql       $v0, $v1, 0x08996488
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899647C - lw         $t9, 80($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <> 0x8996480 - b          0x089964DC
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996484 - nop
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996488 - lw         $t9, 40($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899648C - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996490 - addiu      $a0, $s0, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996494 - addiu      $v1, $zr, 60 <=> li $v1, 60
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996498 - div        $v0, $v1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899649C - mfhi       $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964A0 - slti       $v0, $v0, 15
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964A4 - xori       $v0, $v0, 1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89964A8 - b          0x089964DC
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964AC - andi       $s1, $v0, 255
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89964B0 - lw         $t9, 80($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89964B4 - lw         $t9, 40($t9)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964B8 - jalr       $ra, $t9
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964BC - addiu      $a0, $s0, 80
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964C0 - addiu      $v1, $zr, 5 <=> li $v1, 5
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964C4 - div        $v0, $v1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964C8 - mflo       $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964CC - andi       $v0, $v0, 1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964D0 - sltu       $v0, $zr, $v0 <=> move $v0, $v0
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964D4 - xori       $v0, $v0, 1
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964D8 - andi       $s1, $v0, 255
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <> 0x89964DC - beql       $s1, $zr, 0x089964F4
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964E0 - lw         $a0, 120($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <> 0x89964E4 - jal        0x088EBB7C
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964E8 - lw         $a0, 120($s0)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <  0x89964EC - b          0x08996500
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964F0 - lw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile <> 0x89964F4 - jal        0x088EBAA8
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964F8 - nop
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x89964FC - lw         $ra, 12($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996500 - lw         $s1, 8($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996504 - lw         $s0, 4($sp)
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8996508 - jr         $ra
09:07:34 DEBUG compiler - user_main - CodeInstruction.compile    0x899650C - addiu      $sp, $sp, 16
09:07:34 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:34 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:34 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:07:34 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:34 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 17
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 18
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:34 DEBUG hle.sceAudio - user_main - free buffer 13
09:07:34 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=2048, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:34 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x16, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:34 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:34 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG       ge - GUI - executeList PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:34 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:34 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:34 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:34 DEBUG       ge - GUI - base 08000000
09:07:34 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:34 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:34 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:34 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:34 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:34 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:34 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:34 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:34 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:34 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - vaddr 08e057a0
09:07:34 DEBUG       ge - GUI - prim sprites 16x
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x428FE0F0)
09:07:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x628FE0F0)
09:07:34 DEBUG       ge - GUI - clear mode end
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:34 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:34 DEBUG       ge - GUI - fface counter-clockwise
09:07:34 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:34 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:34 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:34 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:34 DEBUG       ge - GUI - sfix : 0x000000
09:07:34 DEBUG       ge - GUI - dfix : 0x000000
09:07:34 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:34 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:34 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:34 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:34 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:34 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:34 DEBUG       ge - GUI - morph weight 0 1.0
09:07:34 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - morph weight 1 0.0
09:07:34 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - morph weight 2 0.0
09:07:34 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - morph weight 3 0.0
09:07:34 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - morph weight 4 0.0
09:07:34 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - morph weight 5 0.0
09:07:34 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - morph weight 6 0.0
09:07:34 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - morph weight 7 0.0
09:07:34 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:34 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:34 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:34 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:34 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:34 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:34 DEBUG       ge - GUI - zscale -26624.0
09:07:34 DEBUG       ge - GUI - zpos 30720.0
09:07:34 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:34 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:34 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:34 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:34 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:34 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:34 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - jump old PC: 0x08E05CC4, new PC: 0x08E05E44
09:07:34 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:34 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - vaddr 08e05cc4
09:07:34 DEBUG       ge - GUI - prim sprites 16x
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:34 DEBUG       ge - GUI - clear mode end
09:07:34 DEBUG       ge - GUI - fface clockwise
09:07:34 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:34 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1536, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG       ge - GUI - fface counter-clockwise
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:34 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG       ge - GUI - jump old PC: 0x08E06088, new PC: 0x08E06208
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG       ge - GUI - vaddr 08e06088
09:07:34 DEBUG       ge - GUI - prim sprites 16x
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG       ge - GUI - clear mode end
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG       ge - GUI - ret old PC: 0x08E06224, new PC: 0x08E05654
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG       ge - GUI - finish (0)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x16, behavior=1, signalId=0x0
09:07:34 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:34 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:34 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:34 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:34 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:34 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x16, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:34 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:34 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:34 DEBUG  runtime - SoundThread - Ending Idle State
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:34 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:34 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:34 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:34 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:34 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:34 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:34 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:34 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:34 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:34 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:34 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:34 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:34 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:35 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:35 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceDmac - user_main - sceDmacMemcpy dest=0x04156000, source=0x091ECD70, size=0x20000
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceDmac - user_main - sceDmacMemcpy dest=0x04154000, source=0x0920D250, size=0x2000
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceDmac - user_main - sceDmacMemcpy dest=0x04176000, source=0x0920F730, size=0x800
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceDmac - user_main - sceDmacMemcpy dest=0x0417E800, source=0x09210050, size=0x1000
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceDmac - user_main - sceDmacMemcpy dest=0x04176800, source=0x09211530, size=0x8000
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:35 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread user_main
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:35 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:35 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:35 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:35 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x17
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x17, stall=0x08E0565C)
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:35 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:35 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:35 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:35 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:35 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:35 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:35 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:35 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:35 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x17, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:35 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:35 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:35 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:35 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG       ge - GUI - executeList PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:35 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:35 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:35 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:35 DEBUG       ge - GUI - base 08000000
09:07:35 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:35 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:35 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:35 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:35 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:35 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:35 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:35 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - vaddr 08e85820
09:07:35 DEBUG       ge - GUI - prim sprites 16x
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG       ge - GUI - clear mode end
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:35 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:35 DEBUG       ge - GUI - fface counter-clockwise
09:07:35 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:35 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:35 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:35 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:35 DEBUG       ge - GUI - sfix : 0x000000
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG       ge - GUI - dfix : 0x000000
09:07:35 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:35 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:35 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:35 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:35 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:35 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:35 DEBUG       ge - GUI - morph weight 0 1.0
09:07:35 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - morph weight 1 0.0
09:07:35 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - morph weight 2 0.0
09:07:35 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - morph weight 3 0.0
09:07:35 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG       ge - GUI - morph weight 4 0.0
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:35 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:35 DEBUG       ge - GUI - morph weight 5 0.0
09:07:35 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG       ge - GUI - morph weight 6 0.0
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:35 DEBUG       ge - GUI - morph weight 7 0.0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG       ge - GUI - zscale -26624.0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG       ge - GUI - zpos 30720.0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09154000)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:35 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:35 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A643FFCB903, key2=0x10D80E3F0)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:35 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG       ge - GUI - vaddr 08e85c74
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:35 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:35 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:35 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:35 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:35 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:35 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:35 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:35 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A643FFCB903, key2=0x10D89E3F0)
09:07:35 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:35 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:35 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:35 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:35 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:35 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:35 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG       ge - GUI - vaddr 08e85de4
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A643FFCB903, key2=0x18D80E3F0)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:35 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:35 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:35 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:35 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:35 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:35 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:35 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:35 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:35 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:35 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG       ge - GUI - vaddr 08e860f0
09:07:35 DEBUG       ge - GUI - prim sprites 16x
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x1C280E0F0)
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x1E280E0F0)
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG  runtime - SoundThread - Ending Idle State
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG       ge - GUI - clear mode end
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG       ge - GUI - fface clockwise
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:35 DEBUG       ge - GUI - fface counter-clockwise
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG       ge - GUI - vaddr 08e864b4
09:07:35 DEBUG       ge - GUI - prim sprites 16x
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG       ge - GUI - clear mode end
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:35 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:35 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:35 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG       ge - GUI - vaddr 08e8667c
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG       ge - GUI - prim sprites 1x
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x6026A640FFCB903, key2=0x1E000E0F0)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG       ge - GUI - finish (0)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x17, behavior=1, signalId=0x0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:35 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:35 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:35 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:35 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:35 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x17, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread idle0 to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:35 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:35 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:35 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:35 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:35 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:35 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:35 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:35 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:36 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:36 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:36 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:36 DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:36 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG  runtime - SoundThread - Ending Idle State
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=581, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=581 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:36 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x18
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x18, stall=0x08E0565C)
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:36 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:36 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:36 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:36 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:07:36 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:36 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:36 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x18, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:36 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:36 DEBUG  runtime - user_main - Starting Idle State...
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:36 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:36 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:36 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:36 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:36 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:36 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:36 DEBUG  runtime - user_main - Ending Idle State
09:07:36 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:36 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:36 DEBUG       ge - GUI - executeList PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:36 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:36 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:36 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:36 DEBUG       ge - GUI - base 08000000
09:07:36 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:36 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:36 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:36 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:36 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:36 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:36 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:36 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG       ge - GUI - vaddr 08e057a0
09:07:36 DEBUG       ge - GUI - prim sprites 16x
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:36  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x1C280E0F0)
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG  runtime - SoundThread - Ending Idle State
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x1E280E0F0)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - clear mode end
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:36 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:36 DEBUG       ge - GUI - fface counter-clockwise
09:07:36 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:36 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:36 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:36 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:36 DEBUG       ge - GUI - sfix : 0x000000
09:07:36 DEBUG       ge - GUI - dfix : 0x000000
09:07:36 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:36 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:36 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:36 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:36 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - morph weight 0 1.0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - morph weight 1 0.0
09:07:36 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - morph weight 2 0.0
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG       ge - GUI - morph weight 3 0.0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - morph weight 4 0.0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - morph weight 5 0.0
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - morph weight 6 0.0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - morph weight 7 0.0
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - zscale -26624.0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - zpos 30720.0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:36 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:36 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:36 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:36 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:36 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:36 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG       ge - GUI - vaddr 08e05cac
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:36 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG       ge - GUI - vaddr 08e05d64
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:36 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:36 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - vaddr 08e06070
09:07:36 DEBUG       ge - GUI - prim sprites 16x
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - clear mode end
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - fface clockwise
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:36 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - fface counter-clockwise
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - vaddr 08e06434
09:07:36 DEBUG       ge - GUI - prim sprites 16x
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:36 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - clear mode end
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG       ge - GUI - material ambient a=1.0 (F6)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG       ge - GUI - vaddr 08e065fc
09:07:36 DEBUG       ge - GUI - prim sprites 1x
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG       ge - GUI - finish (0)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x18, behavior=1, signalId=0x0
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:36 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:36 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:36 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:36 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:36 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x18, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:36 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:36 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:36 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:36 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:36 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:36 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:36 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:36 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:36 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:36 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:37 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:37 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:37 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:37 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x19
09:07:37 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x19, stall=0x08E0565C)
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:37 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:37 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:37 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:37 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:37 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x19, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:37 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:37 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:37 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:37 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - Ending Idle State
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:37 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:37 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:37 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:37 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to idle0
09:07:37 DEBUG  runtime - SceNetAdhocctl - Starting Idle State...
09:07:37 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=true
09:07:37 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=true
09:07:37 DEBUG       ge - GUI - executeList PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:37 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:37 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:37 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:37 DEBUG       ge - GUI - base 08000000
09:07:37 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:37 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:37 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:37 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:37 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:37 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:37 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:37 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG       ge - GUI - vaddr 08e85820
09:07:37 DEBUG       ge - GUI - prim sprites 16x
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG       ge - GUI - clear mode end
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:37 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:37 DEBUG       ge - GUI - fface counter-clockwise
09:07:37 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:37 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=true
09:07:37 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:37 DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
09:07:37 DEBUG       ge - GUI - sfix : 0x000000
09:07:37 DEBUG       ge - GUI - dfix : 0x000000
09:07:37 DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 18
09:07:37 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:37 DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 20
09:07:37 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:37 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:37 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:37 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:37 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:37 DEBUG       ge - GUI - morph weight 0 1.0
09:07:37 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG       ge - GUI - morph weight 1 0.0
09:07:37 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG       ge - GUI - morph weight 2 0.0
09:07:37 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 16
09:07:37 DEBUG       ge - GUI - morph weight 3 0.0
09:07:37 DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 14
09:07:37 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - morph weight 4 0.0
09:07:37 DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - morph weight 5 0.0
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:37 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - morph weight 6 0.0
09:07:37 DEBUG  runtime - SceNetAdhocctl - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG       ge - GUI - morph weight 7 0.0
09:07:37 DEBUG  runtime - SceNetAdhocctl - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:37 DEBUG  runtime - SceNetAdhocctl - Ending Idle State
09:07:37 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:37 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:37 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:37 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:37 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - zscale -26624.0
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - zpos 30720.0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:37 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:37 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:37 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - vaddr 08e85c74
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:37 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:37 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:37 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG       ge - GUI - vaddr 08e85de4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:37 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:37 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:37 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:37 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - vaddr 08e860f0
09:07:37 DEBUG       ge - GUI - prim sprites 16x
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG       ge - GUI - clear mode end
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - fface clockwise
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - fface counter-clockwise
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:37 DEBUG       ge - GUI - vaddr 08e864b4
09:07:37 DEBUG       ge - GUI - prim sprites 16x
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG       ge - GUI - clear mode end
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:37 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:37 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - material ambient a=0.9 (EE)
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:37 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:37 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:37 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG       ge - GUI - vaddr 08e8667c
09:07:37 DEBUG       ge - GUI - prim sprites 1x
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:37 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:37 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - finish (0)
09:07:37 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:37 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x19, behavior=1, signalId=0x0
09:07:37 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:37 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:37 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:37 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:37 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:37 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:37 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:37 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:37 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x19, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:37 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:37 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:37 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:37 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:37 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:37 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:38 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:38 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching to Thread user_main
09:07:38 DEBUG  runtime - SoundThread - Ending Idle State
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:38 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:38 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:38 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:38 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:38 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:38 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:38 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:38 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:38 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:38 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:38 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:38 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:38 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:38 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:38 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:38 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:38 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1A
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1A, stall=0x08E0565C)
09:07:38 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:38 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:38 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:38 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:38 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:39 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:39 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:07:39 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:39 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:39 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:39 DEBUG hle.sceAudio - user_main - free buffer 17
09:07:39 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:39 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - executeList PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:39 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:39 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:39 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:39 DEBUG       ge - GUI - base 08000000
09:07:39 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:39 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:39 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:39 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:39 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:39 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:39 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - vaddr 08e057a0
09:07:39 DEBUG       ge - GUI - prim sprites 16x
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG       ge - GUI - clear mode end
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:39 DEBUG       ge - GUI - fface counter-clockwise
09:07:39 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:39 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:39 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:39 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:39 DEBUG       ge - GUI - sfix : 0x000000
09:07:39 DEBUG       ge - GUI - dfix : 0x000000
09:07:39 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:39 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:39 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:39 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:39 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:39 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:39 DEBUG       ge - GUI - morph weight 0 1.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 1 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 2 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 3 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 4 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 5 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 6 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 7 0.0
09:07:39 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:39 DEBUG  runtime - SoundThread - Ending Idle State
09:07:39 DEBUG       ge - GUI - zscale -26624.0
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG       ge - GUI - zpos 30720.0
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:39 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:39 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:39 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:39 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:39 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:39 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:39 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - vaddr 08e05cac
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:39 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to idle0
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG  runtime - SceNetAdhocctl - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG  runtime - SceNetAdhocctl - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:39 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:39 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:39 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:39 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - vaddr 08e05d64
09:07:39 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:39 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:39 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:39 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:39 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:39 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - vaddr 08e06070
09:07:39 DEBUG       ge - GUI - prim sprites 16x
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:39 DEBUG  runtime - SoundThread - Ending Idle State
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - clear mode end
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - fface clockwise
09:07:39 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:39 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - fface counter-clockwise
09:07:39 DEBUG  runtime - SoundThread - Ending Idle State
09:07:39 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - vaddr 08e06434
09:07:39 DEBUG       ge - GUI - prim sprites 16x
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - clear mode end
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - material ambient a=0.9 (E5)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG       ge - GUI - vaddr 08e065fc
09:07:39 DEBUG       ge - GUI - prim sprites 1x
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:39 DEBUG       ge - GUI - finish (0)
09:07:39 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x1A, behavior=1, signalId=0x0
09:07:39 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:39 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:39 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:39 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:39 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:39 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1a, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread idle0 to SoundThread
09:07:39 DEBUG  runtime - SoundThread - Ending Idle State
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:39 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:39 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:39 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:39 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:39 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1B
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1B, stall=0x08E0565C)
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:39 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:39 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1b, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:39 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:39 DEBUG  runtime - user_main - Starting Idle State...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:39 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:39 DEBUG  runtime - user_main - Ending Idle State
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - executeList PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:39 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:39 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:39 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:39 DEBUG       ge - GUI - base 08000000
09:07:39 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:39 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:39 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:39 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:39 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:39 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:39 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - vaddr 08e85820
09:07:39 DEBUG       ge - GUI - prim sprites 16x
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG       ge - GUI - clear mode end
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:39 DEBUG       ge - GUI - fface counter-clockwise
09:07:39 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:39 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:39 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:39 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:39 DEBUG       ge - GUI - sfix : 0x000000
09:07:39 DEBUG       ge - GUI - dfix : 0x000000
09:07:39 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:39 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:39 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:39 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:39 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:39 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:39 DEBUG       ge - GUI - morph weight 0 1.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 1 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 2 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 3 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 4 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 5 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 6 0.0
09:07:39 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - morph weight 7 0.0
09:07:39 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:39 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:39 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:39 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:39 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:39 DEBUG       ge - GUI - zscale -26624.0
09:07:39 DEBUG       ge - GUI - zpos 30720.0
09:07:39 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:39 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG  runtime - SoundThread - Ending Idle State
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:39 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:39 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - vaddr 08e85c74
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Ending Idle State
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - vaddr 08e85de4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:39 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:39 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - vaddr 08e860f0
09:07:39 DEBUG       ge - GUI - prim sprites 16x
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - clear mode end
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - fface clockwise
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - fface counter-clockwise
09:07:39 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:39 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:39 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:39 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:39 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:39 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG       ge - GUI - vaddr 08e864b4
09:07:39 DEBUG       ge - GUI - prim sprites 16x
09:07:39 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - clear mode end
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG       ge - GUI - material ambient a=0.9 (DD)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG       ge - GUI - vaddr 08e8667c
09:07:39 DEBUG       ge - GUI - prim sprites 1x
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:39 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:39 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG       ge - GUI - finish (0)
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:39 DEBUG  runtime - SoundThread - Ending Idle State
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x1B, behavior=1, signalId=0x0
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:39 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:39 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:39 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:39 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:39 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1b, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:39 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:39 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:39 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:39 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:39 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:39 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:39 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:39 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:39 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:39 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:39 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:39 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:39 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:39 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:40 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:40 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:40 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:40 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:40 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG  runtime - SoundThread - Ending Idle State
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG  runtime - SoundThread - Ending Idle State
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:40 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1C
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1C, stall=0x08E0565C)
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:40 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:40 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:40 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1c, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:40 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:40 DEBUG  runtime - user_main - Starting Idle State...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:40 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:40 DEBUG hle.sceAudio - user_main - free buffer 17
09:07:40 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:40 DEBUG  runtime - user_main - Ending Idle State
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG  runtime - SoundThread - Ending Idle State
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:40 DEBUG       ge - GUI - executeList PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:40 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:40 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:40 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:40 DEBUG       ge - GUI - base 08000000
09:07:40 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:40 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:40 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:40 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:40 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:40 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:40 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:40 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - vaddr 08e057a0
09:07:40 DEBUG       ge - GUI - prim sprites 16x
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG       ge - GUI - clear mode end
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:40 DEBUG  runtime - SoundThread - Ending Idle State
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - fface counter-clockwise
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - sfix : 0x000000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - dfix : 0x000000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - morph weight 0 1.0
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - morph weight 1 0.0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - morph weight 2 0.0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:40 DEBUG       ge - GUI - morph weight 3 0.0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - morph weight 4 0.0
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - morph weight 5 0.0
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - morph weight 6 0.0
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - morph weight 7 0.0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - zscale -26624.0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - zpos 30720.0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:40 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:40 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:40 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:40 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:40 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - vaddr 08e05cac
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:40 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - vaddr 08e05d64
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:40 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:40 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - vaddr 08e06070
09:07:40 DEBUG       ge - GUI - prim sprites 16x
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - clear mode end
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - fface clockwise
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Ending Idle State
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - fface counter-clockwise
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:40 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:40 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG       ge - GUI - vaddr 08e06434
09:07:40 DEBUG       ge - GUI - prim sprites 16x
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG       ge - GUI - clear mode end
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG       ge - GUI - material ambient a=0.8 (D4)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:40 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:40 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:40 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:40 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:40 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:40 DEBUG       ge - GUI - vaddr 08e065fc
09:07:40 DEBUG       ge - GUI - prim sprites 1x
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:40 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:40 DEBUG       ge - GUI - finish (0)
09:07:40 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x1C, behavior=1, signalId=0x0
09:07:40 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:40 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:40 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:40 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:40 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:40 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:40 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1c, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:40 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:40 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:40 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:40 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:40 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:40 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:40 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:40 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:40 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:40 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:40 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:40 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:40 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:40 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:40 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:40 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:41 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:41 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:41 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:41 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:41 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:41 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1D
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:41 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1D, stall=0x08E0565C)
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:41 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:41 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:41 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1d, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:41 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:41 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:41 DEBUG  runtime - user_main - Starting Idle State...
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:41 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:41 DEBUG hle.sceAudio - user_main - free buffer 21
09:07:41 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:41 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:41 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - user_main - Ending Idle State
09:07:41 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:41 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - SoundThread - Ending Idle State
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:41 DEBUG       ge - GUI - executeList PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:41 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:41 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:41 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:41 DEBUG       ge - GUI - base 08000000
09:07:41 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:41 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:41 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:41 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:41 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:41 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:41 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:41 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - vaddr 08e85820
09:07:41 DEBUG       ge - GUI - prim sprites 16x
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG       ge - GUI - clear mode end
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:41 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:41 DEBUG       ge - GUI - fface counter-clockwise
09:07:41 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:41 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:41 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:41 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:41 DEBUG       ge - GUI - sfix : 0x000000
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:41 DEBUG       ge - GUI - dfix : 0x000000
09:07:41 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:41 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:41 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:41 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - morph weight 0 1.0
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:41 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:41 DEBUG       ge - GUI - morph weight 1 0.0
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - morph weight 2 0.0
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - morph weight 3 0.0
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:41 DEBUG       ge - GUI - morph weight 4 0.0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - morph weight 5 0.0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Ending Idle State
09:07:41 DEBUG       ge - GUI - morph weight 6 0.0
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - morph weight 7 0.0
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:41 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:41 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:41 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:41 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:41 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:41 DEBUG       ge - GUI - zscale -26624.0
09:07:41 DEBUG       ge - GUI - zpos 30720.0
09:07:41 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:41 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:41 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:41 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - vaddr 08e85c74
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:41 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:41 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:41 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Ending Idle State
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:41 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - vaddr 08e85de4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:41 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:41 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:41 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - vaddr 08e860f0
09:07:41 DEBUG       ge - GUI - prim sprites 16x
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - clear mode end
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - fface clockwise
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:41 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - fface counter-clockwise
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:41 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - vaddr 08e864b4
09:07:41 DEBUG       ge - GUI - prim sprites 16x
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG       ge - GUI - clear mode end
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG       ge - GUI - material ambient a=0.8 (CC)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG       ge - GUI - vaddr 08e8667c
09:07:41 DEBUG       ge - GUI - prim sprites 1x
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:41 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:41 DEBUG  runtime - SoundThread - Ending Idle State
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:41 DEBUG       ge - GUI - finish (0)
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x1D, behavior=1, signalId=0x0
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:41 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:41 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:41 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1d, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:41 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:41 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:41 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:41 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:41 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:41 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:41 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:41 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:42 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:42 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:42 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:42 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:42 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - Ending Idle State
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:42 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1E
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1E, stall=0x08E0565C)
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:42 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:42 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:42 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:42 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:42 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:42 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1e, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:42 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:42 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:42 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - Ending Idle State
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - Ending Idle State
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - Ending Idle State
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG       ge - GUI - executeList PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:42 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:42 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:42 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:42 DEBUG       ge - GUI - base 08000000
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:42 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:42 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:42 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:42 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:42 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:42 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:42 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - vaddr 08e057a0
09:07:42 DEBUG       ge - GUI - prim sprites 16x
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG       ge - GUI - clear mode end
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:42 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:42 DEBUG       ge - GUI - fface counter-clockwise
09:07:42 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:42 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:42 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:42 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:42 DEBUG       ge - GUI - sfix : 0x000000
09:07:42 DEBUG       ge - GUI - dfix : 0x000000
09:07:42 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:42 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:42 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:42 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:42 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:42 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:42 DEBUG       ge - GUI - morph weight 0 1.0
09:07:42 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - morph weight 1 0.0
09:07:42 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - morph weight 2 0.0
09:07:42 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - morph weight 3 0.0
09:07:42 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - morph weight 4 0.0
09:07:42 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - morph weight 5 0.0
09:07:42 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - morph weight 6 0.0
09:07:42 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - morph weight 7 0.0
09:07:42 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:42 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:42 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:42 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:42 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:42 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:42 DEBUG       ge - GUI - zscale -26624.0
09:07:42 DEBUG       ge - GUI - zpos 30720.0
09:07:42 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:42 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:42 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:42 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:42 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:42 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:42 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:42 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:42 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:42 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:42 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:42 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:42 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:42 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:42 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:42 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:42 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:42 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:42 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:42 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:42 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:42 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:42 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:42 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1024, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:42 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:42 DEBUG  runtime - SoundThread - Ending Idle State
09:07:42 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - Ending Idle State
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:42 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - vaddr 08e05cac
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:42 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - vaddr 08e05d64
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:42 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:42 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:42 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:42 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:42 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:42 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:42 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:42 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:42 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:42 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG       ge - GUI - vaddr 08e06070
09:07:42 DEBUG       ge - GUI - prim sprites 16x
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG       ge - GUI - clear mode end
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG       ge - GUI - fface clockwise
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG       ge - GUI - fface counter-clockwise
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:42 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG       ge - GUI - vaddr 08e06434
09:07:42 DEBUG       ge - GUI - prim sprites 16x
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG       ge - GUI - clear mode end
09:07:42 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:42 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:42 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - material ambient a=0.8 (C3)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG       ge - GUI - vaddr 08e065fc
09:07:42 DEBUG       ge - GUI - prim sprites 1x
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:42 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:42 DEBUG  runtime - SoundThread - Ending Idle State
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG       ge - GUI - finish (0)
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x1E, behavior=1, signalId=0x0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:42 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:42 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:42 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:42 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:42 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1e, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:42 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:42 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:42 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:42 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:42 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:42 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:42 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:42 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:42 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:43 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:43 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:43 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:43 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:43 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:43 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1F
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1F, stall=0x08E0565C)
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:43 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:43 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:43 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1f, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:43 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:43 DEBUG  runtime - user_main - Starting Idle State...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:43 DEBUG       ge - GUI - executeList PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:43 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:43 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:43 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:43 DEBUG       ge - GUI - base 08000000
09:07:43 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:43 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:43 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:43 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:43 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:43 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:43 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:43 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - vaddr 08e85820
09:07:43 DEBUG       ge - GUI - prim sprites 16x
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG       ge - GUI - clear mode end
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:43 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:43 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:43 DEBUG hle.sceAudio - user_main - free buffer 21
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:43 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:43 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG       ge - GUI - fface counter-clockwise
09:07:43 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:43 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:43 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:43 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:43 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG       ge - GUI - sfix : 0x000000
09:07:43 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:43 DEBUG       ge - GUI - dfix : 0x000000
09:07:43 DEBUG  runtime - user_main - Ending Idle State
09:07:43 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG       ge - GUI - morph weight 0 1.0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - morph weight 1 0.0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG       ge - GUI - morph weight 2 0.0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - morph weight 3 0.0
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - morph weight 4 0.0
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG       ge - GUI - morph weight 5 0.0
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - morph weight 6 0.0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG       ge - GUI - morph weight 7 0.0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG       ge - GUI - zscale -26624.0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG       ge - GUI - zpos 30720.0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:43 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:43 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:43 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:43 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:43 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:43 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:43 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:43 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:43 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:43 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:43 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:43 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:43 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:43 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:43 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:43 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:43 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:43 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG       ge - GUI - vaddr 08e85c74
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:43 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:43 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:43 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:43 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:43 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:43 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:43 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:43 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:43 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:43 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:43 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:43 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:43 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:43 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:43 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:43 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:43 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:43 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:43 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - vaddr 08e85de4
09:07:43 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:43 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:43 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG  runtime - SoundThread - Ending Idle State
09:07:43 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:43 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:43 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:43 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:43 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:43 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:43 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - vaddr 08e860f0
09:07:43 DEBUG       ge - GUI - prim sprites 16x
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG       ge - GUI - clear mode end
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG       ge - GUI - fface clockwise
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG       ge - GUI - fface counter-clockwise
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:43 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - vaddr 08e864b4
09:07:43 DEBUG       ge - GUI - prim sprites 16x
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG       ge - GUI - clear mode end
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG       ge - GUI - material ambient a=0.7 (BB)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG       ge - GUI - vaddr 08e8667c
09:07:43 DEBUG       ge - GUI - prim sprites 1x
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG       ge - GUI - finish (0)
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:43 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x1F, behavior=1, signalId=0x0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:43 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:43 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:43 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:43 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:43 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:43 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1f, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:43 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:43 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:43 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:43 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:43 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:43 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:43 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:43 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:43 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:43 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:43 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:43 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:43 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:44 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:44 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:44 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:44 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:44 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG  runtime - SoundThread - Ending Idle State
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:44 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x20
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x20, stall=0x08E0565C)
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:44 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:44 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:44 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:44 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:44 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x20, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:44 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:44 DEBUG  runtime - user_main - Starting Idle State...
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:44 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:44 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:44 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:44 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:44 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:44 DEBUG  runtime - user_main - Ending Idle State
09:07:44 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:44 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:44 DEBUG       ge - GUI - executeList PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:44 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:44 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:44 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:44 DEBUG       ge - GUI - base 08000000
09:07:44 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:44 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:44 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:44 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:44 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:44 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:44 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:44 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG       ge - GUI - vaddr 08e057a0
09:07:44 DEBUG       ge - GUI - prim sprites 16x
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG       ge - GUI - clear mode end
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:44 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - fface counter-clockwise
09:07:44 DEBUG  runtime - SoundThread - Ending Idle State
09:07:44 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - sfix : 0x000000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - dfix : 0x000000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - morph weight 0 1.0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - morph weight 1 0.0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - morph weight 2 0.0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - morph weight 3 0.0
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG       ge - GUI - morph weight 4 0.0
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:44 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG       ge - GUI - morph weight 5 0.0
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - morph weight 6 0.0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - morph weight 7 0.0
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - zscale -26624.0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - zpos 30720.0
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:44 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:44 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:44 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - vaddr 08e05cac
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:44 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - vaddr 08e05d64
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:44 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:44 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:44 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:44 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG       ge - GUI - vaddr 08e06070
09:07:44 DEBUG       ge - GUI - prim sprites 16x
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - clear mode end
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - fface clockwise
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - fface counter-clockwise
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG       ge - GUI - vaddr 08e06434
09:07:44 DEBUG       ge - GUI - prim sprites 16x
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG       ge - GUI - clear mode end
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG       ge - GUI - material ambient a=0.7 (B2)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:44 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG       ge - GUI - vaddr 08e065fc
09:07:44 DEBUG       ge - GUI - prim sprites 1x
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:44 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:44 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:44 DEBUG       ge - GUI - finish (0)
09:07:44 DEBUG  runtime - SoundThread - Ending Idle State
09:07:44 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x20, behavior=1, signalId=0x0
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:44 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:44 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:44 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:44 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:44 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x20, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:44 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:44 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:44 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:44 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:44 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:44 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:44 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:44 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:44 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:44 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:45 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:45 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:45 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:45 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:45 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:45 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x21
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x21, stall=0x08E0565C)
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:45 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:07:45 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:45 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x21, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:45 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:45 DEBUG  runtime - user_main - Starting Idle State...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:45 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:45 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:45 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - user_main - Ending Idle State
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG       ge - GUI - executeList PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:45 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:45 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:45 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:45 DEBUG       ge - GUI - base 08000000
09:07:45 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:45 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:45 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:45 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:45 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:45 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:45 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:45 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - vaddr 08e85820
09:07:45 DEBUG       ge - GUI - prim sprites 16x
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG       ge - GUI - clear mode end
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:45 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:45 DEBUG       ge - GUI - fface counter-clockwise
09:07:45 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:45 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:45 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:45 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:45 DEBUG       ge - GUI - sfix : 0x000000
09:07:45 DEBUG       ge - GUI - dfix : 0x000000
09:07:45 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:45 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:45 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:45 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:45 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:45 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:45 DEBUG       ge - GUI - morph weight 0 1.0
09:07:45 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - morph weight 1 0.0
09:07:45 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - morph weight 2 0.0
09:07:45 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - morph weight 3 0.0
09:07:45 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - morph weight 4 0.0
09:07:45 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - morph weight 5 0.0
09:07:45 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - morph weight 6 0.0
09:07:45 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - morph weight 7 0.0
09:07:45 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:45 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:45 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:45 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:45 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:45 DEBUG       ge - GUI - zscale -26624.0
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:45 DEBUG       ge - GUI - zpos 30720.0
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:45 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:45 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:45 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:45 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:45 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - vaddr 08e85c74
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:45 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:45 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:45 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - vaddr 08e85de4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:45 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:45 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:45 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - vaddr 08e860f0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - prim sprites 16x
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - clear mode end
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - fface clockwise
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG       ge - GUI - fface counter-clockwise
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG       ge - GUI - vaddr 08e864b4
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - prim sprites 16x
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG       ge - GUI - clear mode end
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG       ge - GUI - material ambient a=0.7 (AA)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG       ge - GUI - vaddr 08e8667c
09:07:45 DEBUG       ge - GUI - prim sprites 1x
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:45 DEBUG       ge - GUI - finish (0)
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x21, behavior=1, signalId=0x0
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:45 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:45 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:45 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x21, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=586, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:45 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:45 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:45 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - Ending Idle State
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:45 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:45 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x22
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:45 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x22, stall=0x08E0565C)
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:07:45 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:45 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:45 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:45 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x22, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:45 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:45 DEBUG  runtime - user_main - Starting Idle State...
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:45 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:45 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:45 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:45 DEBUG hle.sceAudio - user_main - free buffer 13
09:07:45 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:45 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1024, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:45 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:45 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:45 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:45 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:45 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - user_main - Ending Idle State
09:07:45 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:45 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:45 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:45 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:45 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:45 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:45 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:45 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:46 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG       ge - GUI - executeList PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:46 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:46 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:46 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:46 DEBUG       ge - GUI - base 08000000
09:07:46 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:46 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:46 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:46 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:46 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:46 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:46 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:46 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - vaddr 08e057a0
09:07:46 DEBUG       ge - GUI - prim sprites 16x
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG       ge - GUI - clear mode end
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:46 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:46 DEBUG       ge - GUI - fface counter-clockwise
09:07:46 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:46 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:46 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:46 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:46 DEBUG       ge - GUI - sfix : 0x000000
09:07:46 DEBUG       ge - GUI - dfix : 0x000000
09:07:46 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:46 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - morph weight 0 1.0
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - morph weight 1 0.0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - morph weight 2 0.0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - morph weight 3 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - morph weight 4 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - morph weight 5 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - morph weight 6 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - morph weight 7 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:46 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - zscale -26624.0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - zpos 30720.0
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:46 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - vaddr 08e05cac
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - vaddr 08e05d64
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:46 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:46 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - vaddr 08e06070
09:07:46 DEBUG       ge - GUI - prim sprites 16x
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - clear mode end
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - fface clockwise
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - fface counter-clockwise
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - vaddr 08e06434
09:07:46 DEBUG       ge - GUI - prim sprites 16x
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - clear mode end
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - material ambient a=0.6 (A1)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:46 DEBUG       ge - GUI - vaddr 08e065fc
09:07:46 DEBUG       ge - GUI - prim sprites 1x
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - finish (0)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x22, behavior=1, signalId=0x0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:46 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:46 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:46 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:46 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:46 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x22, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:46 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:46 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:46 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:46 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:46 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:46 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x23
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x23, stall=0x08E0565C)
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:46 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:46 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:46 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:46 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x23, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:46 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:46 DEBUG  runtime - user_main - Starting Idle State...
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:46 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:46 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:46 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:46 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:46 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:46 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - user_main - Ending Idle State
09:07:46 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:46 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG       ge - GUI - executeList PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:46 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:46 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:46 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:46 DEBUG       ge - GUI - base 08000000
09:07:46 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:46 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:46 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:46 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:46 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:46 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:46 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:46 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - vaddr 08e85820
09:07:46 DEBUG       ge - GUI - prim sprites 16x
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG       ge - GUI - clear mode end
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:46 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:46 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:46 DEBUG       ge - GUI - fface counter-clockwise
09:07:46 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:46 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:46 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:46 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:46 DEBUG       ge - GUI - sfix : 0x000000
09:07:46 DEBUG       ge - GUI - dfix : 0x000000
09:07:46 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:46 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:46 DEBUG  runtime - SoundThread - Ending Idle State
09:07:46 DEBUG       ge - GUI - morph weight 0 1.0
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - morph weight 1 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - morph weight 2 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - morph weight 3 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - morph weight 4 0.0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - morph weight 5 0.0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - morph weight 6 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - morph weight 7 0.0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - zscale -26624.0
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - zpos 30720.0
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:46 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:46 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:46 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:46 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - vaddr 08e85c74
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:46 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:46 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - vaddr 08e85de4
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:46 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:46 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:46 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:46 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:46 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:46 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:46 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:46 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:46 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:46 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:46 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:46 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:46 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:46 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:46 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:46 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:46 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:46 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:46 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:46 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:46 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:46 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:46 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:46 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:46 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:46 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:46 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:46 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:46 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:46 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:46 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:46 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:46 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:46 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:46 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:47 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG       ge - GUI - vaddr 08e860f0
09:07:47 DEBUG       ge - GUI - prim sprites 16x
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - clear mode end
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG       ge - GUI - fface clockwise
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG       ge - GUI - fface counter-clockwise
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - vaddr 08e864b4
09:07:47 DEBUG       ge - GUI - prim sprites 16x
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG       ge - GUI - clear mode end
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG       ge - GUI - material ambient a=0.6 (99)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - vaddr 08e8667c
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG       ge - GUI - prim sprites 1x
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG       ge - GUI - finish (0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x23, behavior=1, signalId=0x0
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:47 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:47 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:47 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:47 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x23, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=587, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:47 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:47 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:47 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:47 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:47 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:47 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:47 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x24
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x24, stall=0x08E0565C)
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:47 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:47 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:47 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x24, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:47 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:47 DEBUG  runtime - user_main - Starting Idle State...
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:47 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:47 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:47 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:47 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:47 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - user_main - Ending Idle State
09:07:47 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:47 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - Ending Idle State
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - Ending Idle State
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:47 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - Ending Idle State
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:47 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - Ending Idle State
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - Ending Idle State
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG       ge - GUI - executeList PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:47 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:47 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:47 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:47 DEBUG       ge - GUI - base 08000000
09:07:47 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:47 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:47 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:47 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:47 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:47 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:47 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:47 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - vaddr 08e057a0
09:07:47 DEBUG       ge - GUI - prim sprites 16x
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG       ge - GUI - clear mode end
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:47 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:47 DEBUG       ge - GUI - fface counter-clockwise
09:07:47 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:47 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:47 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:47 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:47 DEBUG       ge - GUI - sfix : 0x000000
09:07:47 DEBUG       ge - GUI - dfix : 0x000000
09:07:47 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:47 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:47 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:47 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:47 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:47 DEBUG       ge - GUI - morph weight 0 1.0
09:07:47 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - morph weight 1 0.0
09:07:47 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - morph weight 2 0.0
09:07:47 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - morph weight 3 0.0
09:07:47 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - morph weight 4 0.0
09:07:47 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - morph weight 5 0.0
09:07:47 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - morph weight 6 0.0
09:07:47 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - morph weight 7 0.0
09:07:47 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:47 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:47 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:47 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:47 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:47 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:47 DEBUG       ge - GUI - zscale -26624.0
09:07:47 DEBUG       ge - GUI - zpos 30720.0
09:07:47 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:47 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:47 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:47 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:47 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:47 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:47 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:47 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:47 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:47 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:47 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:47 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:47 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:47 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:47 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:47 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:47 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:47 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:47 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:47 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:47 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:47 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:47 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:47 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:47 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:47 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:47 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1024, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:47 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:47 DEBUG  runtime - SoundThread - Ending Idle State
09:07:47 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:47 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:47 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:47 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:47 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG       ge - GUI - vaddr 08e05cac
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:47 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:47 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:47 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - vaddr 08e05d64
09:07:47 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:47 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:47 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:47 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:47 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:47 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:47 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:47 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:47 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:47 DEBUG       ge - GUI - vaddr 08e06070
09:07:47 DEBUG       ge - GUI - prim sprites 16x
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:47 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:47 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:47 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:47 DEBUG       ge - GUI - clear mode end
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:47 DEBUG       ge - GUI - fface clockwise
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:47 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:47 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:47 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:47 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:47 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:47 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:47 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:47 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:47 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:47 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:47 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:47 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:47 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:47 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:47 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:47 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:47 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:47 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - fface counter-clockwise
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG       ge - GUI - vaddr 08e06434
09:07:48 DEBUG       ge - GUI - prim sprites 16x
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - clear mode end
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - material ambient a=0.6 (90)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG       ge - GUI - vaddr 08e065fc
09:07:48 DEBUG       ge - GUI - prim sprites 1x
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG       ge - GUI - finish (0)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x24, behavior=1, signalId=0x0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:48 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:48 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:48 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:48 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:48 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x24, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:48 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:48 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:48 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:48 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:48 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:48 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x25
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x25, stall=0x08E0565C)
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:48 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:48 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:48 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:48 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x25, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:48 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:48 DEBUG  runtime - user_main - Starting Idle State...
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:48 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:48 DEBUG hle.sceAudio - user_main - free buffer 17
09:07:48 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:48 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - user_main - Ending Idle State
09:07:48 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:48 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - Ending Idle State
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - Ending Idle State
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - Ending Idle State
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - Ending Idle State
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - Ending Idle State
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - Ending Idle State
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - Ending Idle State
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - executeList PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:48 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:48 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:48 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:48 DEBUG       ge - GUI - base 08000000
09:07:48 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:48 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:48 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:48 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:48 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:48 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:48 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:48 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - vaddr 08e85820
09:07:48 DEBUG       ge - GUI - prim sprites 16x
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG       ge - GUI - clear mode end
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:48 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:48 DEBUG       ge - GUI - fface counter-clockwise
09:07:48 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:48 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:48 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:48 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:48 DEBUG       ge - GUI - sfix : 0x000000
09:07:48 DEBUG       ge - GUI - dfix : 0x000000
09:07:48 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:48 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:48 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:48 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:48 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:48 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:48 DEBUG       ge - GUI - morph weight 0 1.0
09:07:48 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - morph weight 1 0.0
09:07:48 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - morph weight 2 0.0
09:07:48 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - morph weight 3 0.0
09:07:48 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - morph weight 4 0.0
09:07:48 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - morph weight 5 0.0
09:07:48 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - morph weight 6 0.0
09:07:48 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - morph weight 7 0.0
09:07:48 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:48 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:48 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:48 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:48 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:48 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:48 DEBUG       ge - GUI - zscale -26624.0
09:07:48 DEBUG       ge - GUI - zpos 30720.0
09:07:48 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:48 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:48 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:48 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:48 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:48 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:48 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:48 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:48 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:48 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:48 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:48 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:48 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:48 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:48 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:48 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:48 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:48 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:48 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:48 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:48 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:48 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:48 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:48 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:48 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - vaddr 08e85c74
09:07:48 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:48 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:48 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:48 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:48 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:48 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:48 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:48 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:48 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:48 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:48 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:48 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:48 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:48 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:48 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:48 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:48 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:48 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:48 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:48 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:48 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:48 DEBUG       ge - GUI - vaddr 08e85de4
09:07:48 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:48 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:48 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1024, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:48 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:48 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Ending Idle State
09:07:48 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:48 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG       ge - GUI - vaddr 08e860f0
09:07:48 DEBUG       ge - GUI - prim sprites 16x
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - clear mode end
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG       ge - GUI - fface clockwise
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG       ge - GUI - fface counter-clockwise
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:48 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:48 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG       ge - GUI - vaddr 08e864b4
09:07:48 DEBUG       ge - GUI - prim sprites 16x
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - clear mode end
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG       ge - GUI - material ambient a=0.5 (88)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:48 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:48 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:48 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - vaddr 08e8667c
09:07:48 DEBUG       ge - GUI - prim sprites 1x
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG       ge - GUI - finish (0)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x25, behavior=1, signalId=0x0
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:48 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:48 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:48 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:48 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x25, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:48 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:48 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:48 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:48 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:48 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:48 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:48 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:48 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:48 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:49 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:49 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:49 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:49 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:49 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:49 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x26
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x26, stall=0x08E0565C)
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:49 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:49 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:49 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:49 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:49 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x26, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:49 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:49 DEBUG  runtime - user_main - Starting Idle State...
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:49 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:49 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:49 DEBUG hle.sceAudio - user_main - free buffer 13
09:07:49 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:49 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - user_main - Ending Idle State
09:07:49 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:49 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:49 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG       ge - GUI - executeList PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:49 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:49 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:49 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:49 DEBUG       ge - GUI - base 08000000
09:07:49 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:49 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:49 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:49 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:49 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:49 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:49 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:49 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - vaddr 08e057a0
09:07:49 DEBUG       ge - GUI - prim sprites 16x
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG       ge - GUI - clear mode end
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:49 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - fface counter-clockwise
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG       ge - GUI - sfix : 0x000000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG       ge - GUI - dfix : 0x000000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - morph weight 0 1.0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - morph weight 1 0.0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG       ge - GUI - morph weight 2 0.0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - morph weight 3 0.0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG       ge - GUI - morph weight 4 0.0
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:49 DEBUG       ge - GUI - morph weight 5 0.0
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - morph weight 6 0.0
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - morph weight 7 0.0
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG       ge - GUI - zscale -26624.0
09:07:49 DEBUG       ge - GUI - zpos 30720.0
09:07:49 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:49 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:49 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG  runtime - SoundThread - Ending Idle State
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:49 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:49 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - vaddr 08e05cac
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:49 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:49 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:49 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG       ge - GUI - vaddr 08e05d64
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:49 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:49 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:49 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:49 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:49 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - vaddr 08e06070
09:07:49 DEBUG       ge - GUI - prim sprites 16x
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG       ge - GUI - clear mode end
09:07:49 DEBUG       ge - GUI - fface clockwise
09:07:49 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:49 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - fface counter-clockwise
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:49 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:49 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG       ge - GUI - vaddr 08e06434
09:07:49 DEBUG       ge - GUI - prim sprites 16x
09:07:49 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG       ge - GUI - clear mode end
09:07:49 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:49 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:49 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:49 DEBUG       ge - GUI - material ambient a=0.5 (7F)
09:07:49 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:49 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:49 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:49 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:49 DEBUG       ge - GUI - vaddr 08e065fc
09:07:49 DEBUG       ge - GUI - prim sprites 1x
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG       ge - GUI - finish (0)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x26, behavior=1, signalId=0x0
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:49 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:49 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:49 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:49 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:49 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x26, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:49 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:49 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:49 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:49 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:49 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:49 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:49 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:49 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:50 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:50 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:50 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:50 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:50 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - SoundThread - Ending Idle State
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:50 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x27
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x27, stall=0x08E0565C)
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:50 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:50 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x27, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:50 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:50 DEBUG  runtime - user_main - Starting Idle State...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:50 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:50 DEBUG hle.sceAudio - user_main - free buffer 13
09:07:50 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:50 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - user_main - Ending Idle State
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - SoundThread - Ending Idle State
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:50 DEBUG       ge - GUI - executeList PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:50 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:50 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:50 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:50 DEBUG       ge - GUI - base 08000000
09:07:50 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:50 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:50 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:50 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:50 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:50 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:50 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:50 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - vaddr 08e85820
09:07:50 DEBUG       ge - GUI - prim sprites 16x
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG       ge - GUI - clear mode end
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:50 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:50 DEBUG       ge - GUI - fface counter-clockwise
09:07:50 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:50 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:50 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:50 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:50 DEBUG       ge - GUI - sfix : 0x000000
09:07:50 DEBUG       ge - GUI - dfix : 0x000000
09:07:50 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:50 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:50 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:50 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:50 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:50 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:50 DEBUG       ge - GUI - morph weight 0 1.0
09:07:50 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - morph weight 1 0.0
09:07:50 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - morph weight 2 0.0
09:07:50 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - morph weight 3 0.0
09:07:50 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - morph weight 4 0.0
09:07:50 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - morph weight 5 0.0
09:07:50 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - morph weight 6 0.0
09:07:50 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - morph weight 7 0.0
09:07:50 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:50 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:50 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:50 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:50 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG       ge - GUI - zscale -26624.0
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:50 DEBUG       ge - GUI - zpos 30720.0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Ending Idle State
09:07:50 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:50 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:50 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:50 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:50 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - vaddr 08e85c74
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:50 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:50 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:50 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG       ge - GUI - vaddr 08e85de4
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:50 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:50 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:50 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:50 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:50 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:50 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:50 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG       ge - GUI - vaddr 08e860f0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG       ge - GUI - prim sprites 16x
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG       ge - GUI - clear mode end
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - fface clockwise
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG       ge - GUI - fface counter-clockwise
09:07:50 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:50 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:50 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG       ge - GUI - vaddr 08e864b4
09:07:50 DEBUG       ge - GUI - prim sprites 16x
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - clear mode end
09:07:50 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:50 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:50 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:50 DEBUG       ge - GUI - material ambient a=0.5 (77)
09:07:50 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:50 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:50 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:50 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:50 DEBUG       ge - GUI - vaddr 08e8667c
09:07:50 DEBUG       ge - GUI - prim sprites 1x
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:50 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:50 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG       ge - GUI - finish (0)
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:50 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x27, behavior=1, signalId=0x0
09:07:50 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:50 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:50 DEBUG  runtime - SoundThread - Ending Idle State
09:07:50 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:50 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:50 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:50 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x27, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:50 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:50 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:50 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:50 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:50 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:50 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:50 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:50 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:50 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:50 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:50 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:50 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:50 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:51 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:51 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:51 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:51 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:51 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:51 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x28
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x28, stall=0x08E0565C)
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:51 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:51 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:51 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x28, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:51 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:51 DEBUG  runtime - user_main - Starting Idle State...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:51 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:51 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:51 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:51 DEBUG  runtime - user_main - Ending Idle State
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG  runtime - SoundThread - Ending Idle State
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG  runtime - SoundThread - Ending Idle State
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG  runtime - SoundThread - Ending Idle State
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG  runtime - SoundThread - Ending Idle State
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG       ge - GUI - executeList PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:51 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:51 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:51 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:51 DEBUG       ge - GUI - base 08000000
09:07:51 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:51 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:51 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:51 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:51 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:51 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:51 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:51 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - vaddr 08e057a0
09:07:51 DEBUG       ge - GUI - prim sprites 16x
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG       ge - GUI - clear mode end
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:51 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:51 DEBUG       ge - GUI - fface counter-clockwise
09:07:51 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:51 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:51 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:51 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:51 DEBUG       ge - GUI - sfix : 0x000000
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG       ge - GUI - dfix : 0x000000
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:51 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:51 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:51 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:51 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:51 DEBUG       ge - GUI - morph weight 0 1.0
09:07:51 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - morph weight 1 0.0
09:07:51 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - morph weight 2 0.0
09:07:51 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - morph weight 3 0.0
09:07:51 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - morph weight 4 0.0
09:07:51 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - morph weight 5 0.0
09:07:51 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - morph weight 6 0.0
09:07:51 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - morph weight 7 0.0
09:07:51 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:51 DEBUG  runtime - SoundThread - Ending Idle State
09:07:51 DEBUG       ge - GUI - zscale -26624.0
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - zpos 30720.0
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:51 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:51 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:51 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - vaddr 08e05cac
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:51 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:51 DEBUG  runtime - SoundThread - Ending Idle State
09:07:51 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG       ge - GUI - vaddr 08e05d64
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:51 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:51 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:51 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:51 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:51 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:51 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG  runtime - SoundThread - Ending Idle State
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG       ge - GUI - vaddr 08e06070
09:07:51 DEBUG       ge - GUI - prim sprites 16x
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - clear mode end
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - fface clockwise
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:51 DEBUG       ge - GUI - fface counter-clockwise
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:51 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:51 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:51 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG       ge - GUI - vaddr 08e06434
09:07:51 DEBUG       ge - GUI - prim sprites 16x
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - clear mode end
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG       ge - GUI - material ambient a=0.4 (6E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:51 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:51 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG       ge - GUI - vaddr 08e065fc
09:07:51 DEBUG       ge - GUI - prim sprites 1x
09:07:51 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - finish (0)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x28, behavior=1, signalId=0x0
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:51 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:51 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:51 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:51 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:51 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x28, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:51 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:51 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:51 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:51 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:51 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:51 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:51 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:51 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:51 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:51 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:51 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:51 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:51 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:51 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:52 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:52 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:52 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:52 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x29
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x29, stall=0x08E0565C)
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:07:52 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:52 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:52 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:52 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x29, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:52 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:52 DEBUG  runtime - user_main - Starting Idle State...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:52 DEBUG hle.sceAudio - user_main - free buffer 21
09:07:52 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:52 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - user_main - Ending Idle State
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - SoundThread - Ending Idle State
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - SoundThread - Ending Idle State
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - SoundThread - Ending Idle State
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG       ge - GUI - executeList PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:52 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:52 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:52 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:52 DEBUG       ge - GUI - base 08000000
09:07:52 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:52 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:52 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:52 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:52 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:52 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:52 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:52 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG       ge - GUI - vaddr 08e85820
09:07:52 DEBUG       ge - GUI - prim sprites 16x
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG       ge - GUI - clear mode end
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:52 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:52 DEBUG       ge - GUI - fface counter-clockwise
09:07:52 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:52 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:52 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:52 DEBUG       ge - GUI - sfix : 0x000000
09:07:52 DEBUG       ge - GUI - dfix : 0x000000
09:07:52 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:52 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:52 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:52 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:52 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:52 DEBUG       ge - GUI - morph weight 0 1.0
09:07:52 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG       ge - GUI - morph weight 1 0.0
09:07:52 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG       ge - GUI - morph weight 2 0.0
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - morph weight 3 0.0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG       ge - GUI - morph weight 4 0.0
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:52 DEBUG       ge - GUI - morph weight 5 0.0
09:07:52 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG       ge - GUI - morph weight 6 0.0
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:52 DEBUG       ge - GUI - morph weight 7 0.0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:52 DEBUG  runtime - SoundThread - Ending Idle State
09:07:52 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - zscale -26624.0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - zpos 30720.0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:52 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:52 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:52 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - vaddr 08e85c74
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:52 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:52 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:52 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:52 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - vaddr 08e85de4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:52 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:52 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:52 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - vaddr 08e860f0
09:07:52 DEBUG       ge - GUI - prim sprites 16x
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - clear mode end
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - fface clockwise
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG       ge - GUI - fface counter-clockwise
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:52 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:52 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - vaddr 08e864b4
09:07:52 DEBUG       ge - GUI - prim sprites 16x
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - clear mode end
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG       ge - GUI - material ambient a=0.4 (66)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG       ge - GUI - vaddr 08e8667c
09:07:52 DEBUG       ge - GUI - prim sprites 1x
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - SoundThread - Ending Idle State
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG       ge - GUI - finish (0)
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x29, behavior=1, signalId=0x0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:52 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:52 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:52 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:52 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:52 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x29, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:52 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:52 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - SoundThread - Ending Idle State
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:52 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:52 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:52 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:52 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:52 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1024, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:52 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:52 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:52 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2A
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2A, stall=0x08E0565C)
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:52 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:52 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:52 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:52 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:52 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:52 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:52 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:52 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:52 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:52 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:52 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:52 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:52 DEBUG  runtime - SoundThread - Ending Idle State
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:52 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:52 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:52 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:52 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:52 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:52 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:52 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:52 DEBUG       ge - GUI - executeList PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:52 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:52 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:52 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:52 DEBUG       ge - GUI - base 08000000
09:07:52 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:52 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:52 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:52 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:52 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:52 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:52 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:52 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:52 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:52 DEBUG       ge - GUI - vaddr 08e057a0
09:07:52 DEBUG       ge - GUI - prim sprites 16x
09:07:52 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:52 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - clear mode end
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:53 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:53 DEBUG  runtime - SoundThread - Ending Idle State
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - fface counter-clockwise
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - sfix : 0x000000
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - dfix : 0x000000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - morph weight 0 1.0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - morph weight 1 0.0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - morph weight 2 0.0
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:53 DEBUG       ge - GUI - morph weight 3 0.0
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - morph weight 4 0.0
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - morph weight 5 0.0
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - morph weight 6 0.0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG       ge - GUI - morph weight 7 0.0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - zscale -26624.0
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - zpos 30720.0
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - vaddr 08e05cac
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - vaddr 08e05d64
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:53 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - vaddr 08e06070
09:07:53 DEBUG       ge - GUI - prim sprites 16x
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - clear mode end
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - fface clockwise
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - fface counter-clockwise
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - vaddr 08e06434
09:07:53 DEBUG       ge - GUI - prim sprites 16x
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - clear mode end
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - material ambient a=0.4 (5D)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - vaddr 08e065fc
09:07:53 DEBUG       ge - GUI - prim sprites 1x
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - finish (0)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x2A, behavior=1, signalId=0x0
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG  runtime - SoundThread - Ending Idle State
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:53 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:53 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:53 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:53 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:53 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2a, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=588, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=590, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=592, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:53 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:53 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:53 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:53 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:53 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:53 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2B
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x08E0565C)
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:53 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:53 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:53 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:53 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2b, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:53 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:53 DEBUG  runtime - user_main - Starting Idle State...
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:53 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:53 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:53 DEBUG       ge - GUI - executeList PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:53 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:53 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:53 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:53 DEBUG       ge - GUI - base 08000000
09:07:53 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:53 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:53 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:53 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:53 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:53 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:53 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:53 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - vaddr 08e85820
09:07:53 DEBUG       ge - GUI - prim sprites 16x
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG       ge - GUI - clear mode end
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:53 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:53 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:53 DEBUG       ge - GUI - fface counter-clockwise
09:07:53 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:53 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:53 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:53 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:53 DEBUG       ge - GUI - sfix : 0x000000
09:07:53 DEBUG       ge - GUI - dfix : 0x000000
09:07:53 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:53 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:53 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:53 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:53 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:53 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:53 DEBUG       ge - GUI - morph weight 0 1.0
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - morph weight 1 0.0
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - morph weight 2 0.0
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - morph weight 3 0.0
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - morph weight 4 0.0
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - morph weight 5 0.0
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - morph weight 6 0.0
09:07:53 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - morph weight 7 0.0
09:07:53 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:53 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:53 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:53 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:53 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:53 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:53 DEBUG       ge - GUI - zscale -26624.0
09:07:53 DEBUG       ge - GUI - zpos 30720.0
09:07:53 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:53 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:53 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:53 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:53 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:53 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:53 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:53 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:53 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:53 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:53 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:53 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:53 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:53 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:53 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:53 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:53 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:53 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - vaddr 08e85c74
09:07:53 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:53 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:53 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:53 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:53 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:53 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:53 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:53 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:53 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:53 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - user_main - free buffer 13
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:53 DEBUG hle.sceAudio - user_main - free buffer 18
09:07:53 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - user_main - free buffer 12
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1024, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - vaddr 08e85de4
09:07:53 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:53 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:53 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:53 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:53 DEBUG  runtime - user_main - Ending Idle State
09:07:53 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:53 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:53 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:53 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:53 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:53 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:53 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:53 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:53 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:53 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:53 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:53 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:53 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:53 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:53 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:53 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:53 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:53 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:53 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:53 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:53 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:53 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:53 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:53 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:53 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:53 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:53 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:53 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:53 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:53 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:53 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:53 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:53 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:53 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:53 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:53 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:53 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:53 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG       ge - GUI - vaddr 08e860f0
09:07:54 DEBUG       ge - GUI - prim sprites 16x
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG       ge - GUI - clear mode end
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG       ge - GUI - fface clockwise
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:54 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG       ge - GUI - fface counter-clockwise
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:54 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG       ge - GUI - vaddr 08e864b4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG       ge - GUI - prim sprites 16x
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG       ge - GUI - clear mode end
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG       ge - GUI - material ambient a=0.3 (55)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG       ge - GUI - vaddr 08e8667c
09:07:54 DEBUG       ge - GUI - prim sprites 1x
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG       ge - GUI - finish (0)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x2B, behavior=1, signalId=0x0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:54 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:54 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:54 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:54 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:54 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2b, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=587, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:54 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:54 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:54 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:54 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:54 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:54 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:54 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2C
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x08E0565C)
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:54 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:54 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:54 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2c, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:54 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:54 DEBUG  runtime - user_main - Starting Idle State...
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:54 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:54 DEBUG hle.sceAudio - user_main - free buffer 18
09:07:54 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:54 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:54 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - user_main - Ending Idle State
09:07:54 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:54 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:54 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:54 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:54 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - Ending Idle State
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:54 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:54 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:54 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:54 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:54 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:54 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - executeList PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:55 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:55 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:55 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:55 DEBUG       ge - GUI - base 08000000
09:07:55 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:55 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:55 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:55 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:55 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:55 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:55 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - vaddr 08e057a0
09:07:55 DEBUG       ge - GUI - prim sprites 16x
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG       ge - GUI - clear mode end
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG       ge - GUI - fface counter-clockwise
09:07:55 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:55 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - sfix : 0x000000
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - dfix : 0x000000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - morph weight 0 1.0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - morph weight 1 0.0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - morph weight 2 0.0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - morph weight 3 0.0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - morph weight 4 0.0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - morph weight 5 0.0
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - morph weight 6 0.0
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - morph weight 7 0.0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - zscale -26624.0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - zpos 30720.0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:55 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG       ge - GUI - vaddr 08e05cac
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:55 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - vaddr 08e05d64
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:55 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:55 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:55 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - vaddr 08e06070
09:07:55 DEBUG       ge - GUI - prim sprites 16x
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - clear mode end
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - fface clockwise
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - fface counter-clockwise
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - vaddr 08e06434
09:07:55 DEBUG       ge - GUI - prim sprites 16x
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG       ge - GUI - clear mode end
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:55 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - material ambient a=0.3 (4C)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - vaddr 08e065fc
09:07:55 DEBUG       ge - GUI - prim sprites 1x
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - finish (0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x2C, behavior=1, signalId=0x0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:55 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:55 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:55 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:55 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:55 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2c, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:55 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:55 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:55 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:55 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:55 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:55 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2D
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x08E0565C)
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:55 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:55 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2d, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:55 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:55 DEBUG  runtime - user_main - Starting Idle State...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:55 DEBUG hle.sceAudio - user_main - free buffer 16
09:07:55 DEBUG hle.sceAudio - user_main - free buffer 21
09:07:55 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - user_main - Ending Idle State
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - executeList PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:55 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:55 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:55 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:55 DEBUG       ge - GUI - base 08000000
09:07:55 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:55 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:55 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:55 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:55 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:55 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:55 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - vaddr 08e85820
09:07:55 DEBUG       ge - GUI - prim sprites 16x
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG       ge - GUI - clear mode end
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:55 DEBUG       ge - GUI - fface counter-clockwise
09:07:55 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:55 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:55 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:55 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:55 DEBUG       ge - GUI - sfix : 0x000000
09:07:55 DEBUG       ge - GUI - dfix : 0x000000
09:07:55 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:55 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:55 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:55 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:55 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:55 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:55 DEBUG       ge - GUI - morph weight 0 1.0
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - morph weight 1 0.0
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - morph weight 2 0.0
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - morph weight 3 0.0
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - morph weight 4 0.0
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - morph weight 5 0.0
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - morph weight 6 0.0
09:07:55 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - morph weight 7 0.0
09:07:55 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:55 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:55 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:55 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:55 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:55 DEBUG       ge - GUI - zscale -26624.0
09:07:55 DEBUG       ge - GUI - zpos 30720.0
09:07:55 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:55 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - vaddr 08e85c74
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:55 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - vaddr 08e85de4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:55 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:55 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - vaddr 08e860f0
09:07:55 DEBUG       ge - GUI - prim sprites 16x
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - clear mode end
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - fface clockwise
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - fface counter-clockwise
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:55 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:55 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:55 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:55 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG       ge - GUI - vaddr 08e864b4
09:07:55 DEBUG       ge - GUI - prim sprites 16x
09:07:55 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG       ge - GUI - clear mode end
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG       ge - GUI - material ambient a=0.3 (44)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:55 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG       ge - GUI - vaddr 08e8667c
09:07:55 DEBUG       ge - GUI - prim sprites 1x
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:55 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:55 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:55 DEBUG       ge - GUI - finish (0)
09:07:55 DEBUG  runtime - SoundThread - Ending Idle State
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x2D, behavior=1, signalId=0x0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:55 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:55 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:55 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:55 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2d, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:55 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:55 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:55 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:55 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:55 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:55 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:55 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:55 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:55 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:55 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:55 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:55 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:55 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:55 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=586, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:56 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:56 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:56 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:56 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:56 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - SoundThread - Ending Idle State
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:56 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2E
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x08E0565C)
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:56 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:56 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:56 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:56 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2e, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:56 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:56 DEBUG  runtime - user_main - Starting Idle State...
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:56 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:56 DEBUG hle.sceAudio - user_main - free buffer 15
09:07:56 DEBUG hle.sceAudio - user_main - free buffer 21
09:07:56 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:56 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - user_main - Ending Idle State
09:07:56 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:56 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - SoundThread - Ending Idle State
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - SoundThread - Ending Idle State
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:56 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - SoundThread - Ending Idle State
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG       ge - GUI - executeList PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:56 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:56 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:56 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:56 DEBUG       ge - GUI - base 08000000
09:07:56 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:56 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:56 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:56 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:56 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:56 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:56 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:56 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - vaddr 08e057a0
09:07:56 DEBUG       ge - GUI - prim sprites 16x
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG       ge - GUI - clear mode end
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:56 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:56 DEBUG       ge - GUI - fface counter-clockwise
09:07:56 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:56 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:56 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:56 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:56 DEBUG       ge - GUI - sfix : 0x000000
09:07:56 DEBUG       ge - GUI - dfix : 0x000000
09:07:56 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:56 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:56 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:56 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:56 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:56 DEBUG       ge - GUI - morph weight 0 1.0
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG       ge - GUI - morph weight 1 0.0
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Ending Idle State
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - morph weight 2 0.0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG       ge - GUI - morph weight 3 0.0
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG       ge - GUI - morph weight 4 0.0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG       ge - GUI - morph weight 5 0.0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG       ge - GUI - morph weight 6 0.0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG       ge - GUI - morph weight 7 0.0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG       ge - GUI - zscale -26624.0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG       ge - GUI - zpos 30720.0
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:56 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:56 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:56 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:56 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:56 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:56 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:56 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:56 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:56 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:56 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:56 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - vaddr 08e05cac
09:07:56 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:56 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:56 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:56 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:56 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG       ge - GUI - vaddr 08e05d64
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:56 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:56 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:56 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:56 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:56 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:56 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:56 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG       ge - GUI - vaddr 08e06070
09:07:56 DEBUG       ge - GUI - prim sprites 16x
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - clear mode end
09:07:56 DEBUG       ge - GUI - fface clockwise
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:56 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - fface counter-clockwise
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:56 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - SoundThread - Ending Idle State
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG       ge - GUI - vaddr 08e06434
09:07:56 DEBUG       ge - GUI - prim sprites 16x
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG       ge - GUI - clear mode end
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG       ge - GUI - material ambient a=0.2 (3B)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:56 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - vaddr 08e065fc
09:07:56 DEBUG       ge - GUI - prim sprites 1x
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG       ge - GUI - finish (0)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x2E, behavior=1, signalId=0x0
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:56 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:56 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:56 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:56 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:56 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2e, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:56 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:56 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:56 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:56 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:56 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:56 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:56 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:56 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:56 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:56 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:56 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:57 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:57 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:57 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:57 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=591, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:57 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:57 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2F
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x08E0565C)
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:57 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:57 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:57 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:57 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2f, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:57 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:57 DEBUG  runtime - user_main - Starting Idle State...
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:57 DEBUG hle.sceAudio - user_main - free buffer 13
09:07:57 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:57 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:57 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:57 DEBUG  runtime - user_main - Ending Idle State
09:07:57 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:57 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG  runtime - SoundThread - Ending Idle State
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG  runtime - SoundThread - Ending Idle State
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:57 DEBUG       ge - GUI - executeList PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:57 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:57 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:57 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:57 DEBUG       ge - GUI - base 08000000
09:07:57 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:57 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:57 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:57 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:57 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG  runtime - SoundThread - Ending Idle State
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG       ge - GUI - vaddr 08e85820
09:07:57 DEBUG       ge - GUI - prim sprites 16x
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG       ge - GUI - clear mode end
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - fface counter-clockwise
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - sfix : 0x000000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - dfix : 0x000000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:57 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - morph weight 0 1.0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - morph weight 1 0.0
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - morph weight 2 0.0
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - morph weight 3 0.0
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - morph weight 4 0.0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG       ge - GUI - morph weight 5 0.0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - morph weight 6 0.0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - morph weight 7 0.0
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - zscale -26624.0
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - zpos 30720.0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:57 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:57 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:57 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:57 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:57 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:57 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:57 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:57 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:57 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:57 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:57 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - vaddr 08e85c74
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:57 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:57 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG       ge - GUI - vaddr 08e85de4
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:57 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:57 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - vaddr 08e860f0
09:07:57 DEBUG       ge - GUI - prim sprites 16x
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - clear mode end
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - fface clockwise
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG       ge - GUI - fface counter-clockwise
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - vaddr 08e864b4
09:07:57 DEBUG       ge - GUI - prim sprites 16x
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:57 DEBUG       ge - GUI - clear mode end
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:57 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG       ge - GUI - material ambient a=0.2 (33)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG       ge - GUI - vaddr 08e8667c
09:07:57 DEBUG       ge - GUI - prim sprites 1x
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:57 DEBUG       ge - GUI - finish (0)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x2F, behavior=1, signalId=0x0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:57 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:57 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:57 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread idle0 to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2f, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:57 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:57 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:57 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:57 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:57 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:57 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:57 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:58 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:58 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:58 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:58 DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:58 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:58 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x30
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x08E0565C)
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:58 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:58 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x30, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:58 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:58 DEBUG  runtime - user_main - Starting Idle State...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:58 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:58 DEBUG hle.sceAudio - user_main - free buffer 21
09:07:58 DEBUG hle.sceAudio - user_main - free buffer 20
09:07:58 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:58 DEBUG  runtime - user_main - Ending Idle State
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG  runtime - SoundThread - Ending Idle State
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG  runtime - SoundThread - Ending Idle State
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG  runtime - SoundThread - Ending Idle State
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG  runtime - SoundThread - Ending Idle State
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG       ge - GUI - executeList PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:58 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:58 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:07:58 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:07:58 DEBUG       ge - GUI - base 08000000
09:07:58 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:07:58 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:58 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:58 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:58 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:07:58 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:58 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:58 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - vaddr 08e057a0
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG       ge - GUI - prim sprites 16x
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG       ge - GUI - clear mode end
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:58 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:58 DEBUG       ge - GUI - fface counter-clockwise
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:58 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:58 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:58 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG       ge - GUI - sfix : 0x000000
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - dfix : 0x000000
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:58 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:58 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:58 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:58 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG       ge - GUI - morph weight 0 1.0
09:07:58 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG       ge - GUI - morph weight 1 0.0
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:58 DEBUG       ge - GUI - morph weight 2 0.0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - morph weight 3 0.0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - morph weight 4 0.0
09:07:58 DEBUG  runtime - SoundThread - Ending Idle State
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - morph weight 5 0.0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - morph weight 6 0.0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG       ge - GUI - morph weight 7 0.0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - zscale -26624.0
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - zpos 30720.0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:58 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:58 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:58 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:58 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:58 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:58 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - vaddr 08e05b3c
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:58 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - vaddr 08e05bf4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:58 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - vaddr 08e05cac
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:58 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:58 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - vaddr 08e05d64
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:58 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - vaddr 08e05e1c
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:58 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - vaddr 08e06070
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - prim sprites 16x
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - clear mode end
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG       ge - GUI - fface clockwise
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG       ge - GUI - fface counter-clockwise
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:58 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG       ge - GUI - vaddr 08e06434
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG       ge - GUI - prim sprites 16x
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG       ge - GUI - clear mode end
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:58 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG       ge - GUI - material ambient a=0.2 (2A)
09:07:58 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:58 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:07:58 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:58 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:58 DEBUG       ge - GUI - vaddr 08e065fc
09:07:58 DEBUG       ge - GUI - prim sprites 1x
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:58 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:07:58 DEBUG       ge - GUI - finish (0)
09:07:58 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x30, behavior=1, signalId=0x0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:58 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:58 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:58 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:58 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:58 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x30, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:58 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:58 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:58 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:58 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:58 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:58 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:58 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:58 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:58 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:58 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:58 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:58 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:58 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:59 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:59 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:59 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG  runtime - SoundThread - Ending Idle State
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:07:59 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x31
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x08E0565C)
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:59 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:59 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:07:59 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:07:59 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:07:59 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x31, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:59 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:59 DEBUG  runtime - user_main - Starting Idle State...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=true
09:07:59 DEBUG hle.sceAudio - user_main - free buffer 14
09:07:59 DEBUG hle.sceAudio - user_main - free buffer 17
09:07:59 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:59 DEBUG  runtime - user_main - Ending Idle State
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:59 DEBUG       ge - GUI - executeList PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:07:59 DEBUG       ge - GUI - psm=3(PSM_8888)
09:07:59 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:07:59 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:07:59 DEBUG       ge - GUI - base 08000000
09:07:59 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:07:59 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:59 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:59 DEBUG       ge - GUI - pmskc color mask=0x000000
09:07:59 DEBUG       ge - GUI - pmska alpha mask=0x00
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:07:59 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:07:59 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:07:59 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG       ge - GUI - vaddr 08e85820
09:07:59 DEBUG       ge - GUI - prim sprites 16x
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG       ge - GUI - clear mode end
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:07:59 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:07:59 DEBUG       ge - GUI - fface counter-clockwise
09:07:59 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:07:59 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:59 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - sfix : 0x000000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - dfix : 0x000000
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:07:59 DEBUG  runtime - SoundThread - Ending Idle State
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - Ignored DUMMY video command.
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - morph weight 0 1.0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - morph weight 1 0.0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - morph weight 2 0.0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - morph weight 3 0.0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - morph weight 4 0.0
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - morph weight 5 0.0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - morph weight 6 0.0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - morph weight 7 0.0
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:07:59 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG       ge - GUI - sceGuColorMaterial 3
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - zscale -26624.0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - zpos 30720.0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:59 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:07:59 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:07:59 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:07:59 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:07:59 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:07:59 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:07:59 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - vaddr 08e85bbc
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:07:59 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - vaddr 08e85c74
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:07:59 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - vaddr 08e85d2c
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:07:59 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - vaddr 08e85de4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:07:59 DEBUG       ge - GUI - tflush (deferring to prim)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - vaddr 08e85e9c
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - prim triangle_strips 2x
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - vaddr 08e860f0
09:07:59 DEBUG       ge - GUI - prim sprites 16x
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - clear mode end
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - fface clockwise
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - fface counter-clockwise
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:59 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:07:59 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG       ge - GUI - vaddr 08e864b4
09:07:59 DEBUG       ge - GUI - prim sprites 16x
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG       ge - GUI - clear mode end
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG       ge - GUI - material ambient a=0.1 (22)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:59 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG       ge - GUI - vaddr 08e8667c
09:07:59 DEBUG       ge - GUI - prim sprites 1x
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:07:59 DEBUG  runtime - SoundThread - Starting Idle State...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:07:59 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG       ge - GUI - finish (0)
09:07:59 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:07:59 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x31, behavior=1, signalId=0x0
09:07:59 DEBUG  runtime - SoundThread - Ending Idle State
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - end pc=0x8e0565c
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:07:59 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:07:59 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:07:59 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:07:59 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:07:59 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x31, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:07:59 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:07:59 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=586, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:07:59 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:07:59 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:07:59 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG  runtime - user_main - Switching to Thread idle0
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:07:59 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:07:59 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:07:59 DEBUG  runtime - user_main - Scheduled, restarting...
09:07:59 DEBUG  runtime - user_main - syncEmulator immediately=false
09:07:59 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:07:59 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - user_main - Waiting to be scheduled...
09:07:59 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:07:59 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:07:59 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:07:59 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:07:59 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:07:59 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:07:59 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:08:00 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x32
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x08E0565C)
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:08:00 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:08:00 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:00 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:08:00 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x32, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:00 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:00 DEBUG hle.sceAudio - user_main - free buffer 15
09:08:00 DEBUG hle.sceAudio - user_main - free buffer 18
09:08:00 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG       ge - GUI - executeList PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:00 DEBUG       ge - GUI - psm=3(PSM_8888)
09:08:00 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:08:00 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:08:00 DEBUG       ge - GUI - base 08000000
09:08:00 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:08:00 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:00 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:00 DEBUG       ge - GUI - pmskc color mask=0x000000
09:08:00 DEBUG       ge - GUI - pmska alpha mask=0x00
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:08:00 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:08:00 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:08:00 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - vaddr 08e057a0
09:08:00 DEBUG       ge - GUI - prim sprites 16x
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG       ge - GUI - clear mode end
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:08:00 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:08:00 DEBUG       ge - GUI - fface counter-clockwise
09:08:00 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:08:00 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:08:00 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:08:00 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:08:00 DEBUG       ge - GUI - sfix : 0x000000
09:08:00 DEBUG       ge - GUI - dfix : 0x000000
09:08:00 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:08:00 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:08:00 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:00 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:08:00 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:08:00 DEBUG       ge - GUI - Ignored DUMMY video command.
09:08:00 DEBUG       ge - GUI - morph weight 0 1.0
09:08:00 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - morph weight 1 0.0
09:08:00 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - morph weight 2 0.0
09:08:00 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - morph weight 3 0.0
09:08:00 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - morph weight 4 0.0
09:08:00 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - morph weight 5 0.0
09:08:00 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - morph weight 6 0.0
09:08:00 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - morph weight 7 0.0
09:08:00 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:08:00 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:08:00 DEBUG       ge - GUI - sceGuColorMaterial 3
09:08:00 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:00 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - zscale -26624.0
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - zpos 30720.0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:00 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:08:00 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - vaddr 08e05b3c
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:08:00 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - vaddr 08e05bf4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:08:00 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:00 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - vaddr 08e05cac
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:08:00 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - vaddr 08e05d64
09:08:00 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:08:00 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - vaddr 08e05e1c
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - vaddr 08e06070
09:08:00 DEBUG       ge - GUI - prim sprites 16x
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG       ge - GUI - clear mode end
09:08:00 DEBUG       ge - GUI - fface clockwise
09:08:00 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:08:00 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG       ge - GUI - fface counter-clockwise
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:00 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:00 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:00 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG       ge - GUI - vaddr 08e06434
09:08:00 DEBUG       ge - GUI - prim sprites 16x
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - clear mode end
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG       ge - GUI - material ambient a=0.1 (19)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG       ge - GUI - vaddr 08e065fc
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG       ge - GUI - prim sprites 1x
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:08:00 DEBUG       ge - GUI - finish (0)
09:08:00 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x32, behavior=1, signalId=0x0
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG       ge - GUI - end pc=0x8e0565c
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:08:00 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:08:00 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:08:00 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:08:00 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x32, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:00 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:08:00 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=590, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:08:00 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:08:00 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:08:00 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:08:00 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:08:00 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:08:00 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x33
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x08E0565C)
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:08:00 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:00 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:00 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:08:00 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:00 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:00 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:00 DEBUG  runtime - user_main - Starting Idle State...
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:00 DEBUG hle.sceAudio - user_main - free buffer 20
09:08:00 DEBUG hle.sceAudio - user_main - free buffer 12
09:08:00 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:00 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - user_main - Ending Idle State
09:08:00 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:00 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - SoundThread - Ending Idle State
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:00 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:00 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:00 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:00 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:00 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:00 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:00 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG  runtime - SoundThread - Ending Idle State
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG  runtime - SoundThread - Ending Idle State
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG       ge - GUI - executeList PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:01 DEBUG       ge - GUI - psm=3(PSM_8888)
09:08:01 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:08:01 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:08:01 DEBUG       ge - GUI - base 08000000
09:08:01 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:08:01 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:01 DEBUG       ge - GUI - pmskc color mask=0x000000
09:08:01 DEBUG       ge - GUI - pmska alpha mask=0x00
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:08:01 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:08:01 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:08:01 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - vaddr 08e85820
09:08:01 DEBUG       ge - GUI - prim sprites 16x
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - clear mode end
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:08:01 DEBUG  runtime - SoundThread - Ending Idle State
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - fface counter-clockwise
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - sfix : 0x000000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - dfix : 0x000000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:01 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:01 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - Ignored DUMMY video command.
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - morph weight 0 1.0
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - morph weight 1 0.0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - morph weight 2 0.0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - morph weight 3 0.0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - morph weight 4 0.0
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - morph weight 5 0.0
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - morph weight 6 0.0
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - morph weight 7 0.0
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - sceGuColorMaterial 3
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - zscale -26624.0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - zpos 30720.0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:08:01 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - vaddr 08e85bbc
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - vaddr 08e85c74
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Ending Idle State
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - vaddr 08e85d2c
09:08:01 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:08:01 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:08:01 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - vaddr 08e85de4
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - vaddr 08e85e9c
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:01 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - vaddr 08e860f0
09:08:01 DEBUG       ge - GUI - prim sprites 16x
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - clear mode end
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - fface clockwise
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - fface counter-clockwise
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:01 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - vaddr 08e864b4
09:08:01 DEBUG       ge - GUI - prim sprites 16x
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - clear mode end
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - material ambient a=0.1 (11)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:01 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E8667C, new PC: 0x08E86688
09:08:01 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - vaddr 08e8667c
09:08:01 DEBUG       ge - GUI - prim sprites 1x
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG       ge - GUI - ret old PC: 0x08E866A0, new PC: 0x08E05654
09:08:01 DEBUG       ge - GUI - finish (0)
09:08:01 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x33, behavior=1, signalId=0x0
09:08:01 DEBUG       ge - GUI - end pc=0x8e0565c
09:08:01 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:01 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:08:01 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:08:01 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:08:01 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x33, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x33, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=571, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=571 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:08:01 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:08:01 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:08:01 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:08:01 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:08:01 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:01 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:01 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:01 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:08:01 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:01 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:01 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:01 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:08:01 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:01 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:08:01 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x34
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x08E0565C)
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:08:01 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:08:01 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:01 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:01 DEBUG  runtime - user_main - Starting Idle State...
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:01 DEBUG hle.sceAudio - user_main - free buffer 14
09:08:01 DEBUG hle.sceAudio - user_main - free buffer 15
09:08:01 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:01 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:01 DEBUG  runtime - user_main - Ending Idle State
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG       ge - GUI - executeList PspGeList[id=0x34, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:01 DEBUG       ge - GUI - psm=3(PSM_8888)
09:08:01 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:08:01 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:08:01 DEBUG       ge - GUI - base 08000000
09:08:01 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:08:01 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:01 DEBUG       ge - GUI - pmskc color mask=0x000000
09:08:01 DEBUG       ge - GUI - pmska alpha mask=0x00
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:08:01 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:08:01 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:08:01 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - vaddr 08e057a0
09:08:01 DEBUG       ge - GUI - prim sprites 16x
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG       ge - GUI - clear mode end
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:08:01 DEBUG       ge - GUI - fface counter-clockwise
09:08:01 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:08:01 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:08:01 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:08:01 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:08:01 DEBUG       ge - GUI - sfix : 0x000000
09:08:01 DEBUG       ge - GUI - dfix : 0x000000
09:08:01 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:08:01 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:08:01 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:01 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:08:01 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:08:01 DEBUG       ge - GUI - Ignored DUMMY video command.
09:08:01 DEBUG       ge - GUI - morph weight 0 1.0
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - morph weight 1 0.0
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - morph weight 2 0.0
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - morph weight 3 0.0
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG       ge - GUI - morph weight 4 0.0
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - morph weight 5 0.0
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - morph weight 6 0.0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - morph weight 7 0.0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:08:01 DEBUG  runtime - SoundThread - Ending Idle State
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuColorMaterial 3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - zscale -26624.0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - zpos 30720.0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:01 DEBUG       ge - GUI - vaddr 08e05b3c
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - vaddr 08e05bf4
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:08:01 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:08:01 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG       ge - GUI - vaddr 08e05cac
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:01 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:08:01 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:08:01 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:01 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - vaddr 08e05d64
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:08:01 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:08:01 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - vaddr 08e05e1c
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:08:01 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - vaddr 08e06070
09:08:01 DEBUG       ge - GUI - prim sprites 16x
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - clear mode end
09:08:01 DEBUG       ge - GUI - fface clockwise
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:01 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG       ge - GUI - fface counter-clockwise
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - vaddr 08e06434
09:08:01 DEBUG       ge - GUI - prim sprites 16x
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG       ge - GUI - clear mode end
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG       ge - GUI - material ambient a=0.0 (08)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG       ge - GUI - jump old PC: 0x08E065FC, new PC: 0x08E06608
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG       ge - GUI - vtype GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG       ge - GUI - vaddr 08e065fc
09:08:01 DEBUG       ge - GUI - prim sprites 1x
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:01 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG       ge - GUI - ret old PC: 0x08E06620, new PC: 0x08E05654
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG       ge - GUI - finish (0)
09:08:01 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:01 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x34, behavior=1, signalId=0x0
09:08:01 DEBUG  runtime - SoundThread - Ending Idle State
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - end pc=0x8e0565c
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:08:01 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x34, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:08:01 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x34, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:01 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:08:01 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:08:01 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x34, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x34, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:01 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:08:01 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:01 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:01 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:01 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:01 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:01 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:01 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:01 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:01 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:01 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:01 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:01 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:01 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:08:02 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:08:02 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:08:02 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:08:02 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:08:02 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:02 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:08:02 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x35
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x08E0565C)
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:08:02 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG compiler - user_main - Compiling _S1_2_89966F4
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile  > 0x89966F4 - addiu      $sp, $sp, -16
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x89966F8 - sw         $ra, 12($sp)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x89966FC - sw         $s0, 8($sp)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996700 - jal        0x08822CDC
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996704 - addu       $s0, $a0, $zr <=> move $s0, $a0
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996708 - andi       $v0, $v0, 8
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile <  0x899670C - beql       $v0, $zr, 0x0899673C
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996710 - lw         $t9, 80($s0)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996714 - addiu      $a0, $zr, 5 <=> li $a0, 5
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996718 - jal        0x089B4D10
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x899671C - addiu      $a1, $zr, 1 <=> li $a1, 1
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996720 - lw         $t9, 80($s0)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996724 - addiu      $a0, $s0, 80
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996728 - lw         $t9, 20($t9)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x899672C - jalr       $ra, $t9
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996730 - addiu      $a1, $zr, 2 <=> li $a1, 2
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile <  0x8996734 - b          0x0899676C
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996738 - lw         $ra, 12($sp)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile  > 0x899673C - lw         $t9, 40($t9)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996740 - jalr       $ra, $t9
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996744 - addiu      $a0, $s0, 80
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996748 - slti       $at, $v0, 901
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile <  0x899674C - bne        $at, $zr, 0x08996768
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996750 - nop
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996754 - lw         $t9, 80($s0)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996758 - addiu      $a0, $s0, 80
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x899675C - lw         $t9, 20($t9)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996760 - jalr       $ra, $t9
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996764 - addiu      $a1, $zr, 4 <=> li $a1, 4
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile  > 0x8996768 - lw         $ra, 12($sp)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile  > 0x899676C - lw         $s0, 8($sp)
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996770 - jr         $ra
09:08:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8996774 - addiu      $sp, $sp, 16
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:08:02 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:02 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:02 DEBUG  runtime - user_main - Starting Idle State...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:02 DEBUG hle.sceAudio - user_main - free buffer 13
09:08:02 DEBUG hle.sceAudio - user_main - free buffer 18
09:08:02 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - user_main - Ending Idle State
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:02 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - executeList PspGeList[id=0x35, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:02 DEBUG       ge - GUI - psm=3(PSM_8888)
09:08:02 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:08:02 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:08:02 DEBUG       ge - GUI - base 08000000
09:08:02 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:08:02 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:02 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:02 DEBUG       ge - GUI - pmskc color mask=0x000000
09:08:02 DEBUG       ge - GUI - pmska alpha mask=0x00
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:08:02 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:08:02 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:08:02 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - vaddr 08e85820
09:08:02 DEBUG       ge - GUI - prim sprites 16x
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:02 DEBUG       ge - GUI - clear mode end
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:08:02 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:08:02 DEBUG       ge - GUI - fface counter-clockwise
09:08:02 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:08:02 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:08:02 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:08:02 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:08:02 DEBUG       ge - GUI - sfix : 0x000000
09:08:02 DEBUG       ge - GUI - dfix : 0x000000
09:08:02 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:08:02 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:08:02 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:02 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:08:02 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:08:02 DEBUG       ge - GUI - Ignored DUMMY video command.
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - morph weight 0 1.0
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG       ge - GUI - morph weight 1 0.0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - morph weight 2 0.0
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - morph weight 3 0.0
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - morph weight 4 0.0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - morph weight 5 0.0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG       ge - GUI - morph weight 6 0.0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG       ge - GUI - morph weight 7 0.0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG       ge - GUI - sceGuColorMaterial 3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG       ge - GUI - zscale -26624.0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG       ge - GUI - zpos 30720.0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:02 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:08:02 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:08:02 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:08:02 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:08:02 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:08:02 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:02 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG       ge - GUI - vaddr 08e85bbc
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:08:02 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - vaddr 08e85c74
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:08:02 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG       ge - GUI - vaddr 08e85d2c
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:08:02 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG       ge - GUI - vaddr 08e85de4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:08:02 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG       ge - GUI - vaddr 08e85e9c
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:08:02 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:02 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - vaddr 08e860f0
09:08:02 DEBUG       ge - GUI - prim sprites 16x
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:02 DEBUG       ge - GUI - clear mode end
09:08:02 DEBUG       ge - GUI - fface clockwise
09:08:02 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:08:02 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - fface counter-clockwise
09:08:02 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:02 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:02 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:02 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:02 DEBUG  runtime - SoundThread - Ending Idle State
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:02 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:02 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG       ge - GUI - vaddr 08e864b4
09:08:02 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:02 DEBUG       ge - GUI - prim sprites 16x
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG       ge - GUI - clear mode end
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG       ge - GUI - ret old PC: 0x08E86650, new PC: 0x08E05654
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG       ge - GUI - finish (0)
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x35, behavior=1, signalId=0x0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG       ge - GUI - end pc=0x8e0565c
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:08:02 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x35, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:08:02 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x35, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:02 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:08:02 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:08:02 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x35, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x35, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:02 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:08:02 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:02 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:02 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:02 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:02 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:02 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:02 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:02 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:02 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:02 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:02 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:02 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:02 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:08:03 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:08:03 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:08:03 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:08:03 DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:08:03 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:08:03 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x36
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x08E0565C)
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:08:03 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:08:03 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:08:03 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:03 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:03 DEBUG  runtime - user_main - Starting Idle State...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:03 DEBUG       ge - GUI - executeList PspGeList[id=0x36, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:03 DEBUG       ge - GUI - psm=3(PSM_8888)
09:08:03 DEBUG       ge - GUI - fbp fbp=0x04088000, fbw=512
09:08:03 DEBUG       ge - GUI - fbw fbp=0x00088000, fbw=512
09:08:03 DEBUG       ge - GUI - base 08000000
09:08:03 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E05780
09:08:03 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:03 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:03 DEBUG       ge - GUI - pmskc color mask=0x000000
09:08:03 DEBUG       ge - GUI - pmska alpha mask=0x00
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - jump old PC: 0x08E057A0, new PC: 0x08E05920
09:08:03 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:08:03 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:08:03 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - vaddr 08e057a0
09:08:03 DEBUG       ge - GUI - prim sprites 16x
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:03  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x1C280E0F0)
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:03 DEBUG hle.sceAudio - user_main - free buffer 14
09:08:03 DEBUG hle.sceAudio - user_main - free buffer 18
09:08:03 DEBUG hle.sceAudio - user_main - free buffer 21
09:08:03 DEBUG hle.sceAudio - user_main - free buffer 13
09:08:03 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1024, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x1E280E0F0)
09:08:03 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - clear mode end
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:08:03 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:08:03 DEBUG       ge - GUI - fface counter-clockwise
09:08:03 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:08:03 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:08:03 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:08:03 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:08:03 DEBUG       ge - GUI - sfix : 0x000000
09:08:03 DEBUG       ge - GUI - dfix : 0x000000
09:08:03 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:08:03 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:08:03 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:03 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:08:03 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:08:03 DEBUG       ge - GUI - Ignored DUMMY video command.
09:08:03 DEBUG       ge - GUI - morph weight 0 1.0
09:08:03 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - morph weight 1 0.0
09:08:03 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - morph weight 2 0.0
09:08:03 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - morph weight 3 0.0
09:08:03 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - morph weight 4 0.0
09:08:03 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - morph weight 5 0.0
09:08:03 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - morph weight 6 0.0
09:08:03 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - morph weight 7 0.0
09:08:03 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:08:03 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:08:03 DEBUG       ge - GUI - sceGuColorMaterial 3
09:08:03 DEBUG  runtime - user_main - Ending Idle State
09:08:03 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG       ge - GUI - zscale -26624.0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG       ge - GUI - zpos 30720.0
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:08:03 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:03 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - jump old PC: 0x08E05B3C, new PC: 0x08E05B8C
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - vaddr 08e05b3c
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:08:03 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:03 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:03 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - jump old PC: 0x08E05BF4, new PC: 0x08E05C44
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - vaddr 08e05bf4
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:08:03 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - jump old PC: 0x08E05CAC, new PC: 0x08E05CFC
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG       ge - GUI - vaddr 08e05cac
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:08:03 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG       ge - GUI - jump old PC: 0x08E05D64, new PC: 0x08E05DB4
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG       ge - GUI - vaddr 08e05d64
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:03 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:08:03 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - jump old PC: 0x08E05E1C, new PC: 0x08E05E6C
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - vaddr 08e05e1c
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:03 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:03 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - jump old PC: 0x08E06070, new PC: 0x08E061F0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - vaddr 08e06070
09:08:03 DEBUG       ge - GUI - prim sprites 16x
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG       ge - GUI - clear mode end
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - fface clockwise
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:03 DEBUG       ge - GUI - fface counter-clockwise
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:03 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:03 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:03 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:03 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:03 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG       ge - GUI - jump old PC: 0x08E06434, new PC: 0x08E065B4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG       ge - GUI - vaddr 08e06434
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG       ge - GUI - prim sprites 16x
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG       ge - GUI - clear mode end
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG       ge - GUI - ret old PC: 0x08E065D0, new PC: 0x08E05654
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - finish (0)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x36, behavior=1, signalId=0x0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG       ge - GUI - end pc=0x8e0565c
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:08:03 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x36, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:08:03 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x36, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:03 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:08:03 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:08:03 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x36, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x36, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:03 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:08:03 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:03 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:03 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:03 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:03 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:08:03 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:03 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:03 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:03 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:03 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:03 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:03 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:03 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:03 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:03 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:03 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:08:04 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:08:04 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:08:04 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:08:04 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x08E05640, stall=0x08E05640, cbid=0x0, arg=0x089BEF30)
09:08:04 DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x37
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x08E0565C)
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x08A67E60, numBuf=1
09:08:04 DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:04 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:04 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:04 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:08:04 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:04 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:04 DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
09:08:04 DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x37, status=PSP_GE_LIST_STALL_REACHED, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:04 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:04 DEBUG  runtime - user_main - Starting Idle State...
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG  runtime - user_main - syncEmulator immediately=true
09:08:04 DEBUG hle.sceAudio - user_main - free buffer 15
09:08:04 DEBUG hle.sceAudio - user_main - free buffer 13
09:08:04 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:04 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - user_main - Ending Idle State
09:08:04 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:04 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:04 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG       ge - GUI - executeList PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x08E05640, stall=0x08E0565C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
09:08:04 DEBUG       ge - GUI - psm=3(PSM_8888)
09:08:04 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
09:08:04 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
09:08:04 DEBUG       ge - GUI - base 08000000
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG       ge - GUI - call old PC: 0x08E05654, new PC: 0x08E85800
09:08:04 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:04 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:04 DEBUG       ge - GUI - pmskc color mask=0x000000
09:08:04 DEBUG       ge - GUI - pmska alpha mask=0x00
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - jump old PC: 0x08E85820, new PC: 0x08E859A0
09:08:04 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
09:08:04 DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:04 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - vaddr 08e85820
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - prim sprites 16x
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG hle.sceAudio - SoundThread - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - clear mode end
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
09:08:04 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_CULL_FACE)
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
09:08:04 DEBUG  runtime - SoundThread - Ending Idle State
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_CULL_FACE)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_PATCH_FACE)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - fface counter-clockwise
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG       ge - GUI - sceGuShadeModel(smooth)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - sceGuDepthFunc(7)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG       ge - GUI - sfix : 0x000000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - dfix : 0x000000
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - psub patch_div_s=4, patch_div_t=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - Ignored DUMMY video command.
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - morph weight 0 1.0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG       ge - GUI - morph weight 1 0.0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - morph weight 2 0.0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - morph weight 3 0.0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - morph weight 4 0.0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG       ge - GUI - morph weight 5 0.0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG       ge - GUI - morph weight 6 0.0
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - dummy 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - morph weight 7 0.0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuFog(near=-1.570313, far=100000.000000, X)
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - sceGuColorMaterial 3
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - zscale -26624.0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG       ge - GUI - zpos 30720.0
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuDepthRange(0.06250095, 0.87501335)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG       ge - GUI - sceGuTexWrap(1, 1)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04154000)
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x04154000))
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=16, X, X)
09:08:04 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920F2A0)
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x0920F2A0)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - material ambient a=1.0 (FF)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - jump old PC: 0x08E85BBC, new PC: 0x08E85C0C
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=20
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG       ge - GUI - vaddr 08e85bbc
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG       ge - GUI - tflush 0x04154000, buffer_width=512 (512,16)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920F2A0, texture_swizzle=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04156000)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
09:08:04 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920CDC0)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - jump old PC: 0x08E85C74, new PC: 0x08E85CC4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - vaddr 08e85c74
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - tflush 0x04156000, buffer_width=512 (512,256)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920CDC0, texture_swizzle=true
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176000)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04176000))
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=16, X, X)
09:08:04 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0920FF80)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - jump old PC: 0x08E85D2C, new PC: 0x08E85D7C
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - vaddr 08e85d2c
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - tflush 0x04176000, buffer_width=256 (256,16)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x0920FF80, texture_swizzle=true
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04176800)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
09:08:04 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x09219580)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:04 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:04 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - jump old PC: 0x08E85DE4, new PC: 0x08E85E34
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - vaddr 08e85de4
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - tflush 0x04176800, buffer_width=256 (256,128)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x09219580, texture_swizzle=true
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0417E800)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x0417E800))
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - sceGuTexImage(level=0, width=32, height=128, X, X)
09:08:04 DEBUG       ge - GUI - tflush (deferring to prim)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x092110A0)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - tflt 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - jump old PC: 0x08E85E9C, new PC: 0x08E85EEC
09:08:04 DEBUG       ge - GUI - vtype 0x800183 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - vaddr 08e85e9c
09:08:04 DEBUG       ge - GUI - tflush 0x0417E800, buffer_width=32 (32,128)
09:08:04 DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x092110A0, texture_swizzle=true
09:08:04 DEBUG       ge - GUI - prim triangle_strips 2x
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:04 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - sceGuScissor(12,195,64,64)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - drawRegion(0,0,76,259)
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - scissor1 0x030C0C redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - scissor2 0x04084B redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - region2 0x04084B redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:04 DEBUG       ge - GUI - jump old PC: 0x08E860F0, new PC: 0x08E86270
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - vaddr 08e860f0
09:08:04 DEBUG       ge - GUI - prim sprites 16x
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - clear mode end
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - fface clockwise
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:04 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - sceGuOffset(x=1808,y=2032)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:04 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - Switching to Thread SoundThread
09:08:04 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:04 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG       ge - GUI - sceGuScissor(127,14,226,44)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - drawRegion(0,0,353,58)
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0011 -1.0000
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0022 0.0000
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - fface counter-clockwise
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - offsetx 0x007100 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
09:08:04 DEBUG       ge - GUI - xscale 0x437000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - yscale 0xC30800 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - zscale 0xC6D000 redundant pure state cmd ignored
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - zpos 0x46F000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - nearz 0x001000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - farz 0x00E000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG       ge - GUI - scissor1 0x00387F redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG       ge - GUI - scissor2 0x00E560 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG       ge - GUI - region2 0x00E560 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG       ge - GUI - drawRegion(0,0,480,272)
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 2.1148 0.0000 0.0000 0.0000
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 3.7320 0.0000 0.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 -1.0000
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -20.0000 0.0000
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG       ge - GUI - jump old PC: 0x08E864B4, new PC: 0x08E86634
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG       ge - GUI - vaddr 08e864b4
09:08:04 DEBUG       ge - GUI - prim sprites 16x
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG       ge - GUI - clear mode end
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG       ge - GUI - ret old PC: 0x08E86650, new PC: 0x08E05654
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG       ge - GUI - finish (0)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x18, name:'GeCallbackFinish', thread:'user_main', PC:0884DF24, $a0:00000000, $a1: 00000000, $a2: 08A69AC4, listId=0x37, behavior=1, signalId=0x0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG       ge - GUI - end pc=0x8e0565c
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt GE(0x19) at 0x0884DF24
09:08:04 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x37, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Calling InterruptHandler 0x0884DF24(0x00000000,0x08A69AC4)
09:08:04 DEBUG  runtime - SoundThread - Start of Callback 0x0884DF24
09:08:04 DEBUG  runtime - SoundThread - End of Callback 0x0884DF24
09:08:04 DEBUG hle.sceGe_user - SoundThread - hleGeOnAfterCallback restarting list PspGeList[id=0x37, status=PSP_GE_LIST_END_REACHED, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x37, status=PSP_GE_LIST_DONE, pc=0x08E0565C, stall=0x08E0565C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
09:08:04 DEBUG hle.sceGe_user - SoundThread - really waking thread b(user_main)
09:08:04 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:04 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:04 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:04 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:04 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:04 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:04 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:04 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:04 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=578, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=578 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=577, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=577 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=593, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SceNetAdhocctl
09:08:05 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SceNetAdhocctl - Scheduled, restarting...
09:08:05 DEBUG  runtime - SceNetAdhocctl - syncEmulator immediately=false
09:08:05 DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
09:08:05 DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SceNetAdhocctl - Switching from Thread SceNetAdhocctl to user_main
09:08:05 DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SceNetAdhocctl - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SceNetAdhocctl - syncThread currentThread=SceNetAdhocctl, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SceNetAdhocctl - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:05 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:05 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:05 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
09:08:05 DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
09:08:05 DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG  runtime - user_main - Switching from Thread user_main to idle0
09:08:05 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG  runtime - user_main - Switching to Thread idle0
09:08:05 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - user_main - Switching to Thread SoundThread
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to idle0
09:08:05 DEBUG  runtime - SoundThread - Starting Idle State...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=true
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG  runtime - SoundThread - Switching to Thread idle0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching to Thread user_main
09:08:05 DEBUG  runtime - SoundThread - Ending Idle State
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:05 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:05 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=1536, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=596, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=596 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:05 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
09:08:05 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=2560, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=17, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- block SceUID=1d name:'SoundThread' caller:'ThreadManForUser.hleBlockCurrentThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - SoundThread - Waiting to be scheduled...
09:08:05 DEBUG  runtime - user_main - Scheduled, restarting...
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
09:08:05 DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=user_main
09:08:05 DEBUG  runtime - user_main - syncEmulator immediately=false
09:08:05 DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
09:08:05 DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
09:08:05 DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:05 DEBUG hle.ThreadManForUser - user_main - End of Interrupt
09:08:05 DEBUG hle.sceAudio - user_main - free buffer 15
09:08:05 DEBUG hle.sceAudio - user_main - free buffer 16
09:08:05 DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=1d name:'SoundThread' caller:'sceAudio.hleAudioBlockingOutput'
09:08:05 DEBUG hle.ThreadManForUser - user_main - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - user_main - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - user_main - syncThread currentThread=user_main, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - user_main - Waiting to be scheduled...
09:08:05 DEBUG  runtime - SoundThread - Scheduled, restarting...
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:05 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:05 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:05 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:05 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:05 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:05 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:05 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:05 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4608, buffers queued=9, isOutputBlock=true, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=b name:'user_main'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to user_main
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread user_main to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 17
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=16, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 15
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 18
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=18, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=15, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 12
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 13
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=13, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=12, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 21
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 20
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=20, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[2](sourceSampleOffset=0, restLength=4096, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x09127DC0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=595, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=595 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG hle.sceCtrl - SoundThread - hleCtrlExecuteSampling
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Triggering Interrupt VBLANK(0x1E)
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - End of Interrupt
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 16
09:08:06 DEBUG hle.sceAudio - SoundThread - free buffer 14
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x09127DC0)
09:08:06 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=14, SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema(id=0x1b,signal=1,timeout=0x0) callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelWaitSema - 'SndpSystemSemaphore' fast check succeeded
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasCore 0x08A72500, out=0x091285C0
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - hleKernelDelayThread micros=594, callbacks=false
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SceNetAdhocctl(uid=0x11, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=11 name:'SceNetAdhocctl'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SoundThread to SceNetAdhocctl
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - Context switching to 'SoundThread(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - ---------------------------------------- SceUID=1d name:'SoundThread'
09:08:06 DEBUG  runtime - SoundThread - Switching from Thread SceNetAdhocctl to SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A72500
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=0
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=1
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=2
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=3
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=4
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=5
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=6
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=7
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=8
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=9
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=10
09:08:06 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEnvelopeHeight sasCore=0x08A72500 ,voice=11
09:08:06 DEBUG hle.ThreadManForUser - SoundThread - sceKernelSignalSema id=0x1b name='SndpSystemSemaphore' signal=1
09:08:06 DEBUG  runtime - SoundThread - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
09:08:06 DEBUG  runtime - SoundThread - syncEmulator immediately=false
09:08:06 DEBUG hle.sceAudio - SoundThread - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
09:08:06 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=3584, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x091285C0)
09:08:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x14289E0F0)
09:08:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x16289E0F0)
09:08:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x14289E0F0)
09:08:06  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x16289E0F0)
09:08:10  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x6026A640FFCB903, key2=0x16009E0F0)
09:08:10  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x14289E0F0)
09:08:10  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x16289E0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x1428FE0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x1628FE0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x1428FE0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x1628FE0F0)
09:08:11  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x832e0_size0x59eec flags = 1 permissions = 0755
09:08:11  INFO hle.sceAtrac3plus - Atrac3PlayThread - hleAtracSetData atracID=0, buffer=0x091EA700, readSize=0x59EEC, bufferSize=0x59EEC, fileSize=0x59EEC
09:08:11  INFO      hle - Atrac3PlayThread - AT3+ data decoded by the external decoder.
09:08:11  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x813a0_size0xf800 flags = 1 permissions = 0755
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x7026A640FFCB903, key2=0x1600FE0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x71A6A640FFCB903, key2=0xC0FE0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A640FFCB903, key2=0x10C00E3F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A640FFCB903, key2=0xC09E3F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A640FFCB903, key2=0xC00E3F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A640FFCB903, key2=0x8C00E3F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A640FFCB903, key2=0x10C09E3F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A640FFCB903, key2=0x18C09E3F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x71A6A640FFCB903, key2=0xC09E0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x71A6A640FFCB903, key2=0x8C09E0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB927, key2=0x4289E0F0)
09:08:11  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB927, key2=0x6289E0F0)
09:08:12  WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB93F, key2=0x4289E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB93F, key2=0x6289E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x7026A640FFCB903, key2=0x600FE0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x71A6A640FFCB903, key2=0xC00E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x71A6A640FFCB903, key2=0x8C00E0F0)
09:08:12  INFO       ge - GUI - Compiling VertexInfoReader for GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x7026A640FFCB903, key2=0x6000E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB927, key2=0x4280E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB927, key2=0x6280E0F0)
09:08:12  WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x4280E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x6280E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB927, key2=0x14280E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB927, key2=0x16280E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB93F, key2=0x4280E0F0)
09:08:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB93F, key2=0x6280E0F0)
09:08:13  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = ms0:PSP/SAVEDATA/ULJM050930000/DATA.BIN flags = 1 permissions = 0755
09:08:13  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x777f0_size0x35f80 flags = 1 permissions = 0755
09:08:13  INFO hle.sceUtility - user_main - sceUtilitySavedataInitStart 0x09330784-0x09330D84: Address 0x09330784, mode=8(SIZES), gameName=ULJM05093, saveName=0000, fileName=DATA.BIN, secureVersion=0
09:08:14  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A640FFCB903, key2=0x18C00E3F0)
09:08:14  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A73440FFCB903, key2=0xC09E3F0)
09:08:14  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB927, key2=0x14289E0F0)
09:08:14  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB927, key2=0x16289E0F0)
09:08:21  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB927, key2=0x1C289E0F0)
09:08:21  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB927, key2=0x1E289E0F0)
09:08:23  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x81600_size0x1e8b4 flags = 1 permissions = 0755
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893FD04 by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeSequence at 0x088D68B4-0x088D68D0 by Native Code 'memcpySequence'
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893FD48 by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893F3A0 by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893F594 by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893F59C by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893FE0C by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893F618 by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893FD58 by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeBlock at 0x0893FE1C by Native Code 'nop'
09:08:23  INFO compiler - user_main - Replacing CodeSequence at 0x08918448-0x08918464 by Native Code 'memcpySequence'
09:08:23  INFO compiler - user_main - Replacing CodeSequence at 0x08918474-0x08918490 by Native Code 'memcpySequence'
09:08:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A643FFCB903, key2=0xD89E3F0)
09:08:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A643FFCB903, key2=0x18D89E3F0)
09:08:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A73443FFCB903, key2=0x18D89E3F0)
09:08:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A73443FFCB927, key2=0x1C289E0F0)
09:08:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A73443FFCB927, key2=0x1E289E0F0)
09:08:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x6026A640FFCB903, key2=0x1E009E0F0)
09:08:24  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x1C289E0F0)
09:08:24  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x1E289E0F0)
09:08:24  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB93F, key2=0x1C289E0F0)
09:08:24  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A640FFCB93F, key2=0x1E289E0F0)
09:08:24  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x1C289E0F0)
09:08:24  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x1E289E0F0)
09:08:26  INFO compiler - user_main - Replacing CodeBlock at 0x08841F98 by Native Code 'strcmp'
09:08:27  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x6026A640FFCB903, key2=0x6009E0F0)
09:08:27  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x4289E0F0)
09:08:27  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x16026A640FFCB93F, key2=0x6289E0F0)
09:08:28  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x81550_size0x35462 flags = 1 permissions = 0755
09:08:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A643FFCB903, key2=0x8D89E3F0)
09:08:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A73443FFCB903, key2=0x10D89E3F0)
09:08:29  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x1C289E0F0)
09:08:29  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x1E289E0F0)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x1C28FE0F0)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB927, key2=0x1E28FE0F0)
09:08:33  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x813c0_size0x62658 flags = 1 permissions = 0755
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x1C28FE0F0)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x160A6A643FFCB93F, key2=0x1E28FE0F0)
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x088662DC by Native Code 'nop'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x088677C8 by Native Code 'nop'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x0880D874 by Native Code 'nop'
09:08:33  INFO compiler - user_main - Replacing CodeSequence at 0x0881369C-0x088136A8 by Native Code 'bzeroSequence'
09:08:33  INFO compiler - user_main - Replacing CodeSequence at 0x088137EC-0x088137F8 by Native Code 'bzeroSequence'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x08913C3C by Native Code 'nop'
09:08:33  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/car/select/toyota_ae86t_sel.bin flags = 1 permissions = 0755
09:08:33  INFO compiler - user_main - Replacing CodeSequence at 0x088E02D8-0x088E02E4 by Native Code 'bzeroSequence'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x08918900 by Native Code 'nop'
09:08:33  INFO compiler - user_main - Replacing CodeSequence at 0x0891A208-0x0891A224 by Native Code 'memcpySequence'
09:08:33  INFO compiler - user_main - Replacing CodeSequence at 0x0891A248-0x0891A264 by Native Code 'memcpySequence'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x088D6340 by Native Code 'nop'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x0893FD60 by Native Code 'nop'
09:08:33  INFO compiler - user_main - Replacing CodeSequence at 0x0886632C-0x08866338 by Native Code 'bzeroSequence'
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A6A643FFCB903, key2=0x8D80E3F0)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A73443FFCB903, key2=0xD89E3F0)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A73443FFCB903, key2=0x19D89E3F0)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x61A73443FFCB903, key2=0x11D89E3F0)
09:08:33  INFO compiler - user_main - Replacing CodeSequence at 0x08867920-0x0886792C by Native Code 'bzeroSequence'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x0893F5D0 by Native Code 'nop'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x088169D8 by Native Code 'nop'
09:08:33  INFO compiler - user_main - Replacing CodeBlock at 0x08816C78 by Native Code 'nop'
09:08:33  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/car/select/toyota_ae86l_sel.bin flags = 1 permissions = 0755
09:08:33  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_NORMAL_16BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
09:08:33  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_NORMAL_16BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x780E090)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x78FE090)
09:08:33  INFO       ge - GUI - Compiling VertexInfoReader for GU_NORMAL_16BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=20
09:08:33  INFO       ge - GUI - Compiling VertexInfoReader for GU_NORMAL_16BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=20
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x38FE090)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x10780E090)
09:08:33  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x780E090)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x838FE030)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x78FE030)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x38FE030)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x878FE030)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x78FE030)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x780E030)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x1878FE040)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x878FE040)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x838FE040)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x1078FE040)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x78FE040)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x1838FE000)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x470E75543FFCB901, key2=0x1878FE032)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x878FE070)
09:08:34  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_5551|GU_NORMAL_16BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x573E74643FFCB901, key2=0x2078FE010)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x46266A640FFCB903, key2=0x600FE0F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x428FE0F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x628FE0F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A643FFCB903, key2=0x10F89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A643FFCB903, key2=0xF89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A643FFCB903, key2=0x18F89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E73443FFCB903, key2=0x18F89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A643FFCB903, key2=0x8F89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A643FFCB903, key2=0x8F80E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A643FFCB903, key2=0x10F80E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E73443FFCB903, key2=0xF89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E73443FFCB903, key2=0x19F89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E73443FFCB903, key2=0x11F89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E73443FFCB903, key2=0x10F89E3F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x1C289E0F0)
09:08:34  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x1E289E0F0)
09:08:35  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/car/select/toyota_ae85l_sel.bin flags = 1 permissions = 0755
09:08:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E74643FFCB93F, key2=0x428FE0F0)
09:08:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E74643FFCB93F, key2=0x628FE0F0)
09:08:35  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/car/select/toyota_sw20_sel.bin flags = 1 permissions = 0755
09:08:35  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x78FE000)
09:08:37  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x1078FE000)
09:08:39  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x1078FE090)
09:08:40  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x878FE030)
09:08:42  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x428FE0F0)
09:08:42  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x628FE0F0)
09:08:42  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x81640_size0x48a6b flags = 1 permissions = 0755
09:08:42  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB93F, key2=0x428FE0F0)
09:08:42  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB93F, key2=0x628FE0F0)
09:08:42  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x11270_size0x2f885 flags = 1 permissions = 0755
09:08:42  INFO compiler - user_main - Replacing CodeSequence at 0x08867920-0x0886792C by Native Code 'bzeroSequence'
09:08:43  INFO compiler - user_main - Replacing CodeSequence at 0x088DE110-0x088DE11C by Native Code 'bzeroSequence'
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E73443FFCB927, key2=0x4289E0F0)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E73443FFCB927, key2=0x6289E0F0)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x878FE000)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x1038FE000)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x1878FE000)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x38FE000)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x46266A640FFCB903, key2=0x6009E0F0)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x4289E0F0)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x6289E0F0)
09:08:43  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A643FFCB903, key2=0xF80E3F0)
09:08:44  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E73443FFCB93F, key2=0x4289E0F0)
09:08:44  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E73443FFCB93F, key2=0x6289E0F0)
09:08:49  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x81490_size0x5bcc7 flags = 1 permissions = 0755
09:08:49  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x838c0_size0x2d6e4 flags = 1 permissions = 0755
09:08:49  INFO hle.sceAtrac3plus - Atrac3PlayThread - hleAtracSetData atracID=0, buffer=0x09420740, readSize=0x2D6E4, bufferSize=0x2D6E4, fileSize=0x2D6E4
09:08:50  INFO      hle - Atrac3PlayThread - AT3+ data decoded by the external decoder.
09:08:50  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E73443FFCB903, key2=0x8F89E3F0)
09:08:50  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x14289E0F0)
09:08:50  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x16289E0F0)
09:08:50  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x46266A640FFCB903, key2=0x16009E0F0)
09:08:50  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x14289E0F0)
09:08:50  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x16289E0F0)
09:08:50  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x14289E0F0)
09:08:50  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x16289E0F0)
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x1428FE0F0)
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x1628FE0F0)
09:08:53  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x815c0_size0x1eece flags = 1 permissions = 0755
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB93F, key2=0x1428FE0F0)
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB93F, key2=0x1628FE0F0)
09:08:53  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x11270_size0x2f885 flags = 1 permissions = 0755
09:08:53  INFO compiler - user_main - Replacing CodeSequence at 0x08868230-0x0886823C by Native Code 'bzeroSequence'
09:08:53  INFO compiler - user_main - Replacing CodeSequence at 0x088D9DE0-0x088D9DEC by Native Code 'bzeroSequence'
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x4289E0F0)
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x6289E0F0)
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x1078FE090)
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x78FE070)
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x38FE070)
09:08:53  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x78FE070)
09:08:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x878FE090)
09:08:59  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x1878FE090)
09:09:01  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x89f10_size0xbe096 flags = 1 permissions = 0755
09:09:01  INFO compiler - user_main - Replacing CodeSequence at 0x08913F94-0x08913FB0 by Native Code 'memcpySequence'
09:09:01  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A643FFCB903, key2=0x18F80E3F0)
09:09:01  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x4280E0F0)
09:09:01  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x6280E0F0)
09:09:01  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x46266A640FFCB903, key2=0x6000E0F0)
09:09:01  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x4280E0F0)
09:09:01  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x6280E0F0)
09:09:02  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x4280E0F0)
09:09:02  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x6280E0F0)
09:09:04  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x8a090_size0xde028 flags = 1 permissions = 0755
09:09:04  INFO compiler - user_main - Replacing CodeBlock at 0x088D7584 by Native Code 'nop'
09:09:04  INFO compiler - user_main - Replacing CodeSequence at 0x0891A208-0x0891A224 by Native Code 'memcpySequence'
09:09:04  INFO compiler - user_main - Replacing CodeSequence at 0x0891A248-0x0891A264 by Native Code 'memcpySequence'
09:09:04  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x4280E0F0)
09:09:04  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x6280E0F0)
09:09:05  INFO compiler - user_main - Replacing CodeSequence at 0x088D75D8-0x088D75F4 by Native Code 'memcpySequence'
09:09:05  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB93F, key2=0x4280E0F0)
09:09:05  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB93F, key2=0x6280E0F0)
09:09:07  INFO compiler - user_main - Replacing CodeBlock at 0x088D8FA0 by Native Code 'nop'
09:09:07  INFO compiler - user_main - Replacing CodeBlock at 0x0893FCE4 by Native Code 'nop'
09:09:07  INFO compiler - user_main - Replacing CodeBlock at 0x0893FCDC by Native Code 'nop'
09:09:07  INFO compiler - user_main - Replacing CodeBlock at 0x0893F5C8 by Native Code 'nop'
09:09:07  INFO compiler - user_main - Replacing CodeBlock at 0x0893F5C0 by Native Code 'nop'
09:09:07  INFO compiler - user_main - Replacing CodeBlock at 0x0893F628 by Native Code 'nop'
09:09:07  INFO compiler - user_main - Replacing CodeBlock at 0x08920710 by Native Code 'nop'
09:09:07  INFO compiler - user_main - Replacing CodeBlock at 0x0893F7FC by Native Code 'nop'
09:09:07  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x84ed0_size0x2b4fc flags = 1 permissions = 0755
09:09:07  INFO hle.sceAtrac3plus - Atrac3PlayThread - hleAtracSetData atracID=0, buffer=0x091EA5C0, readSize=0x2B4FC, bufferSize=0x2B4FC, fileSize=0x2B4FC
09:09:08  INFO      hle - Atrac3PlayThread - AT3+ data decoded by the external decoder.
09:09:08  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x80dc0_size0x47962 flags = 1 permissions = 0755
09:09:08  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x80400_size0x4b6d5 flags = 1 permissions = 0755
09:09:08  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x7eaa0_size0x5dc6c flags = 1 permissions = 0755
09:09:08  INFO compiler - user_main - Replacing CodeSequence at 0x088D1844-0x088D1850 by Native Code 'bzeroSequence'
09:09:08  INFO compiler - user_main - Replacing CodeSequence at 0x088D23A0-0x088D23AC by Native Code 'bzeroSequence'
09:09:08  INFO compiler - user_main - Replacing CodeBlock at 0x088D1454 by Native Code 'nop'
09:09:08  INFO compiler - user_main - Replacing CodeBlock at 0x0890E0DC by Native Code 'nop'
09:09:08  INFO compiler - user_main - Replacing CodeSequence at 0x088D5260-0x088D527C by Native Code 'memcpySequence'
09:09:08  INFO compiler - user_main - Replacing CodeBlock at 0x088D2164 by Native Code 'nop'
09:09:08  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0x8C00E3F0)
09:09:08  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0x18C09E3F0)
09:09:08  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x1C289E0F0)
09:09:08  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x1E289E0F0)
09:09:08  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x46266A640FFCB903, key2=0x1E009E0F0)
09:09:08  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x1C289E0F0)
09:09:08  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x1E289E0F0)
09:09:09  INFO compiler - user_main - Replacing CodeBlock at 0x088D216C by Native Code 'nop'
09:09:09  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x1C289E0F0)
09:09:09  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x1E289E0F0)
09:09:09  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0xC09E0F0)
09:09:09  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x4289E0F0)
09:09:09  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x6289E0F0)
09:09:10  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0x10C09E0F0)
09:09:12  INFO compiler - user_main - Replacing CodeSequence at 0x08910A24-0x08910A30 by Native Code 'bzeroSequence'
09:09:12  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x76d60_size0x22b50 flags = 1 permissions = 0755
09:09:12  INFO compiler - user_main - Replacing CodeBlock at 0x08940204 by Native Code 'nop'
09:09:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x14280E0F0)
09:09:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A643FFCB927, key2=0x16280E0F0)
09:09:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x46266A640FFCB903, key2=0x10000E0F0)
09:09:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x46266A640FFCB903, key2=0x16000E0F0)
09:09:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x14280E0F0)
09:09:12  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x56266A640FFCB93F, key2=0x16280E0F0)
09:09:12  INFO compiler - user_main - Replacing CodeSequence at 0x08885E58-0x08885E64 by Native Code 'bzeroSequence'
09:09:12  INFO compiler - user_main - Replacing CodeBlock at 0x088E99F8 by Native Code 'nop'
09:09:12  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x51720_size0x8fa16 flags = 1 permissions = 0755
09:09:12  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x51840_size0xec93f flags = 1 permissions = 0755
09:09:13  INFO compiler - user_main - Replacing CodeBlock at 0x0893F534 by Native Code 'nop'
09:09:13  INFO compiler - user_main - Replacing CodeSequence at 0x0883ED78-0x0883EE80 by Native Code 'memcpy'
09:09:13  INFO compiler - user_main - Replacing CodeBlock at 0x0889E824 by Native Code 'nop'
09:09:13  INFO compiler - user_main - Replacing CodeSequence at 0x08885E58-0x08885E64 by Native Code 'bzeroSequence'
09:09:13  INFO compiler - user_main - Replacing CodeBlock at 0x088669DC by Native Code 'nop'
09:09:13  INFO compiler - user_main - Replacing CodeBlock at 0x088669E4 by Native Code 'nop'
09:09:13  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xd200_size0x25667 flags = 1 permissions = 0755
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x08887CFC-0x08887D18 by Native Code 'memcpySequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x08887D38-0x08887D54 by Native Code 'memcpySequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x08887D68-0x08887D84 by Native Code 'memcpySequence'
09:09:14  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0xcf40_size0x23359 flags = 1 permissions = 0755
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x08885E58-0x08885E64 by Native Code 'bzeroSequence'
09:09:14  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x73cf0_size0x9cb4c flags = 1 permissions = 0755
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x088C012C-0x088C0138 by Native Code 'bzeroSequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x088BBE94-0x088BBEA0 by Native Code 'bzeroSequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x08885E58-0x08885E64 by Native Code 'bzeroSequence'
09:09:14  INFO compiler - user_main - Replacing CodeBlock at 0x0893FE14 by Native Code 'nop'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x0888A740-0x0888A75C by Native Code 'memcpySequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x0888A770-0x0888A78C by Native Code 'memcpySequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x088F03B8-0x088F03C4 by Native Code 'bzeroSequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x088F03B8-0x088F03C4 by Native Code 'bzeroSequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x088B7E38-0x088B7E44 by Native Code 'bzeroSequence'
09:09:14  INFO compiler - user_main - Replacing CodeSequence at 0x088B8900-0x088B890C by Native Code 'bzeroSequence'
09:09:14  INFO compiler - user_main - Splitting _S1_2_890A5D4 (3034/3000)
09:09:15  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x14280E0F0)
09:09:15  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x16280E0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x1428FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x1628FE0F0)
09:09:16  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x85f20_size0x41d80 flags = 1 permissions = 0755
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x1428FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x1628FE0F0)
09:09:16  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x867a0_size0x50f80 flags = 1 permissions = 0755
09:09:16  INFO compiler - user_main - Replacing CodeBlock at 0x08877DFC by Native Code 'nop'
09:09:16  INFO compiler - user_main - Replacing CodeSequence at 0x08880E5C-0x08880E78 by Native Code 'memcpySequence'
09:09:16  INFO compiler - user_main - Replacing CodeBlock at 0x088F02C0 by Native Code 'nop'
09:09:16  INFO compiler - user_main - Replacing CodeSequence at 0x088810DC-0x088810F8 by Native Code 'memcpySequence'
09:09:16  INFO compiler - user_main - Replacing CodeSequence at 0x0888E198-0x0888E1B4 by Native Code 'memcpySequence'
09:09:16  INFO compiler - user_main - Replacing CodeSequence at 0x0888E4D0-0x0888E4EC by Native Code 'memcpySequence'
09:09:16  INFO compiler - user_main - Replacing CodeSequence at 0x0888E5A0-0x0888E5BC by Native Code 'memcpySequence'
09:09:16  INFO compiler - user_main - Replacing CodeSequence at 0x08873D5C-0x08873D78 by Native Code 'memcpySequence'
09:09:16  INFO compiler - user_main - Replacing CodeBlock at 0x088F3560 by Native Code 'nop'
09:09:16  INFO compiler - user_main - Replacing CodeSequence at 0x08884DCC-0x08884DE8 by Native Code 'memcpySequence'
09:09:16  INFO compiler - user_main - Replacing CodeSequence at 0x08885500-0x0888551C by Native Code 'memcpySequence'
09:09:16  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=14
09:09:16  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=14
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x78FE010)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x878FE010)
09:09:16  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_5551|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=16
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x8780E010)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x28780E010)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x1078FE010)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x3078FE010)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x3078FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x1078FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x3878FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x78FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x878FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x2078FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x2878FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x1878FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x28780E000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x20780E000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x780E000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x8780E000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x18780E000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x10780E000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x38780E000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x30780E000)
09:09:16  INFO       ge - GUI - Compiling VertexInfoReader for GU_NORMAL_32BITF|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24
09:09:16  INFO       ge - GUI - Compiling VertexInfoReader for GU_NORMAL_32BITF|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x470074643924B901, key2=0x1818FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x470074643C00B901, key2=0x1818FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x470074643D00B901, key2=0x1818FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x4702746439263901, key2=0x1818FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x470074643924B901, key2=0x1018FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x470074643C00B901, key2=0x1018FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x470074643D00B901, key2=0x1018FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x4702746439263901, key2=0x1018FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x78FE0D0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x1078FE0D0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x38FE0D0)
09:09:16  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_5551|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=16
09:09:16  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_NORMAL_32BITF|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=32
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x78FE0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x878FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x1878FE0D0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x1878FE0D0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x78FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x1078FE000)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74640FFCB901, key2=0x48FE030)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0x18C00E3F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0x10C09E3F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0xC09E3F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0xC289E0F0)
09:09:16  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0xE289E0F0)
09:09:17  WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address
09:09:17  WARN hle.sceGe_user - user_main - sceGeListEnQueue can't enqueue duplicate list address
09:09:17  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E74643FFCB901, key2=0x878FE0D0)
09:09:18  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x1078FE0F0)
09:09:18  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x78FE010)
09:09:21  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x1878FE000)
09:09:22  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0x18C09E0F0)
09:09:23  INFO compiler - user_main - Replacing CodeBlock at 0x088AD220 by Native Code 'nop'
09:09:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x571E74643FFCB901, key2=0x2078FE010)
09:09:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x472674643FFCB901, key2=0x1038FE090)
09:09:23  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x78FE020)
09:09:28  INFO compiler - user_main - Replacing CodeBlock at 0x08880C90 by Native Code 'nop'
09:09:28  INFO compiler - user_main - Replacing CodeSequence at 0x088BEF84-0x088BEF90 by Native Code 'bzeroSequence'
09:09:28  INFO compiler - user_main - Replacing CodeSequence at 0x088BEFEC-0x088BEFF8 by Native Code 'bzeroSequence'
09:09:28  INFO compiler - user_main - Replacing CodeSequence at 0x088BE5D0-0x088BE5DC by Native Code 'bzeroSequence'
09:09:28  INFO compiler - user_main - Replacing CodeSequence at 0x0888E764-0x0888E780 by Native Code 'memcpySequence'
09:09:28  INFO compiler - user_main - Replacing CodeBlock at 0x08880B04 by Native Code 'nop'
09:09:28  INFO compiler - user_main - Replacing CodeSequence at 0x08880A7C-0x08880A98 by Native Code 'memcpySequence'
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x47266A640FFCB903, key2=0x600FE0F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0x1E409E3F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0xC00E3F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0x8C09E3F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0x18400E3F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0x19C00E3F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x463E6A640FFCB903, key2=0x10C00E3F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0x18409E3F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x4289E0F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB927, key2=0x6289E0F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E74643FFCB927, key2=0x428FE0F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E74643FFCB927, key2=0x628FE0F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x428FE0F0)
09:09:28  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x562E6A640FFCB93F, key2=0x628FE0F0)
09:09:29  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/sound/bgm/race/SpeedySpeedBoy.at3 flags = 1 permissions = 0755
09:09:29  INFO hle.sceAtrac3plus - Atrac3PlayThread - hleAtracSetData atracID=0, buffer=0x09B24880, readSize=0x5E94C, bufferSize=0x5E94C, fileSize=0x5E94C
09:09:30  INFO      hle - Atrac3PlayThread - AT3+ data decoded by the external decoder.
09:09:31  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0x18C00E0F0)
09:09:31  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0xC0FE0F0)
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (75,75), pixelFormat=3, resampled 5 times
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (77,79), pixelFormat=3, resampled 6 times
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (80,79), pixelFormat=3, resampled 7 times
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (82,83), pixelFormat=3, resampled 8 times
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (85,87), pixelFormat=3, resampled 9 times
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (87,87), pixelFormat=3, resampled 10 times
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (89,90), pixelFormat=3, resampled 11 times
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (92,90), pixelFormat=3, resampled 12 times
09:09:32  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (92,94), pixelFormat=3, resampled 13 times
09:09:33  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (94,94), pixelFormat=3, resampled 14 times
09:09:33  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (97,98), pixelFormat=3, resampled 15 times
09:09:33  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (99,98), pixelFormat=3, resampled 16 times
09:09:33  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (99,102), pixelFormat=3, resampled 17 times
09:09:33  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (101,102), pixelFormat=3, resampled 18 times
09:09:33  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (104,102), pixelFormat=3, resampled 19 times
09:09:33  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (104,105), pixelFormat=3, resampled 20 times
09:09:33  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (65,64), pixelFormat=3, resampled 21 times
09:09:34  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (75,75), pixelFormat=3, resampled 5 times
09:09:34  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (77,79), pixelFormat=3, resampled 6 times
09:09:34  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (80,79), pixelFormat=3, resampled 7 times
09:09:34  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (82,83), pixelFormat=3, resampled 8 times
09:09:34  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (85,87), pixelFormat=3, resampled 9 times
09:09:34  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (87,87), pixelFormat=3, resampled 10 times
09:09:34  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (89,90), pixelFormat=3, resampled 11 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (92,90), pixelFormat=3, resampled 12 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (92,94), pixelFormat=3, resampled 13 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (94,94), pixelFormat=3, resampled 14 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (97,98), pixelFormat=3, resampled 15 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (99,98), pixelFormat=3, resampled 16 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (99,102), pixelFormat=3, resampled 17 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (101,102), pixelFormat=3, resampled 18 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (104,102), pixelFormat=3, resampled 19 times
09:09:35  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (104,105), pixelFormat=3, resampled 20 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (128,128) to (65,64), pixelFormat=3, resampled 21 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (147,75), pixelFormat=3, resampled 5 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (150,75), pixelFormat=3, resampled 6 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (154,79), pixelFormat=3, resampled 7 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (156,79), pixelFormat=3, resampled 8 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (161,83), pixelFormat=3, resampled 9 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (163,83), pixelFormat=3, resampled 10 times
09:09:36  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x473E6A640FFCB903, key2=0x8C09E0F0)
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (167,87), pixelFormat=3, resampled 11 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (170,87), pixelFormat=3, resampled 12 times
09:09:36  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (173,87), pixelFormat=3, resampled 13 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (175,90), pixelFormat=3, resampled 14 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (178,90), pixelFormat=3, resampled 15 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (181,90), pixelFormat=3, resampled 16 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (184,94), pixelFormat=3, resampled 17 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (186,94), pixelFormat=3, resampled 18 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (188,94), pixelFormat=3, resampled 19 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (190,98), pixelFormat=3, resampled 20 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (193,98), pixelFormat=3, resampled 21 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (195,98), pixelFormat=3, resampled 22 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (197,98), pixelFormat=3, resampled 23 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (199,102), pixelFormat=3, resampled 24 times
09:09:37  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (201,102), pixelFormat=3, resampled 25 times
09:09:38  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (202,102), pixelFormat=3, resampled 26 times
09:09:38  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (203,102), pixelFormat=3, resampled 27 times
09:09:38  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (206,105), pixelFormat=3, resampled 28 times
09:09:38  INFO       ge - Thread SoftwareRenderer #1 - Resampling texture from (256,128) to (208,105), pixelFormat=3, resampled 29 times
09:09:38  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x1878FE0F0)
09:09:41  INFO       ge - GUI - Compiling Renderer LongLongKey(key1=0x471E74643FFCB901, key2=0x878FE020)
09:09:42  INFO hle.sceAtrac3plus - VoicePlayThread - hleAtracSetData atracID=1, buffer=0x095B2FC0, readSize=0x2CA0, bufferSize=0x2CA0, fileSize=0x2CA0
09:09:42  INFO      hle - VoicePlayThread - Mono AT3+ data could not be decoded by the external decoder
09:09:42  INFO      hle - VoicePlayThread - AT3+ data could not be decoded by the external decoder.
09:09:47  INFO hle.sceAtrac3plus - VoicePlayThread - hleAtracSetData atracID=1, buffer=0x09592880, readSize=0x17A0, bufferSize=0x17A0, fileSize=0x17A0
09:09:47  INFO      hle - VoicePlayThread - Mono AT3+ data could not be decoded by the external decoder
09:09:47  INFO      hle - VoicePlayThread - AT3+ data could not be decoded by the external decoder.
09:09:52  INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
